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No Man's Sky - Atlas Rises |OT| Nada, Polo and you no longer fly solo

Minamu

Member
My vehicle quest is still bugged. I tried deleting all three pads outside my base and nothing happened. Constructing them again did nothing.

But hey, good news everyone! Dismantling a vehicle pad gives you all materials back. That means 1 or more free vehicles on any planet at any time if you have the space to carry the materials with you! :D Why have I never thought of this?! Just recollect the pad when you're done!
 

Hawkian

The Cryptarch's Bane
Man this thread moves fast. Here's some handy stuff in here that is easy to miss, especially for returning players:
Tips and Tricks

--
Including:
1: The Quick Menu

2: The Build Menu

3: Navigation

4: Scanning and Discoveries

5: Currency

6: Common Resources

7: Space Stations


Some highlights:
-How to Boost Dash to get around on foot
-How to make signal boosters and find useful stuff on planets
-Difference between Units and Nanite Clusters
-Everything you can do in a space station and where to find it
 

Lamptramp

Member
Jesus, I'm still not in bed, damn this games eyes...

Sorry to spam up some more screenies, but I couldn't resist, its so damn pretty.

fgJztcGh.jpg


Landed square onto this trading post from orbit then had to put up with the noise of three other ships in a holding pattern waiting to land :)

On that note, keep having fun everyone.
 
Make sure you deselect your currently selected system (Circle) even in free mode if you want to roam/fly around, otherwise it's just showing you lines to all of the nearest systems you can jump to.

Okay, I'll check it out again. I know there's more features in the galaxy map in 1.3, but it's also less intuitive now (and it wasn't totally intuitive to begin with).

The display of the system planet orbits is both cool and also taunting. I'm hoping this is maybe a hint that we'll get planet orbits in the next update, because it's painful to see planets having real orbit paths and not actually have them.

What's the point of those round things you can call your ship to now that you can just do it wherever for free? Seems like they now have no purpose except for making you waste a bypass chip...?

They act like landing pads (no fuel used when launching) when landing at an outpost. So if you're flying around and see a building you want to stop at, land at the beacon and you can lift off with no fuel usage. (p.s. it's kind of awkward to land near them, the best way I've found is to press the landing button when you're over the building -- if there's a beacon there, it will autopilot you over to it)

As more and more time passes, it seems more like a scenario where Sony said "you need to ship" and they said "we're not ready" and Sony said "you have a contract, so you're shipping." No single party is to blame in that scenario; HG should have probably been more realistic and Sony should have probably been more flexible.

Sean basically admitted at his GDC talk that they ran out of money. It's possible that Sony also pressured them, but we'll never know due to the NDAs on whatever contract they have, or at least not until a few years pass. The main reason is they just didn't have money to continue development. I think they probably didn't even have enough money to hire QA staff, as Sony let them use their staff.

It's possible if they didn't have their office flood they could have released last year with the game's state we have now. Making up for that lost work certainly took time and money. Of course this doesn't excuse HG's poor communication about the state of the game we were getting at launch, but I think it's clear to everyone now except those who are committed to bitterness that HG did not intend to bamboozle people. They've spent a year with heads down trying to make the game they and we wanted.
 

OmegaDL50

Member
Essentially, NMS to me has all the hallmarks (positive and negative) of a Steam Early Access game, and a good one. Had it been quietly released on Early Access at a lower price point, I think it would have been received magnificently (flaws and all), with feedback provided constructively leading to big changes, and championed as one of the best uses of Early Access ever, as the content updates we have gotten were rolled out over the course of a year. Then, maybe after one or two more bouts of content and some polish- at some point in the future it would come out of Early Access- had it price bumped up, and- surprise!- we're also releasing the "Ultimate Edition" on PS4. It would have been a completely different ballgame.

This kind of reminds me the thing that Starbound went through. During the extensive beta when it was released pre-1.0 back in December 2013, the game had a small grace period which then everything went sour and a lot of negativity surrounded the game.

Once v1.0 hit and the game got out of early access it was a dramatic improvement. Especially with the inclusion of a fleshed out story mode that added a cohesive experience rather than the aimless wandering in space (Sound familiar?)

I wouldn't say NMS is quite there yet. While it is a enjoyable game. It has a few more things that need to be brushed up on. Hopefully one of those being a semi-definitive end game. Much like what the Ruin added to Starbound in this case.

Looking forward to future updates.
 

