Media Create Sales: Week 21, 2014 (May 19 - May 25)

Aug 26, 2005
4,504
0
0
44
Japan
retrogamesheaven.com
MK7 had plenty of stock - 68% sell-through; MKWii wasn't a general sell-out - 82% sell-through.

Some retailers blog also sold-out of MK8 in the first day or the weekend. I guess due to the Wii U is dead situation, retailers didn't expect so much from it.

Comgnet launch sales:

MKWii: 710
MK7: 621
MK8: 426
if MK8 doesn't move so much units of hardware is not good at all, and according to rankbank sales of Wii U are slowly coming back to MK8 prelaunch

White Model

Wii Sports Club bundle

Mario + Party U bundle

for a better understanding the trends select " 60日間 " above the graph
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
Comgnet launch sales:

MKWii: 710
MK7: 621
MK8: 426

points.

Considering that:

MKWii: 593,576
MK7: 423.619

I don't know where to place that 400k rumored for MK8 honestly...

if MK8 doesn't move so much units of hardware is not good at all, and according to rankbank sales of Wii U are slowly coming back to MK8 prelaunch
Considering also how few units it moved on the Wii, despite the great debut, I'd not be surprised if it moved few Wii U units, also looking back at other software releases (like Pikmin 3 or Mario3D World). I still expect "something" but I don't see the Wii U being able to give real "life signals". I think that this is the most crucial Wii U problem, not being able to proper bumps even with significant software.
Being back to "normal" sales would be in any case the major issue to me, more than a small bump in the debut week.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
Wii had already sold a lot compared to WiiU at the time of MKWii's release. I'd expect the WiiU bump for MK8 to be much more pronounced. How much more? Well we'll see in a few hours I guess.
you are right, but if we look back at other Wii U releases they had small bump effect.
it seems that so far only the Holiday period was able to inject some life into the console
 
Jun 6, 2012
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0
you are right, but if we look back at other Wii U releases they had small bump effect.
it seems that so far only the Holiday period was able to inject some life into the console
Yeah, but I think the point is that this launch is 2-3x bigger than anything else on the Wii U so far, so there should be a relatively significant boost.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
Yeah, but I think the point is that this launch is 2-3x bigger than anything else on the Wii U so far, so there should be a relatively significant boost.
You are right, that's true, and Wii U YtD seems in line with last year, so it doesn't seem weaker than last year, so...don't know.
All the reports point out at very good performances for the game, but a weak response for the HW...let's see in few hours.
 
Apr 26, 2005
4,060
1
0
if MK8 doesn't move so much units of hardware is not good at all, and according to rankbank sales of Wii U are slowly coming back to MK8 prelaunch
That wouldn't really surprise me. They should have done a Mario Kart 8 hardware bundle for Japan like the rest of the world...and/or at least a small price cut to ensure the standalone Premium Wii U was sub ¥30,000. Too much upping the price with bundling over there as opposed to including software for free/keeping the base price low.
 
Quiz RPG has hit 26 million downloads in Japan: http://www.serkantoto.com/2014/06/03/colopl-quiz-rpg-2/

As of May 28th, Puzzle & Dragon was at 28 million in Japan. Quiz RPG has been growing notably faster though, and is on track to overtake it in terms of total downloads.

That said, P&D still makes more money. Quiz RPG is currently sitting in the #2 top grossing spot, but usually moves down from there a few spots outside of events.

Quiz RPG has an English release, so you can just head over here if you're curious as to what the game actually is, though the title is relatively self explanatory: https://itunes.apple.com/us/app/quiz-rpg-world-mystic-wiz/id684779712?mt=8
 
Jun 6, 2012
5,419
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0
I think any prediction under 20k for Wii U is ridiculous (though yeah, I could potentially eat my words.) I fully expect it to be 30k+ and would be surprised at anything under 25k. We'll see I suppose.
 
Jun 9, 2004
52,473
2
1,455
usa
www.indigobook.com
I think any prediction under 20k for Wii U is ridiculous (though yeah, I could potentially eat my words.) I fully expect it to be 30k+ and would be surprised at anything under 25k. We'll see I suppose.
I don't want to be right at 23K but that is my guess

anything more would be awesome for WiiU but the way Japan has been buying in recent weeks 30K + is hard to see outside of 3DS
 

L~A

Member
Jan 19, 2013
12,188
0
0
According to one of Tsutaya's manager, Mario Kart 8 had an amazing opening, like a rocket's launch. In some shops the game was sold out.
A lot of buyers are also purchasing some accessories.
He expects legs for the game the following weeks.
Second spot for Gundam, slow start.


