And do you have receipts? How do you know? Just curious.
For a baseline, I looked at XBox starting when we know they were successful, and liable to be highly profitable: the peak of the 360 era. As with any such analysis of a large corporation, granular detail is often not available. The total numbers below are based directly on the financial data, but include lots of estimates by me and are thus very subject to error.
However, I do feel that as a whole my estimates are quite plausible, and they're based in the numbers we do have. I haven't noticed other interpretations explained in much detail, so if there's further data to be taken into account I'd be happy to see it. Here's a rough version of how I came to my conclusions:
FY11 (ending June 30, 2011)
For this FY, Xbox was within the
Entertainment and Devices Division (EDD). This segment included the complete video game business: all hardware, all software, and all Xbox LIVE. The non-Xbox elements were Mediaroom and Windows Phone. As Phone had recently launched, these two made up a very small portion of the segment.
EDD operating income was $1.3b. Xbox would have been the major contributor to this, as its revenue increased $2.7b and costs increased $1.8b YOY.
Total Xbox operating income estimate: +$1.1b
FY12 (ending June 30, 2012)
Xbox remained in
EDD, where Skype had replaced Mediaroom in the non-Xbox elements. It and Windows Phone were much larger contributors by this time.
EDD operating income was +$380m. Xbox revenue was very slightly down, and R&D costs slightly up.
Total Xbox operating income estimate: +$850m
FY13 (ending June 30, 2013)
XBox remained in the
EDD, alongside Skype and Windows Phone.
Total segment operating income was +$848m. Xbox revenue was down $950m YOY, but costs were down about $700m.
Total Xbox operating income estimate: +$600m
FY14 (ending June 30, 2014)
Microsoft restructured their segments this year. Xbox hardware, Xbox LIVE subscriptions, and non-first-party software were moved to the
Computing and Gaming Hardware (CGH) segment. Non-Xbox elements in the same segment were Surface hardware and PC accessories.
Xbox LIVE sales and first-party software were separated to the
Devices and Consumer Other (DCO) segment. Non-Xbox elements predominated in that segment, including Windows and Windows Phone Stores, Bing and display advertising, Office 365 Consumer, and physical Microsoft Stores.
CGH operating income was +$892m. Surface hadn't yet taken off, but PC accessories would've been significant. The Xbox elements of the segment had +$1.7b in revenue but also +$2.1b in cost of revenue YOY.
Xbox CGH income estimate: -$500m
DCO operating income was +$1.8b. First-party software revenue declined by $213m, while Bing ads and Office 365 Consumer grew $1.1b (partially offset by $541m increase in cost of revenue).
Xbox DCO income estimate: +$500m
Total Xbox operating income estimate: $0
FY15 (ending June 30, 2015)
The structure from the previous year continued, with gaming revenue split in
CGH and
DCO.
CGH operating income was +$1.8b. All the increase was due to Surface. Xbox revenue decreased $385m, and cost of revenue stayed about the same.
Xbox CGH income estimate: -$875m
DCO operating income was +$2.0b. This included $531m increase of LIVE revenue YOY, with cost of revenue increasing $372m. First-party software revenue increased $367m (due to Mojang), while cost of revenue increased $194m.
Xbox DCO income estimate: +$830m
Total Xbox operating income estimate: -$45m
FY16 (ending June 30, 2016)
Microsoft restructured again this year, coalescing many segments. The whole video game business--including all hardware, software, and LIVE--was reconsolidated inside the
More Personal Computing (MPC) segment. However, it shares the segment with all Windows products and licensing, all devices (Surface, phones, and PC accessories), and Bing advertising. It's an enormous segment, representing nearly half of Microsoft's total revenue.
MPC operating income was +$6.1b. Gaming revenue increased $132m YOY, and cost of revenue seems to have decreased.
Total Xbox operating income estimate: +$150m