Doom_Bringer
Banned
Nozi said:Wait, hold up - someone's derailing a thread about MGS into a thread about The Godfather.
only replying to your retarded post guy
Nozi said:Wait, hold up - someone's derailing a thread about MGS into a thread about The Godfather.
Ajax said:text
Nvidia said:Just wow Nozi, just WOW:lol You are in every Sony PS3 topic
Nozi said:Simply not true. In-game animation is nowhere near the level of scripted, motion captured cutscenes, in any game.
Need I remind you that nothing is being calculated in a scripted cutscene. None of the game's overheads like collision, physics, gameplay, AI or anything else that drains the CPU is being used. Of course you can do much more in such an environment.
Elios83 said:a LOT of the CPU is used because the phisics simulation is in full swing.
ELS-01X said:A couple? Most textures don't seem very detailed actually. And, you can't accuse GoW of not having such interaction when we haven't seen any gameplay whatsoever of MGS4.
I've and he's not wrong. The animation during gameplay is nowhere near as good as the cutscenes's.
Nozi said:Excuse me if I don't put much credence in your technical analysis. Anyway, I was talking about character animation, the clue was in the term motion capture.
Nozi said:Excuse me if I don't put much credence in your technical analysis. Anyway, I was talking about character animation, the clue was in the term motion capture.
So? The E3 one ran at 30 at best. Until there's confirmation, it shouldn't be assumed it jumped to perfect 60 fps just yet.Doom_Bringer said:The TGS 2005 trailer was 60 FPS
Kojima says a lot of things. The ragdoll will probably act the same, but unless there's some sort of "euphoria on steroids" type of animation system in place during gameplay, I don't see them matching the motion capture level.Kojima said with MGS4 they will place more emphasis on animation, he acknowledges that animation is important in next gen games. I mean the new Metal Gears they will animate the same way during gameplay...what makes you think the Metal gears will animate differently or if the physics based explosions or rag doll will be any different?
And the backpedalling startsSince I don't want to completely derail the thread here with pics of bad textures of GoW (as for your suggestion that most textures in the game are not detailed I won't even reply to this crap) I'll reply to the only part that I can (bolded): Since the cutscenes are realtime it means that the game's engine can do it. So it doesn't really matter if it's cut-scene or not.
ELS-01X said:Kojima says a lot of things. The ragdoll will probably act the same, but unless there's some sort of "euphoria on steroids" type of animation system in place during gameplay, I don't see them matching the motion capture level.
2) MGS4 uses the same in-game graphics engine for cutscenes and gameplay - so although they are cutscenes, it's still demonstrating the actual tech.,
Faizal said:Sort of a tangent...but Dead Rising does the same thing. The cutscenes in DR look amazing, but despite that, no one seems to give any credit to Dead Rising's graphics capabilities. Most comments I've heard is that it has "mediocre" graphics.
I just wonder why there's such a double standard when it comes to appreciating cutscenes in games.
I think it looks amazing, actually.Faizal said:Sort of a tangent...but Dead Rising does the same thing. The cutscenes in DR look amazing, but despite that, no one seems to give any credit to Dead Rising's graphics capabilities. Most comments I've heard is that it has "mediocre" graphics.
I just wonder why there's such a double standard when it comes to appreciating cutscenes in games.
That's not motion blur, that's the weak X360 processor trying to keep upDoom_Bringer said:dead rising is awesome looking. I love the motion blur in that game >_>
Just because he's gonna focus more on the ingame animation doesn't mean he's gonna achieve motion capture levels, duh.Doom_Bringer said:Kojima might say a lot of thing but he doesn't lie. He was pretty vocal about PS2's short commings very early in its life...
So where can I find this legendary two legged metal gear? I want to motion capture it badly...the only thing mocapped in the trailer is the soliders. -_-
One is made by Kojima and the other is notI just wonder why there's such a double standard when it comes to appreciating cutscenes in games.
Mark Gonzales said:Any better videos? all I could find is this 640 x 360 video.
http://gamedata.box.sk/leech.php?id=movies&f=gv.com.MGS4newtrailer_640x360.wmv
And all of that was scripted (except the ragdoll obviously). Until TGS we have no idea how well will it translate to an ingame environment.Dude what the hell is wrong with you?? There are things in the trailer that are animated. The metal gears were animated, the trucks were animated, the choppers were also animated. The animation looks ****ing awesome!
MGS4 looks awesome, there's no doubt on that. The difference between this and SCDA is that no one is proclaiming SC as the pinnacle of real time graphics (because it's not, and neither is MGS4).But you also said Double agent looks great so I think I know where you are going with this.
Basically, we are waiting to see how good it is. Perhaps you disagree, but I loved the animation in MGS2 and 3. MGS4 will, at very minimum, be slightly superior to those games but it is just as possible that it will blow them away. The possibility of MGS4 featuring poor in game animation just doesn't exist.And all of that was scripted (except the ragdoll obviously). Until TGS we have no idea how well will it translate to an ingame environment.
