Earth downgrade confirmed.lunlunqq said:the only reasonable conclusion is that mother nature sux and dose not have enough power to render more colors...
mckmas8808 said:Well yes and no. Kojima already said that they are pissing aka marking their territory.
Doom_Bringer said:lol why would anyone wanna track those things??
Doom_Bringer said:style choice for one area. The game covers many different battlefields and I guess its safe to assume that all will have a different filter.
kaching said:Some of you have got the crudest notion of graphic detail, that's being left behind by what next gen's systems can do. There's a truck in the first pic being blown up where not only is the tire being blown from the truck but the hub is separating from the tire because the tire itself is shredding. Yet some of you would rather just obsess over whether the textures have been downgraded.
Vagrant said:I wouldn't be surprised if the other areas in the game outside the middle east had different tints to give each a distinct feel.
Forceatowulf said::lol @ people yelling downgrade by only looking at shitty flagrantly low res crappy pictures. Beautiful.
SolidSnakex said:Some don't like it but its become part of the series style.
SolidSnakex said:I'd say its a sure fire thing. MGS always using dominant colors
(pictures)
Some don't like it but its become part of the series style.
This is one series where splooging over the realtime cutscenes is only natural. If you don't understand that, you aren't a fan of the series. Don't take that to mean that the game is only about cutscenes either...Gantz said:While you guys are splooging over FMVs. When will get some in game gameplay shots or videos?
Doom_Bringer said:But MGS4 does cover many battlefields right? So far the theam has visited a grassy area somewhere in Asia, Lebanon, and South Africa right?
Nozi said:Correct me I'm wrong but weren't the shots you speak of officially released by Konami?
Even if they were that doesn't mean they're not rushed or obviously bad pics. It seems people were waiting for the smallest chance they could possibly get to say something bad about this game.Nozi said:Correct me I'm wrong but weren't the shots you speak of officially released by Konami?
Ajax said:It isn't technically impressive? So when you see all these soldiers with all this detail in their faces (some have them hidden others not and even they have detailed eyes) and gear (yeah there are *a few* bad textures there too -cry me a river) running, shooting, falling down and when the Metal Gears come too and join the fight with all that interaction and chaos going on in every detail, you don't consider it technically impessive? What exactly do you consider technically impressive? Please enlighten us.
SolidSnakex said:Well we don't really know the specific locations they've gone to as they never said them. But yah somewhere in the Middle East and they did some of their training in mountains in Japan. Before they took a break from the podcast Ken and Ryan said they'd be going to a beautiful place in Europe for their next location. That's all they'd hint at. Hopefully some place with snow.
mckmas8808 said:And so was the video.:lol :lol :lol
Didn't you look at it? Oh I'm sorry the screenshots represent the game more than the video amirite? :lol
PnCIa said:Having an overall colorstyle is good for the games mood, but they added this blury yellow filter that hides many details. The TGS trailer also had a yellow color filter which wasn´t so intense though and the image was overall more sharp. I guess there is no downgrade, the postprocessing effects just hide much
Make the game look like it did@TGS and I´m fine.
E3 Attendee: This question is for Mr. Kojima. Your team is consistently able to achieve a ridiculously high level of graphic quality in your games. I was just wondering how you are able to do that, that you are able or willing to share with the panel; the audience sorry!?
Hideo: Well were not aiming to you know on the graphics side of things. What were trying to represent in any of our works is the importance of the likeness, or the air, or the atmosphere so to say. So its not all pretty graphics. Sometimes we deliberately dirt them so to say and make them dirty. You know change the color or even change the texture of the finished, not just clean, crisp, bright graphics. Thats probably why it looks a little real.
So one example is that helicopter scene you saw actually we did you know we looked at the real helicopter, and the graphic team worked really really hard to even recreate the inside of the helicopter very detailed and is actually very detailed. What happened was that myself and the art director, Yoji Shinkawa, decided to kind of blur that out because we thought that the lighting in the fact of the darkness, the brightness, and the contrast is much more important. The actual team did the detail work so were a little bit disappointed actually.
PnCIa said:Having an overall colorstyle is good for the games mood, but they added this blury yellow filter that hides many details. The TGS trailer also had a yellow color filter which wasn´t so intense though and the image was overall more sharp. I guess there is no downgrade, the postprocessing effects just hide much
Make the game look like it did@TGS and I´m fine.
Nozi said:At this point, yes, they do. The videos are scripted cutscenes - the final game will not have the fluid captured acting, the camera shake, artistic camera angles and close ups.. it may not have the level of interaction or physics in real-time, either. All we can be sure of, in terms of the actual game, are the models and textures.
