AliceInJam
Member
The ๖ۜBronx;246208708 said:It's a bug, they're working on a patch.
Thanks! Felt like I was taking crazy pills!
The ๖ۜBronx;246208708 said:It's a bug, they're working on a patch.
Nope, sucks you had to lose units though. Hopefully they'll get a patch out addressing a lot of the common issues soon.Thanks! Felt like I was taking crazy pills!
Holy shit, can't be the only dumbo who thought that the green crates only have metal junk and therefore just didn't cared about them. Huge Facepalm.
Just saw that i can remove that and that they have good stuff inside. So much crates that i have dismissed so far....
Nothing you'd accept as being major if they originally impacted you that negatively.Have there been any major changes to the creatures since launch? Or is it still just the medley of derpy and nonsensical clones with slightly varied parts?
Thermed Mods designed to work together:
Starry Nebulae Sky & Colored Starfields for Galaxy Map - http://www.nexusmods.com/nomanssky/mods/445/?
Ringed Planets - http://www.nexusmods.com/nomanssky/mods/449/?
Binary Planets & Rotating Cloud Shader - http://www.nexusmods.com/nomanssky/mods/447/?
True Clouds & Clean Skies (removes animated noise) - http://www.nexusmods.com/nomanssky/mods/448/?
Better Ship Seat - http://www.nexusmods.com/nomanssky/mods/454/?
Custom Ship Monitors - http://www.nexusmods.com/nomanssky/mods/456/?
Blue Ship HUD - http://www.nexusmods.com/nomanssky/mods/397/?
Tides and Waves - http://www.nexusmods.com/nomanssky/mods/459/?
combined with either
True Water - http://www.nexusmods.com/nomanssky/mods/458/?
or
Shaidak's Water - http://www.nexusmods.com/nomanssky/mods/428/?
Some cool updated mods that I've tested myself:
Ringed Planets - http://www.nexusmods.com/nomanssky/mods/449/?
Binary Stars - http://www.nexusmods.com/nomanssky/mods/447/?
Clean Skies - http://www.nexusmods.com/nomanssky/mods/444/?
Water Shader (makes ponds and lakes look like water instead of concrete) - http://www.nexusmods.com/nomanssky/mods/428/?
Quest Sound Effect Silenced - https://nomansskymods.com/mods/silence-tip-chirp-sound/
Lush Grass View Distance (fps intensive) - https://nomansskymods.com/mods/lush-grass-distance/
Pre-Atlas Binocular Background - https://nomansskymods.com/mods/old-binocular-background-for-atlas-rises/
Gorgeous screens.
That second one, if it was where you described (on a cliff, over water) would look like Tony Stark's house from Iron Man 1
E:
Make sure you deselect your currently selected system (Circle) even in free mode if you want to roam/fly around, otherwise it's just showing you lines to all of the nearest systems you can jump to.I was about to say that I was in a blue star system last night with my C-class ship, but then I remembered I teleported there using a pre-1.3 saved system. Now that I think about it, I wasn't able to select blue stars in the galaxy map in Free Mode. Though I don't really understand Free Mode now either, used to you could fly up to a star in the map and select it, but I can't seem to do that now.
The ๖ۜBronx;246211042 said:Nothing you'd accept as being major if they originally impacted you that negatively.
The ๖ۜBronx;246209660 said:Nope, sucks you had to lose units though. Hopefully they'll get a patch out addressing a lot of the common issues soon.
Thanks! Felt like I was taking crazy pills!
Not sure what I'm supposed to be doing at Freighter crash sites.
Do I need the terrain modification tool? I see containers tossed about, mostly sunken into the ground where I can't interact with them.
If I do need to dig some holes to get to them I haven't come by the blueprint for that tool yet, and am also still looking for a mining laser for my ship.
Speaking of which, do I just wait until I luck upon something with those blueprints? Or is there a way I can purposefully seek those out?
Emperor_Uriel said:Ah, that's a shame. That was my biggest complaint from a year ago, that too few of the creatures felt genuinely unusual and exciting to encounter. It seemed like 8/10 creatures were just hodgepodges with poorly rigged animations.
I'm glad the rest of the game seems to be improving, but I'd honestly rather have sandworms than co-op at this point.
Yep- clear the rust, interact again. These are guaranteed to give Trade Commodities (i.e.So the green crates you have to remove the rust before they get unlocked
And these are very likely (guaranteed?) to give Nanite Clusters.Other things, like the shipwrecked tech pods, you need to feed it minerals to disengage the lock.
That's really cool I do think that while certainly still flawed, it's a game with some magic to it. When you're playing and really feel what the vision was all about for there's not much else in gaming like it.I feel so weird starting now and being so gushing and overwhelmingly positive about a game so many people have had (legitimate) gripes with for a year, but goddamn if I'm not loving pretty much every minute of it.
What's the point of those round things you can call your ship to now that you can just do it wherever for free? Seems like they now have no purpose except for making you waste a bypass chip...?
