I have seen some really bad textures, I am going to assume it has to do with PS360 versions?
Probably. And for the sake of 'optimization'.
I have seen some really bad textures, I am going to assume it has to do with PS360 versions?
as soon as next gen games hit the market and the PC gets some multiplats/ it would be wise to upgrade.
Just a heads up. Apparently if you use a logitech g19 keyboard the software that is running kills performance in this game. You need to disable it. Lcore. Exe
Multiple users at ocn have disabled it and ha e reported huge gains in performance.
Yes, what i just said I dont know why it affects it, but it is true !
Well, is there a way to do that?
I'd much rather disable it's own aa-solution and use SMAA via sweetfx since I discovered it
gives the same effect as 4xMSAA (at least in Hitman Absolution and BF3 that is), but with an overall sharper image. @1080p.
Has there been any official recognition of the shadow flickering/corruption issue from either the developer or AMD?
AMD said:The shadow flickering/artifacting in MLL is an application issue, not a driver issue. The developer has committed to working with us to fix it.
Not seeing a difference, though my lcore is from my mouse gaming driver (g400), not keyboard. Guess the AMD issues override the lcore issues for me.Just a heads up. Apparently if you use a logitech g19 keyboard the software that is running kills performance in this game. You need to disable it. Lcore. Exe
Multiple users at ocn have disabled it and ha e reported huge gains in performance.
Options: Resolution: 1920 x 1200; DirectX: DirectX 11; Quality: Very High; Texture filtering: AF 4X; Advanced PhysX: Disabled; Tesselation: Not supported; Motion Blur: Normal; SSAA: OFF;
Something interesting I'm seeing in the benchmark:
I have Tesselation set to very high in the benchmark setup program before running the benchmark. My GPU is a 7970, so it definitely supports tesselation. Maybe this is why the shadows and lighting look all messed up in the actual game?
That's just a glitch in the benchmark. You are using it.
Replying to myself, but I found a statement from AMD.
http://www.overclock.net/t/1391248/metro-last-light-lag-on-ati-cards/10#post_19970228
Hopefully they get this sorted out fast so I can actually play the game without having to switch to DX9 or whatever.
A patch has been released on Steam to fix issues with ATI cards. It's live now, but might take a few minutes to reach everyone. Restart your client or verify local files if it doesn't download automatically.
It seems they released it.
http://steamcommunity.com/app/43160/discussions/0/810924774395015649/
New update: ATI patch in distribution
It seems they released it.
http://steamcommunity.com/app/43160/discussions/0/810924774395015649/
New update: ATI patch in distribution
yes that patch does include configuration for FOV. look for r_base_fov in user.cfg
A patch has been released on Steam to fix issues with AMD hardware, and improve performance for these cards. It's live now, but might take a few minutes to reach everyone. Restart your client or verify local files if it doesn't download automatically.
It also fixes a shadow visual corruption bug on AMD 7xxx cards, and fixes an issue with the game starting only in 3:1 resolution on some TVs.
In addition, you can now customize the FOV this way:
After starting the game up, the user.cfg will be updated with the r_base_fox attribute. You can find this in %LOCALAPPDATA%\4A Games\Metro LL\. Tweak it at your leisure!
how can I cap frame rate? is there a command or just through nvidia Control panel?
If you changed it to DX9 or DX10 api then tessellation won't work and that option is disabled. Check your config file and change the api line to 2 if it's 0 or 1.Hmm, so when I first played the game, I had a tessellation option available but now it has disappeared. In addition, performance has tanked. I was initially seeing a near perfect 60 fps but now I'm not able to hold it at all. Any ideas? What's going on here?
Yep, MSI Afterburner is great for that, I dunno why so few recommend it, when I was googling for that I only found suggestions for stuff like DXTory and Frame Limiter and whatever else. Afterburner works great.You can use MSI Afterburner. The OSD Server has a framerate limit option and it works perfectly well in my experience.
Hmm, so when I first played the game, I had a tessellation option available but now it has disappeared. In addition, performance has tanked. I was initially seeing a near perfect 60 fps but now I'm not able to hold it at all. Any ideas? What's going on here?
This can happen if you started your game in safe mode - I did that once and had to switch to DX11 via the .cfg file, in the api line. Just switch it from a 0 or 1 to 2.
Anyone finding the Physx implementation sub-par? In visual terms at least. I find it has no performance impact so that is good. But particles are not that much and cloth simulation is turned on whether or not you have Physx turned on.
thanks downloaded it but I cant find where is fps limiting section ) is it in setting>monitoring or somewhere else?You can use MSI Afterburner. The OSD Server has a framerate limit option and it works perfectly well in my experience.
I have seen some really bad textures, I am going to assume it has to do with PS360 versions?
That said, I couldn't get either machine to run the game well on my TV through HDMI; both games seemed stuck at 24-30 frames per second, no matter which settings or resolutions I chose. The only way to get them to run at a high framerate was to plug them into my PC monitor via DVI.
thanks downloaded it but I cant find where is fps limiting section ) is it in setting>monitoring or somewhere else?
found it thanks a lot mateLook in your Start Menu for MSI Afterburner -> MSI Afterburner On-Screen Display Server. (If clicking it seemingly does nothing, then it's already open and you'll need to click the system tray icon that has a pink "60" in the upper-left corner.) Click the spanner icon and then set your desired framerate limit.
You can also enable single tray icon mode, I have it like that so I only have the GPU temperature showing in my tray rather than that, the afterburner icon and the osd server icon. Plus it has replaced fraps for me, since it has frame rate display and screenshot taking too (in .png for free!). It's such a great utility even if you don't use its fan control and overclocking functions, which I don't with this card yet, unlike the GTX285 I had.found it thanks a lot mate
File for me was in C:\Users\Administrator\AppData\Local\4A Games\Metro LL\110000100005a67 Had to run the game once to generate the option in the config file. Default was r_base_fov 50.625
Used http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php to calculate a new FOV of 64 (95 horizontal).
Default FOV:
64 FOV:
With a gun:
In that in-game intro I noticed some banding at the bottom of the screen where the game wasn't meant to be visible, so you may experience similar issues in other cutscenes.
I am debating whether or not I want to up my FOV... is the performance difference quite large?
I am debating whether or not I want to up my FOV... is the performance difference quite large?
New update: AMD fixes and FOV
A patch has been released on Steam to fix issues with AMD hardware, and improve performance for these cards. It's live now, but might take a few minutes to reach everyone. Restart your client or verify local files if it doesn't download automatically.
It also fixes a shadow visual corruption bug on AMD 7xxx cards, and fixes an issue with the game starting only in 3:1 resolution on some TVs.
In addition, you can now customize the FOV this way:
After starting the game up, the user.cfg will be updated with the r_base_fox attribute. You can find this in %LOCALAPPDATA%\4A Games\Metro LL\. Tweak it at your leisure!
http://steamcommunity.com/app/43160/discussions/0/810924774395015649/
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r_base_fov 69 = 95 HOR FOV I believe. It's the setting I'm using and looks great.