ELS-01X said:And all of that was scripted (except the ragdoll obviously). Until TGS we have no idea how well will it translate to an ingame environment.
MGS4 looks awesome, there's no doubt on that. The difference between this and SCDA is that no one is proclaiming SC as the pinnacle of real time graphics (because it's not, and neither is MGS4).
No one has said thatdark10x said:Basically, we are waiting to see how good it is. Perhaps you disagree, but I loved the animation in MGS2 and 3. MGS4 will, at very minimum, be slightly superior to those games but it is just as possible that it will blow them away. The possibility of MGS4 featuring poor in game animation just doesn't exist.
gofreak said:I'd hazard a suggestion that these capturing might be a little off? They seem like noisy captures, and I don't mean the aliasing. I don't know if it's the capturing or something else, but it's not evident in what I've seen of the trailer itself (or at least the video we have of it).
Insertia said:I'm almost positive the extra three minutes are represenative of what in game action will look like in action. It didn't have the usual suave editing that's generally featured in MGS trailers. Looked like a scripted gameplay and it looked amazing, on par with the cutscenes.
Basically, we are waiting to see how good it is. Perhaps you disagree, but I loved the animation in MGS2 and 3. MGS4 will, at very minimum, be slightly superior to those games but it is just as possible that it will blow them away. The possibility of MGS4 featuring poor in game animation just doesn't exist.
jett said:The in-game animation of both MGS2 and MGS3 is very very robotic and not impressive in the least. The only reason #2 appears to animate nicely is because of the framerate. I'll be reaaaaaally disappointed if MGS4 doesn't outright rape the shit out of both of them animation-wise.
Vagrant said:I'll give you MGS3, but MGS2 had amazing animation for when it was first shown. Part of the reason people were so floored from the original MGS2 trailer was the animation (Snake reloading, running, hopping over the railing, and rolling) that was really smooth at the time.
HomerSimpson-Man said:Don't forget the animations of the sentry soldiers like things like checking out an area when at yellow/red alert when you're hiding and such. All that stuff just blew me away back in 2000/1.
Vagrant said:I'll give you MGS3, but MGS2 had amazing animation for when it was first shown. Part of the reason people were so floored by the original MGS2 trailer was the in-game animation (Snake reloading, running, hopping over the railing, and rolling) that was really ahead of other action games at the time.
HomerSimpson-Man said:Don't forget the animations of the sentry soldiers doing things like checking out an area when at yellow/red alert when you're hiding and such. Pulling a gun on them, their reactions, etc. All that stuff just blew me away back in 2000/1.
Doom_Bringer said:hey jett I agree that the animation in MGS2 and MGS3 sucks but ZOE2 had some great animation. The team is capable of making some killer animations.
Doom_Bringer said:hey jett I agree that the animation in MGS2 and MGS3 sucks but ZOE2 had some great animation. The team is capable of making some killer animations.
jett said:Fo sho, ZOE2 animates awesomely.
And it's not that I think MGS2/3 have crappy animation(they're about average nowadays, mgs2 was impressive for its time), but I expect a GREAT deal better for a next-gen game, not just smoother animation, but a ****ton more animation routines.
jett said:On the contrary, I thought this trailer, like the one in TGS, has some of the best direction in the series. Murata was probably behind them, they both were very un-Kojima-ish. And that was all scripted, you're crazy if you think it's in-game gameplay from a cinematic perspective.
jett said:Fo sho, ZOE2 animates awesomely.
And it's not that I think MGS2/3 have crappy animation(they're about average nowadays, mgs2 was impressive for its time), but I expect a GREAT deal better for a next-gen game, not just smoother animation, but a ****ton more animation routines.
Insertia said:*watches trailer for #89876545 time*
Call me crazy cause I do. Much like in the first E3 MGS2 trailer when the soldiers where looking for Snake who was hidden in the locker or the MGS3 trailer when Snake is propped on
a hill sniping soldiers inside the cabin(?). It was all gameplay with a scripted camera.
Why stop now with MGS4?
Insertia said:*watches trailer for #89876545 time*
Call me crazy cause I do. Much like in the first E3 MGS2 trailer when the soldiers where looking for Snake who was hidden in the locker or the MGS3 trailer when Snake is propped on
a hill sniping soldiers inside the cabin(?). It was all gameplay with a scripted camera.
Why stop now with MGS4?
Anyway it looked GREAT, but raw and live like gameplay. I enjoyed the direction, but it's not typical MGS direction.
Wollan said:Picture quality is pretty drab. And the trailer kicked ass.
Graphics Horse said:Watch it one last time, and you might notice that Snake doesn't appear throughout the whole thing! How can it be representative of gameplay if the main character doesn't even feature?
Incognito said:As a Sony intern, of course you would hazard that suggestion.