That's really cool I do think that while certainly still flawed, it's a game with some magic to it. When you're playing and really feel what the vision was all about for there's not much else in gaming like it.
For someone who appreciated the game more than most even at launch, this has been glorious but also not unexpected. The way Sean Murray talks about the game I can just tell it is a passion project for him and that he always intended to support and improve it for a long time. If more and more people who passed during its rocky launch start jumping in to have fun, so much the better.
Stuck here. I need 50 Cactus Flesh. What am I even looking for and where?
Its the rare (purple) resource on the planet, such as frost crystals or fungal "stuff". I just keep wandering and spamming scan until I see a purple icon. looks like a blobby plant, like how you harvest Zinc.
When you scan a planet from orbit it should tell you what resources it has.
Not saying this to contest, just to get more information out there. Could you note down the main quests and the related issue stopping you from progressing?I'm at a point where all of my quests, including the Awakenings questline, are bugged to the point they can no longer be progressed. :/
Ah, thank you. Will it become obvious when I can update to advanced mining laser or whatever? I can't fuck with those yet, I don't think. (Purple rare materials)
Really digging survival. At first it felt a little too much with all the resource managing but it is far more interesting to play than loading up my old save.
Maybe it's just more of the fact that I'm starting a new file fresh on survival and less so the survival elements, although I do dig the challenge so far. No way am I deleting my old save. As far as I'm aware too I haven't suffered any lost data. I never started base building.
Those are "free" i.e. don't consume any fuel.What's the point of those round things you can call your ship to now that you can just do it wherever for free? Seems like they now have no purpose except for making you waste a bypass chip...?
The ๖ۜBronx;246215780 said:Not saying this to contest, just to get more information out there. Could you note down the main quests and the related issue stopping you from progressing?
Ah, thank you. Will it become obvious when I can update to advanced mining laser or whatever? I can't fuck with those yet, I don't think. (Purple rare materials)
Glad i read about the melee boost jump in the op, makes walking around actually bearable.
Stuck here. I need 50 Cactus Flesh. What am I even looking for and where?
[edit] This is a Sweet S class ship! Never seen it before!
https://twitter.com/feenix7/status/897558530634375168
Thanks for taking the time to write that down, hopefully someone here might be able to help. Perhaps report it to HG if you haven't already, just copy and paste what you have there. That does suck though, no two ways about it.-snip-
That has 6 penises
For someone who appreciated the game more than most even at launch, this has been glorious but also not unexpected. The way Sean Murray talks about the game I can just tell it is a passion project for him and that he always intended to support and improve it for a long time. If more and more people who passed during its rocky launch start jumping in to have fun, so much the better.
a bunch of words!
The ๖ۜBronx;246217044 said:Thanks for taking the time to write that down, hopefully someone here might be able to help. Perhaps report it to HG if you haven't already, just copy and paste what you have there. That does suck though, no two ways about it.
Interaction spoilers for those casually browsing
I'm guessing you've been inside the Anomaly and interacted with those inside? Just want to check.
Interaction spoilers for those casually browsing.I have yeah. I found the anomaly before any quest for it showed up, so I'm guessing that is what's somehow broken it.
For someone who appreciated the game more than most even at launch, this has been glorious but also not unexpected. The way Sean Murray talks about the game I can just tell it is a passion project for him and that he always intended to support and improve it for a long time. If more and more people who passed during its rocky launch start jumping in to have fun, so much the better.
I think they deserve a ton of credit, but that's an easy position for me to take, because I wasn't one of the people who felt mislead and hurt from the launch. It's not my place to assume how people should and shouldn't feel about things, but I really believe that people make mistakes and genuinely want to do better. Sean and team are proving they are those people. Really hoping more and more people find the ability to see past the mistakes and get the chance to truly enjoy what they wanted all along.
It'd be a shame for a lot of people to miss out on an awesome experience (even if it wasn't always) just to harbor contempt in their hearts.
I have got to give Astroneer a tryI think that's been the hardest part. From the day it was announced and they started revealing details and talking about what the game was, i was internally like "and you're gonna do that with a 15 person dev team how exactly?" And I wasn't at all surprised when it launched and wasn't what it was supposed to be. It just seemed like they were biting off so much more than they could chew.
After the initial luke warm reviews i told myself I'd pick it up eventually just to have an educated opinion.
Then came Astroneer, which i absolutely adore for many of the exact same reasons as NMS. And when I finally started playing NMS, it's all the things I adore about Astroneer, but more fleshed out and deeper.
And it's funny, because that never surprised me for a moment. Keeping their heads down and grinding is exactly what I expected. I remember this tweet from back when their Twitter got hacked:What surprised me is that Sean and team absolutely kept their heads down and kept grinding to make it the game they wanted it to be.