For next week, he says that Persona Q's preorders are strong and a big opening is expected.

http://mantan-web.jp/2014/06/03/20140603dog00m200044000c.html?mode=pc

Another matter. Youkai watch pre-orders are closed in Yamada Denki and Bic Camera. In Bic Camera they're comparing the game with Pokemon and Monter Hunter phenomenom.
予約受付終了 = pre-orders closed
Mario Kart 8 : well, pretty good news. Accessories sales mean more money for Nintendo, to compensate the loss on Wii U sales. I agree that retailers probably were careful, but a sell-out in several stores in good news.

Really good news for Persona Q. Hope Atlus manages to establish a fanbase for Persona games on Nintendo handhelds.

About Youkai Watch 2 : damn, pre-orders stopped already? I guess they're gonna have to wait for Level-5 to increase the productions of cartridges before they can take more pre-orders. Pretty insane: looks like Level-5 really hit the nail on the head with that franchise.

Maybe we are looking at a very big first week. First game will still be in top 10 when the sequel comes out.
Wouldn't surprise me. It's the only game to manage staying in the Top 20 since the beginning of the year, with an average ranking of 4,6. That's some Pokémon-level legs.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
How long till Level 5 fucks it up?
this is my guess

I continue seeing GAFfers hating on L5...
I can understand if Gundam fans would hate them, but for the others... :D

It is clear that they are an entertaining company that often tries to go for cross-media projects (partnering with other companies sometime, like Bandai-Namco for the toy-aspect of their projects for example), at least from their Nintendo DS days.

They have a particular approach to their series: it is different from many other companies, but I don't see it as the "evil within" as others do.

There are companies that milk their franchises in a similar way, without the same "new IP" direction that L5 has.
There are companies that don't milk their IPS in the same way of course, but usually those are also just videogame IPs or just videogames companies.
There are companies that defend their IPs better, but that don't present big brand new IPs with the same pace of L5 too.

If we look at their recent series we have:

Professor Layton: it was a well-studied "Brain Training" epigon, developed with a cartoonish style trying to attract a variety of target ages following the enigma-fever and the touch-generation fever of the DS. It debuted slowly, but continued to grow. They decided to almost annualize the series (wasnt' exactly 1 each year) also because they understood that those fevers (enigma and touch) wasn't going to last forever (they understood it even better then Nintendo probably :p )
The games suffered a decline after some incredible peak. I'd say that it's normal, and that other "touch generation" games suffered even more. With a very similar stucture and the recycle of engines, I'd say that also the 300k (in Japan) of the recent 6th game are enought financially for them. Without counting also western sales (stilll very positive). Don't know how many Japanese games sell as much as the Layton series even after the decline. Postponing the releases of the games would have benefit the series? I highly doubt it.

Inazuma Eleven: planned as a cross-media IP, the game debuted slowly, and started to sell after the cartoon release. Then they started to annualize it following the annual TV cartoon series. Each new season saw a new game. And they continued with the GO series. Similarly to Layton, these games saw a peak and then a decline. Still able to sell 350K (in Japan)? Once again: not that bad. We could count the games able to sell those quantities. Without counting European sales (always good in Italy, Spain and maybe even France/Ger, but I'm not sure). This is a videogame based on an Anime (TV cartoon): cartoons popularity lasts (with exceptions, of course) some years, usually. They chose the right path in annualizing a videogame series based on a TV Cartoon.

Little Battlers: very similar to Inazuma, with in addition the toy side of things. So, videogame, tv cartoon and toys. I can really confirm you (I work in the toy market) that the most common thing for kids products (especially for TV cartoon based lines) is to present a novelty every year. This help you in selling-in your products, because you can present the "new" aspect as part of your promotional push to the line. The games sold well, than faded. But I think that the most negative part wasn't the annualization of the series, while the wrong choice in terms of platform (in terms of target age): they created consufion among the consumers about this line presenting too many version of the same game with small additions on a variety of different platforms. Probably, they shuold have chosen the 3DS right after the initial PSP debut, in the transition from last gen into this gen.

Yokai Watch: we all are seeing the success of this line, once again based on anime-manga-game. The game sold well from the beginning, then theanime aired and the sales went up, to stay stable so far. They now present the new game that will be probably followed by the new TV Cartoon later in the year.

A lot of those IPs were strictly bonded to cross-media projects: cartoons and toys for kids are normally treated as temporary successes: the popularity of bands among kids in the entertainment segment lasts some years (later they can be re-launched as well, of course, when a new generation of kids born and grows). They create the "phenomena" and then support it with big "PR" investments (the cartoons) trying to create turnover on the products (videogame or game).

Financially, it is a good direction.
You have also to consider the profit linked to the licenses rights.
You are in trouble if you see your benefit decreasing from the decline of popularity of your franchises, of course.
But if you launch new brands (with the money made on those successfull IPs) looking for the new "good one" as they did so far, everything is ok.