Nozi said:the final game will not have the fluid captured acting
Nozi said:it may not have the level of interaction or physics in real-time
Nozi said:All we can be sure of, in terms of the actual game, are the models and textures.
Apenheul said:Yes, a very impressive job by the animators And you act like this is the only game with detailed faces, the one face I saw looked good but it was hard to see how it compaired to (for instance) Crysis, Unreal 2007 or Gears of War. I don't know how this trailer was made, it could be one big animation rendered in realtime, or maybe it's cleverly scripted. What I consider technically impressive (and I'm constantly talking about graphics programming here) are the stuff we've seen in ATI RenderMonkey or NVidia FX Composer in realtime in a videogame or realtime constructive solid geometry for example.
BigBoss said:Its amazing that Nozi goes out of his way defend the graphics seen in shit like the Godfather and then troll the graphics in MGS4. Good job man.
Are you serious? He defended Godfather 360's visuals? Talk about a credibility killer.BigBoss said:Its amazing that Nozi goes out of his way defend the graphics seen in shit like the Godfather and then troll the graphics in MGS4. Good job man.
Doom_Bringer said:SSX the two awesome GIF's you pasted are down! Can you upload them again please?
BlueTsunami said:
SolidSnakex said:
jett said::lol at Doom. Going from calling MGS4's graphics "pathetic" to becoming Kojima's own personal white knight in shining armor.
Where did you get the 60 fps figure? The best segments of the E3 trailer ran at 30 fps. This doesn't seem to be any different.Doom_Bringer said:What downgrade? It looks upgraded. More shit on screen, 60 FPS, better physics! WTF are you talking about?
You know, there's this thing called LOD...Ajax said:It isn't technically impressive? So when you see all these soldiers with all this detail in their faces (some have them hidden others not and even they have detailed eyes) and gear (yeah there are *a few* bad textures there too -cry me a river) running, shooting, falling down and when the Metal Gears come too and join the fight with all that interaction and chaos going on in every detail, you don't consider it technically impessive? What exactly do you consider technically impressive? Please enlighten us.
A couple? Most textures don't seem very detailed actually. And, you can't accuse GoW of not having such interaction when we haven't seen any gameplay whatsoever of MGS4.Are you kidding me? You're nitpicking MGS4 for a couple of bad textures when there many instances in GoW I've seen bad textures. On the glowing enemies, on many many backrounds etc etc and yet GoW doesn't seem to have the same interaction, effects, animation, and chaos going on screen at once.
I've and he's not wrong. The animation during gameplay is nowhere near as good as the cutscenes's.As for the animation if you had actually played a MGS game in your life you would know how wrong you are.
BigBoss said:Its amazing that Nozi goes out of his way defend the graphics seen in shit like the Godfather and then troll the graphics in MGS4. Good job man.
ELS-01X said:Where did you get the 60 fps figure? The best segments of the E3 trailer ran at 30 fps. This doesn't seem to be any different.
I've and he's not wrong. The animation during gameplay is nowhere near as good as the cutscenes's.
BlueTsunami said:It may not be as fluid as the cut scenes but in game animation has reached the point where their almost similar.
BlueTsunami said:This isn't a prerendered cutscene your watching in the videos, everything your seeing in the video IS happening in real-time. The E3 video had slowdown BECAUSE of some of the physics that was in use.
Nozi said:Once again as I feel like repeating myself today. I said the gf's graphics were passable for an open world game, and the characters were great. I stand by that statement but realise we are talking about GTA clones with that game, and linear, single load titles with this. It's too different ball parks and too different ranges of comparison.
Nozi said:Simply not true. In-game animation is nowhere near the level of scripted, motion captured cutscenes, in any game.
Nozi said:Need I remind you that nothing is being calculated in a scripted cutscene. None of the game's overheads like collision, physics, gameplay, AI or anything else that drains the CPU is being used. Of course you can do much more in such an environment.
Nozi said:Need I remind you that nothing is being calculated in a scripted cutscene. None of the game's overheads like collision, physics, gameplay, AI or anything else that drains the CPU is being used. Of course you can do much more in such an environment.
Doom_Bringer said:blah blah derailing nonsense
Saint Row >> Crackdown >>>>>>>>>>>>>>>>>>>>>> Godfather 360
lunlunqq said:
Nozi said:Once again as I feel like repeating myself today. I said the gf's graphics were passable for an open world game, and the characters were great. I stand by that statement but realise we are talking about GTA clones with that game, and linear, single load titles with this. It's two different ball parks and two different ranges of comparison. I also have not 'trolled' this game's graphics, i've repeatedly said the cutscene looks awesome, it's just fanboys like yourself hate any semblance of intelligent discussion regarding the real game, of which we have seen nothing.