As more and more time passes, it seems more like a scenario where Sony said "you need to ship" and they said "we're not ready" and Sony said "you have a contract, so you're shipping." No single party is to blame in that scenario; HG should have probably been more realistic and Sony should have probably been more flexible.
But either way, I keep coming back to the fact that they could've taken the money and run (and probably retired, based on sales and a smallish dev team) but instead they kept taking flack for the last year and put their heads down, ignored the negative, listened to the feedback, and have been working to make good on their promises.
Ahhh 100% agreed. We are kindred spirits you and I.I think they deserve a ton of credit, but that's an easy position for me to take, because I wasn't one of the people who felt mislead and hurt from the launch. It's not my place to assume how people should and shouldn't feel about things, but I really believe that people make mistakes and genuinely want to do better. Sean and team are proving they are those people. Really hoping more and more people find the ability to see past the mistakes and get the chance to truly enjoy what they wanted all along.
It'd be a shame for a lot of people to miss out on an awesome experience (even if it wasn't always) just to harbor contempt in their hearts.
I have yeah. I found the anomaly before any quest for it showed up, so I'm guessing that is what's somehow broken it.
The ๖ۜBronx;246206324 said:Same for the creatures, I'd like to see them focus on them with the next update. Yes, the game has caves, canyons, cliffs, mountains (though don't expect too much height), oceans. The caves can be extensive and large enough to grow trees in. You can very much get lost in some of the cave systems.
There are ocean worlds with a few islands around them, moons with no atmosphere where you just stand and look straight out into space. There are freezing worlds, burning worlds, toxic worlds and more.
Hope you enjoy it. Only thing I'd say is take your time to learn everything. It may be a bit of a slower start than you want but you'll never see every planet in the game and there will always be ones untouched that no one else has ever seen. There's no rush. After that though, just go where your curiosity takes you.
So did I, and I couldn't talk to Nada or Polo, but the quest seems to be progressing fine now.
I've seen the freighter one pop up in my log and disappear, but there haven't any negative consequences.
I'm just past the mercenary representative mission, which seemed to progress fine. However it did keep asking me to visit him when the 'real' mission was to do mercenary missions to raise my rank. Can you even find him on the space station?
Appreciate the quick impressions, (and advice) I know that this patch has a couple of days out, but I don't see anyone with solid impressions on the procedural generated worlds, creatures, and so on. But I guess it would be hard to tell due to nature of the game right. I remember ppl saying when the game released that
if you visit 10 planets, they all look alike and that you have seen everything NMS has to offer
Does this point of view still stands on 1.3 patch? Is planet exploration rewarding? or you need just skim through the planets to get the game done and that's it?
Hmmm, thing is I don't think that was even remotely close to true even at launch.... so your lightyear mileage may certainly vary...if you visit 10 planets, they all look alike and that you have seen everything NMS has to offer
Appreciate the quick impressions, (and advice) I know that this patch has a couple of days out, but I don't see anyone with solid impressions on the procedural generated worlds, creatures...
I have got to give Astroneer a try
My pet theory is essentially this:
No Man's Sky was never really even intended to be realized on PS4 at the same time as on PC.
Essentially, NMS to me has all the hallmarks (positive and negative) of a Steam Early Access game, and a good one. Had it been quietly released on Early Access at a lower price point, I think it would have been received magnificently (flaws and all), with feedback provided constructively leading to big changes, and championed as one of the best uses of Early Access ever, as the content updates we have gotten were rolled out over the course of a year. Then, maybe after one or two more bouts of content and some polish- at some point in the future it would come out of Early Access- had it price bumped up, and- surprise!- we're also releasing the "Ultimate Edition" on PS4. It would have been a completely different ballgame.
Instead, I think Sony found out early on in development what the scope of this thing was, and realized its insane potential to capture the imagination and hype of gamers industry-wide as something that had never even been attempted on a console before. And at some point the edict came down, "nope. You're going to release simultaneously on PS4 and PC. This is going to be the first ever AAA indie game and we're pricing it at $60. You will have the full weight of Sony's AAA marketing behind you and we'll contract IGN to cover you from now until launch. Get it done."
And from there it kind of went from "here's this thing we want to get out when it's ready and continue making better over time" to "we need to finish something now." I could feel it when the original release was delayed, with an admission that it was because they were just outright still working on key aspects of the game. That isn't something you see often anymore, even in AAA release delays. I completely believe that even as it went gold, no one at HG was fully happy that their game had to be considered "done," when they had so much more they wanted to include and refine and add on an ongoing basis. You saw this reinforced with the day 1 patch, Sean's tweets surrounding it, and of course every subsequent content release (even as skeptics decried the idea that the game would ever get any post-launch support of any kind).
Wiki hasn't been updated and I have been too lazy to craft it, but I cannot find anything talking about the new craftable living glass which you get blueprints for from your scientist the same time you get plans for explosive liquid. I'm curious what it does for your base.
I guess I'll just have to craft it later tonight or this week when I have free time again.