They created Layton, and benefit a lot from that.
Then they decided to try the cross-media strategy with IE. Great success.
They invested in Little Battlers: good results but the comrpomised it with costumer confusion.
They tried with Yokai and they succeded (it is already obvious that this IP is a good one for them)

In between, they also launched several new IPs: most of them failed to attract the right target (Cinderella RPG for example), while other performed well (considering that it was "just" a videogame without huge investment for cartoon/toy development, Fantasy Life perfomed really well: it sold around 300k I think, and if we compared 3DS development costs with the actual Japanese sales, I'd say that this was positive)

So:
financially it worked for them
quality of their games among the same brand weren't impacted by the annualization (at least for Layton and Inazuma)
IPs new proposals continued with a good pace

At least, those are my two cents
 
May 19, 2005
12,889
1
1,145
United Kingdom
About Youkai Watch 2 : damn, pre-orders stopped already? I guess they're gonna have to wait for Level-5 to increase the productions of cartridges before they can take more pre-orders. Pretty insane: looks like Level-5 really hit the nail on the head with that franchise.
Well for now, anyway. They have a history of undoing that in a short timeframe. But I have to say their ability to create hits out of new IPs is still quite commendable. Just a couple of years ago things weren't looking so rosy for them. I'm not sure how well Wonder Flick is doing for them though.
 
Mar 21, 2014
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Well for now, anyway. They have a history of undoing that in a short timeframe. But I have to say their ability to create hits out of new IPs is still quite commendable. Just a couple of years ago things weren't looking so rosy for them. I'm not sure how well Wonderflick is doing for them though.
I remember there were lots of people pissed off at Wonderflick because it kept going through a period of continuous crashing-maintenance for a bit of time after Christmas and lasted several weeks.

Or at least that's what I was reading on twitter and 2ch.
 
May 19, 2005
12,889
1
1,145
United Kingdom
I remember there were lots of people pissed off at Wonderflick because it kept going through a period of continuous crashing-maintenance for a bit of time after Christmas and lasted several weeks.

Or at least that's what I was reading on twitter and 2ch.
Sounds like their magic hasn't translated into the F2P arena just yet - that sounds rough. Wonder (hur hur) how it'll fare on dedicated gaming hardware comparatively, especially as it's releasing on almost every hardware.
 
Aug 26, 2005
4,504
0
0
44
Japan
retrogamesheaven.com
Considering also how few units it moved on the Wii, despite the great debut, I'd not be surprised if it moved few Wii U units, also looking back at other software releases (like Pikmin 3 or Mario3D World). I still expect "something" but I don't see the Wii U being able to give real "life signals". I think that this is the most crucial Wii U problem, not being able to proper bumps even with significant software.
Being back to "normal" sales would be in any case the major issue to me, more than a small bump in the debut week.

But there were more than 5mln Wii sold at the time MKWii was released, now the situation is different; Wii was selling around 40k the week before MKWii iirc, that's already a lot of sales, so a bump might not be expected

Wii U owners really need games (this is the same situation PS4 owners are) and that's the reason I saw many people buying the game on last thursday

I agree with the last part of your thought, if even MK is not a system seller that's a big problem for Nintendo
 

L~A

Member
Jan 19, 2013
12,188
0
0
Well for now, anyway. They have a history of undoing that in a short timeframe. But I have to say their ability to create hits out of new IPs is still quite commendable. Just a couple of years ago things weren't looking so rosy for them. I'm not sure how well Wonder Flick is doing for them though.
True, but this time it's different. It's, by far, Level-5 most popular new IP, a total craze. And unlike Layton, it's not fuelled by any casual craze. It's definitely there to stay, in my opinion, though it still remains to be seen how Level-5 will handle it in the future. As long as they can keep things fresh, popularity shouldn't drop any time soon.

#BELIEVE
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
But there were more than 5mln Wii sold at the time MKWii was released, now the situation is different; Wii was selling around 40k the week before MKWii iirc, that's already a lot of sales, so a bump might not be expected

Wii U owners really need games (this is the same situation PS4 owners are) and that's the reason I saw many people buying the game on last thursday

I agree with the last part of your thought, if even MK is not a system seller that's a big problem for Nintendo
yeah, Wii already was selling good, but we also saw Wii games able to boost the sales, right? I think that MK being mor about legs and the Wii U general apathy to SW releases (only the Holiday season seems to be able to boost it somehow) could really bring low bump this week. In any case, I think that (being MK about legs) the most worrisome part would be to see Wii U back around 8k soon after the MK release
 
Aug 24, 2011
6,928
0
500
Finland
I think people are generally underestimating WiiU numbers here. Just like when new Vita model released and people generally expected something ridiculous like even under 20k and it went to sell over 60k. I say at least 45k for WiiU. We shall see.
 
May 23, 2014
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I think people are generally underestimating WiiU numbers here. Just like when new Vita model released and people generally expected something ridiculous like even under 20k and it went to sell over 60k. I say at least 45k for WiiU. We shall see.
It's quite understandable given the fact that home console market is on a decline in Japan. But with the way MK8 was received very positively in Japan, any high number is not too farfetched.