BSpot

Member
So I have started down the rabbit hole of base building. Got an Overseer. Got an Exocraft dude. Overseer is like, yo get a Scientist. I get a scientist...
Overseer I THINK gave me blueprints for Voltaic Cell. Maybe not, I dont know... but my current mission says:

Voltaic Cells require cave marrow. Find it in Caves. The Scientist will teach you how to make Voltaic Cells.

Ok so I have 45 Marrow Bulbs. Unless I need more and it's just not telling me how much, the Scientist is just giving me flavor text when I interact...
 

Pygrus

Member
So the awakening quest and the atlas path are different? The story has just been leading me to warp more and more to the center of the galaxy. Ran into some
new alie species in a station
. Now I just have the atlas path though after visiting my first atlas station.

Also, I'm kind of realizing on survival I'm never going to run into a truly peaceful verdant planet. First planet I found with a lot of grass and trees has super aggressive sentinels and freezing storms all the time. I guess i should just pick some sort of toxic, radioactive, hot, or cold planet and build my base there.

I've got a decent amount of cash right now just from farming gold and selling it.
 

qcf x2

Member
So I have started down the rabbit hole of base building. Got an Overseer. Got an Exocraft dude. Overseer is like, yo get a Scientist. I get a scientist...
Overseer I THINK gave me blueprints for Voltaic Cell. Maybe not, I dont know... but my current mission says:

Voltaic Cells require cave marrow. Find it in Caves. The Scientist will teach you how to make Voltaic Cells.

Ok so I have 45 Marrow Bulbs. Unless I need more and it's just not telling me how much, the Scientist is just giving me flavor text when I interact...

It's poorly constructed, you need to pause/go to your quest log or whatever, then manually select the quest line (not the base building one, it should be something related to scientific discovery). Then talk to the guy again and he will accept your marrow bulbs.
 

Ravidrath

Member
So I have started down the rabbit hole of base building. Got an Overseer. Got an Exocraft dude. Overseer is like, yo get a Scientist. I get a scientist...
Overseer I THINK gave me blueprints for Voltaic Cell. Maybe not, I dont know... but my current mission says:

Voltaic Cells require cave marrow. Find it in Caves. The Scientist will teach you how to make Voltaic Cells.

Ok so I have 45 Marrow Bulbs. Unless I need more and it's just not telling me how much, the Scientist is just giving me flavor text when I interact...

Press Options, go to your Log, and select that Side Mission.

When you return to the game, it'll show you how many you need to present him with.

In general, currently Base quests don't seem to advance unless you have the objective selected from the Log.
 

BSpot

Member
I was selecting that quest about base building as it seemed to be the only one related at all to this. Is that not the right one??
 
So I found a portal. Used a bunch of resources to get it operational. Then i couldn't do anything with it? What am I missing here?

I'll just put this portals info in a spoiler tag, just in case.

It should've given you an option to show you that planet's code/address, or was there nothing at all? I'm not sure though, maybe portal use unlocks after you finish the new storyline. Also, you actually need to find all of the glyphs in order to use them to dial an address (after you power up all of the portal glyphs with various elements, a list of 16 glyphs should appear with the ones you've discovered visible and the others as black smudges).

I've finished the storyline but haven't found a single glyph yet so I can't really use the portals. I'm reading on reddit that you maybe need to search for them in caves (as graves of other Travelers), but anyway it looks like they're very rare and random, so it sounds like it's similarly, if not more frustrating than finding that last creature to scan or a decent ship to buy. Although maybe there's some trick to finding the glyphs easier that we just haven't found yet.
 

mokeyjoe

Member
I can't find him on the space station, but I've never done a mercenaries quest so I'll start doing those and see what happens. Any idea what rank I might need to be to progress? The quest log says nothing about needing a particular rank.

Yeah, it didn't come up until after I talked to him, so I don't think it's really going to help if you can't find him at all.

I was selecting that quest about base building as it seemed to be the only one related at all to this. Is that not the right one??

The specialists you hire have their own quest lines. You should see one for 'scientific research' as well as one for base building.
 
So I have started down the rabbit hole of base building. Got an Overseer. Got an Exocraft dude. Overseer is like, yo get a Scientist. I get a scientist...
Overseer I THINK gave me blueprints for Voltaic Cell. Maybe not, I dont know... but my current mission says:

Voltaic Cells require cave marrow. Find it in Caves. The Scientist will teach you how to make Voltaic Cells.

