Make sure you deselect your currently selected system (Circle) even in free mode if you want to roam/fly around, otherwise it's just showing you lines to all of the nearest systems you can jump to.
Okay, I'll check it out again. I know there's more features in the galaxy map in 1.3, but it's also less intuitive now (and it wasn't totally intuitive to begin with).
The display of the system planet orbits is both cool and also taunting. I'm hoping this is maybe a hint that we'll get planet orbits in the next update, because it's painful to see planets having real orbit paths and not actually have them.
What's the point of those round things you can call your ship to now that you can just do it wherever for free? Seems like they now have no purpose except for making you waste a bypass chip...?
They act like landing pads (no fuel used when launching) when landing at an outpost. So if you're flying around and see a building you want to stop at, land at the beacon and you can lift off with no fuel usage. (p.s. it's kind of awkward to land near them, the best way I've found is to press the landing button when you're over the building -- if there's a beacon there, it will autopilot you over to it)
As more and more time passes, it seems more like a scenario where Sony said "you need to ship" and they said "we're not ready" and Sony said "you have a contract, so you're shipping." No single party is to blame in that scenario; HG should have probably been more realistic and Sony should have probably been more flexible.
Sean basically admitted at his GDC talk that they ran out of money. It's possible that Sony also pressured them, but we'll never know due to the NDAs on whatever contract they have, or at least not until a few years pass. The main reason is they just didn't have money to continue development. I think they probably didn't even have enough money to hire QA staff, as Sony let them use their staff.
It's possible if they didn't have their office flood they could have released last year with the game's state we have now. Making up for that lost work certainly took time and money. Of course this doesn't excuse HG's poor communication about the state of the game we were getting at launch, but I think it's clear to everyone now except those who are committed to bitterness that HG did not intend to bamboozle people. They've spent a year with heads down trying to make the game they and we wanted.