dark10x said:
That's more of a specific example that you simply didn't enjoy. You're only mentioning that because RE4 is a popular game.
My complaints center more on the fact that there are a lot of blanket statements out there suggesting that making "game X" a sandbox game would have made it a much better product. It's not just a single game scenario. Many a critic (both "professional" and otherwise) have suggested as much.
No, I'm mentioning RE4 because it's an entirely different game from its predecessors, not a full-on evolution.
I see it exactly the same as the sandbox argument, the co-op argument, the multiplayer argument, the why-do-they-have-turn-based-fighting argument, the tank controls argument, the inverted controls argument, even nitpicking like the needs-AA argument. Will those evolve the game? Not definitively. It's a flimsy position. They're all subjective changes.
Moving on to others' arguments: I enjoy non-linear titles (Elder Scrolls, GTA) but also the extremely linear (Final Fantasy, Xenosaga, Metal Gear Solid.) None of those directions bother me. However, all of the games mentioned have certainly gone above the ten hour mark with all their features accounted for (replays, multiplayer, branching paths, sidequests, secrets etc.) For $50-60, that's roughly what I expect, because the bar has been set by other games I've played. And yet... Somehow this is unreasonable?
No, I think not.