Ok so I have 45 Marrow Bulbs. Unless I need more and it's just not telling me how much, the Scientist is just giving me flavor text when I interact...

Pretty sure you need 50.
 

Cronee

Member
My vehicle quest is still bugged. I tried deleting all three pads outside my base and nothing happened. Constructing them again did nothing.

But hey, good news everyone! Dismantling a vehicle pad gives you all materials back. That means 1 or more free vehicles on any planet at any time if you have the space to carry the materials with you! :D Why have I never thought of this?! Just recollect the pad when you're done!

You have to delete the exocraft specialist station in addition to the exocraft vehicle pad for the quest to reset.

Also, if you build an exocraft vehicle pad outside of your base, you won't get the materials back. At least, I didnt.
 
There's no way to restart the base building quest line, right? I half-started it a couple months back, but I found a better planet and wanted to start it over.
 

mokeyjoe

Member
There's no way to restart the base building quest line, right? I half-started it a couple months back, but I found a better planet and wanted to start it over.

The new update starts the base quests over as they have changed. But there is a bug which breaks them if you move your base,so I'd hold off doing that until the patch.
 

Aenima

Member
Finished the new questline that actually conects in the end to the Path of Atlas. Did enjoyed it, even the Path of Atlas quest is improved compared to what it was in the old versions.

And the cherry on top of the cake was that after finishing the quest, i spawned in a perfect planet, big green and grassy vistas, not many animals, friendly sentinels, perfect weather. And now i can finaly start rebuilding my base and say goodbye to my radioactive dumpster where my base got after the update. :p
 

Smokey

Member
A little confused. I built the Hyperdrive, I put in a single warp cell, the game is telling me to go to the galaxy map and jump to a new system...when I do that it's not letting me select a system to jump to? I selected "choose nearest" and it goes around to different stars and it says "contact" above it, yet I can't go to any of them. Do I need to get another Warp Cell to actually make the jump (beyond the one that the game had me get to initially complete the Hyperdrive)?
 
A little confused. I built the Hyperdrive, I put in a single warp cell, the game is telling me to go to the galaxy map and jump to a new system...when I do that it's not letting me select a system to jump to? I selected "choose nearest" and it goes around to different stars and it says "contact" above it, yet I can't go to any of them. Do I need to get another Warp Cell to actually make the jump (beyond the one that the game had me get to initially complete the Hyperdrive)?

Seems like you're issue is the bloody awful galaxy map. For me to warp I had to hold the A button and it seemed to lock onto another section.

"contact" means it's a world that's been discovered by someone.
 

zeemumu

Member
The difference between an unmapped and an undiscovered planet?

I think unmapped is you've scanned the planet but haven't landed on it and undiscovered is you haven't scanned it or landed on it.


So I got caught up in a space dogfight with some pirates over a fleet and accidentally blew up one of their ships and their people chased me for miles before shooting me down. Is there no way to evade pursuing ships? Do you have to shoot them down?
 

Mathieran

Banned
So I'm doing the quest line and it requires me to increase my standing with the Korvax to continue, but I have the highest standing possible already. Anyone run into this and know what to do about it?
 

Smokey

Member
Seems like you're issue is the bloody awful galaxy map. For me to warp I had to hold the A button and it seemed to lock onto another section.

"contact" means it's a world that's been discovered by someone.

I'm using KB/M, I've held down every button on that Galaxy Map and I'm not able to warp anywhere despite having the Hyperdrive and it being my next "objective" in the game.
 

Sarcasm

Member
Why is the missions leading me to areas with no plutonium which I need 100% to launch? On top no caves and no mining clusters to hide in.

I am finding plutonium, tons of it but its useless without life support (because my life depletes faster than light - not running even) and thruster fuel lol.

Survival feels more like gambling then actually being hard. Just have to break past this and soon it probably be like playing normal.
 

mokeyjoe

Member
Why is the missions leading me to areas with no plutonium which I need 100% to launch? On top no caves and no mining clusters to hide in.

I am finding plutonium, tons of it but its useless without life support (because my life depletes faster than light - not running even) and thruster fuel lol.

Survival feels more like gambling then actually being hard. Just have to break past this and soon it probably be like playing normal.

The hardest bit of survival is the beginning, for sure. If you're struggling to find thamium you can try scanning plutonium crystals - thamium is often a secondary element. Also you can make power gels with Plutonium and carbon I think, so you can charge your suit that way.
 

Ravidrath

Member
Why is the missions leading me to areas with no plutonium which I need 100% to launch? On top no caves and no mining clusters to hide in.

