GrayFoxPL
Member
fernoca said:Yeah. That's why it should be better at it's own game, rather than an extra mode in the main game.
If they focused it as one main game, with visuals like God of War III. It would be amazing. Exploring Seido, Edenia, Outworld, meeting characters from the series, and with the Shaolin Monks gameplay.
Yeah, but you know, I can't shake the feeling Shaolin Monks was so good because Boon had relatively little to do with it. He supposedly creative director, but all the designs were made by others. Boon loves to rehash everything, but SM had all new animations, models, everything. It just didn't have that "Boon hand" on it. So I don't think sequel is high up on his priorities. I want to be wrong though.
fernoca said:My "thing" with DC Universe, even when I liked the game; is that is like they made game under such pressure and forced, and with limited resources and it end feeling kinda generic, with things forced on it.
But a DC Universe sequel, using the same "2D" engine/models from this game, eliminating Fatalites (maybe putting X-ray moves as "fatalities", to avoid "killing" Batman), tag team focused (ala other Vs series), with lots of flashy moves, specials, and faster; would be nice. Throw some comic-book cutscenes and ..day one!
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I'd like a proper and finished sequel to MKvsDC too. Fuck me if punching batman isn't good. Just kill off Flash and replace Luthor with Sektor.
fernoca said:Ironically I liked Special Forces and Annihilation, so I guess I have no taste.![]()
![hnN.jpg](http://img.myph.us/hnN.jpg)