I am finding plutonium, tons of it but its useless without life support (because my life depletes faster than light - not running even) and thruster fuel lol.

Survival feels more like gambling then actually being hard. Just have to break past this and soon it probably be like playing normal.

I think you start with the Power Cell recipe?

Harvest Carbon, combine it with Plutonium and you don't need to worry about Thamium for Life Support.
 

Minamu

Member
You have to delete the exocraft specialist station in addition to the exocraft vehicle pad for the quest to reset.

Also, if you build an exocraft vehicle pad outside of your base, you won't get the materials back. At least, I didnt.
Ah okay smart, didn't try that, thanks.

Pretty sure I got everything back? At the very least, I got the battery thingies back for free even when I took the materials to a different planet and drove around for a bit. Iirc, I reconstructed it at its original space at my home base afterwards.
 

Sarcasm

Member
Is it normal to have to always repair your scanner or analysis visor when you launch into your save?

This part of survival?

My inventory is empty..(not death, but load on save)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
is the Artemis questline the "main" quest or is it the new stuff?

I've been mostly doing that because my next Atlas quest location is off this system so I didnt want to leave and leave the Artemis stuff behind.
 
Is anybody else having constant issues with the game freezing/crashing? (PS4 pro) I'm not talking every now and again, I can literally only play for a few minutes before it just freezes up.

I've tried deleting/reinstalling and rebuilding the PS4's databse, but no dice. I managed to play a lot back when it released and actually quite enjoyed it, so I'd really like to get back into it.
 
Survival feels more like gambling then actually being hard. Just have to break past this and soon it probably be like playing normal.

Because Survival is not really "Hard" mode, it's like NMS as a roguelike. Hence the RNG gambling you are feeling, and the harsh penalties for not playing conservatively.

I keep seeing you complaining about Survival or at least questioning design decisions, and I'm wondering why you're playing that mode? It doesn't seem like you're enjoying it much. It might be better just to play Normal.

There's some people here who keep recommending to new players that Survival is the "best mode" because it's what they personally enjoy, however what's best is really subjective to one's play style, and Survival is not what most people should be doing as their first experience with NMS. Some people may enjoy it, but many people will have a negative reaction to the grind and punishment that taints their experience with the game.
 
I'm using KB/M, I've held down every button on that Galaxy Map and I'm not able to warp anywhere despite having the Hyperdrive and it being my next "objective" in the game.

Used to work differently, but now you have to right-click to deselect the currently selected system and then you can move the camera/reticle freely and use WASD to move around (also protip - CTRL and SPACE rotate the camera up and down around the selected system or ascend/descend the camera when nothing is selected). Then just left click once to select a new system and hold left click to confirm the jump (if it's close enough and you have enough fuel).

is the Artemis questline the "main" quest or is it the new stuff?

I've been mostly doing that because my next Atlas quest location is off this system so I didnt want to leave and leave the Artemis stuff behind.

The Artemis questline is the new quest (but I'd say it's kinda treated as the main storyline now). I continued an old save that had the Atlas quest finished, but now I immediately started the Artemis quest, finished it (kind of) and then decided to check out the Atlas quest, which is pretty similar to how it was before the new patch (and was kinda restarted for me even though I finished it, similar to how the builders quests are reset as well), but it gives you recipes for new items specific to that quest, instead of the Atlas Stones.
 
Is there any way to remove the chromatic abberation (abomination) in this game and the vignetting?

Clean UI - http://www.nexusmods.com/nomanssky/mods/395/?

I also recommend:

More visible HUD indicators - http://www.nexusmods.com/nomanssky/mods/424/?
Tag Icon Replacer - http://www.nexusmods.com/nomanssky/mods/455/?

Optional:

Clear Screen (if you don't like the environmental screen effects) https://nomansskymods.com/mods/atlas-rises-darc-mod-pak/
No more extreme Speed Lines - https://nomansskymods.com/mods/no-speedlines/
No more Space Dust and Space Plasma - http://www.nexusmods.com/nomanssky/mods/457/?
 

gossi

Member
Is anybody else having constant issues with the game freezing/crashing? (PS4 pro) I'm not talking every now and again, I can literally only play for a few minutes before it just freezes up.

I've tried deleting/reinstalling and rebuilding the PS4's databse, but no dice. I managed to play a lot back when it released and actually quite enjoyed it, so I'd really like to get back into it.

Try it in Creative and see if the game crashes.
 

Cronee

Member
Ah okay smart, didn't try that, thanks.

Pretty sure I got everything back? At the very least, I got the battery thingies back for free even when I took the materials to a different planet and drove around for a bit. Iirc, I reconstructed it at its original space at my home base afterwards.

Ah, perhaps mine was bugged then. I built two, one inside my base and one outside my base, and the outside one didn't refund my resources.
 
Haven't found a single glyph for the portals yet :/

Are they that rare or does one need to visit a certain style/depth of cave on a certain planet type and/or need other prerequisites like a certain quest etc.?
edit: haven't actually visited a portal yet since 1.3, maybe I need to do that.

There are 16 of them and I want them all to punch in every available address...
 
One thing I'm surprised they don't have yet, unless I'm missing it, is a space in your base to store items.

They do have storage containers for your base. If you flip up on the d-pad through the different categories of buildable items you should see them. They look like cubes, numbered 0 through 9. You can have 10 of them in total, or can split them between your planetary base and your freighter base (if you have one).
 
Anyone else having an issue where texture of all NPC's won't load?

If you're on PC, make sure you have these lines in TKGRAPHICSSETTINGS.MXML:

<Property name="TextureStreamingEx" value="Off" />
<Property name="TexturePageSizeKb" value="4096" />

Might also need to delete the main cache and shader cache.
 
I think unmapped is you've scanned the planet but haven't landed on it and undiscovered is you haven't scanned it or landed on it.


So I got caught up in a space dogfight with some pirates over a fleet and accidentally blew up one of their ships and their people chased me for miles before shooting me down. Is there no way to evade pursuing ships? Do you have to shoot them down?

Space combat needs an overhaul. It's either stay and fight or hope your ship is fast enough to reach a planet.

I actually had a fight with 3 NPC ships just above a planet's surface (never happened before the Atlas patch for me unless I attacked trading ships) but they just explode and you don't get anything for defeating them.
 
I think it's new for this update, you can now build rooms underneath ground level.

Pressed the button by mistake and a room was built directly below another. Ran out of resources so I don't know if you can go further down.
 

rezn0r

Member
Man this thread moves fast. Here's some handy stuff in here that is easy to miss, especially for returning players:

Awesome awesome stuff Hawkian, thanks. I missed that the first time - I agree this thread is surprisingly fast lately.

Bouncing back to the development/launch theories, is this a job for... @jasonschreier ??? -shines Kotaku signal-
 

MJBarret

Neo Member
I think it's new for this update, you can now build rooms underneath ground level.

Pressed the button by mistake and a room was built directly below another. Ran out of resources so I don't know if you can go further down.

Nah I did that after the base building update. My freigher has all my hydroponic pads down a ladder in a large open space I built.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
need Zync for quest. No worries, Sentinels give a ton of Zync from my past experiences, let me go to this manufactoring facility and raise some hell, that'll piss them off.

*goes to Facility, disables the meltdown, which turns off sentinel spawning

giphy.gif


so then I proceeded to go on the biggest murderous rampage ever since there was no sentinels to bother me, to do these kill sidequests that I had

giphy.gif


game is neat.
 
I think it's new for this update, you can now build rooms underneath ground level.

Pressed the button by mistake and a room was built directly below another. Ran out of resources so I don't know if you can go further down.

Holy shit if that's for real and not a bug! I won't be base building for a long time because there's a lot more to do in the early game now but my last 2 bases were boring farm set-ups. I plan to go a little crazy this time.
 
I'm starting to get really frustrated with the lack of 1.31 update.
I need to progress the damn story but I still haven't receive this damn patch.

Feels like I'm the only one in Asia who's playing it. Can't find any info on when the patch will actually drop in my region because literally nobody is talking about it in Asia.

If you use Steam you can enable the Experimental Beta.

Trying to collect all these in one spot to try them out later.

Seems like the PC perf thread is dead. Not sure if the OT is still active so idk where else to have stuff like this.

I'll make a proper mod list soon. Still need to test a few more.
 

mokeyjoe

Member
Space combat needs an overhaul. It's either stay and fight or hope your ship is fast enough to reach a planet.

I actually had a fight with 3 NPC ships just above a planet's surface (never happened before the Atlas patch for me unless I attacked trading ships) but they just explode and you don't get anything for defeating them.

Space combat has had an overhaul. Apart from fight or escape what other options do you expect? I mean you can also buy them off or call in support (if you have the item).
 
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