dude TP was originaly a GC game that's fact they delayed just to add Wiimote controls and release it on Wii
Well the game was delayed. I mean I think we all know that the GameCube had a tough life cycle. Zelda potentially was "too little too late". I mean, from the perspective of a true gamer who just wants awesome games, Zelda on Cube last December would have been awesome. However, Zelda: Twilight Princess is a big game from Nintendo. Perhaps there biggest game ever. One worthy of a spotlight to as big of an audience as possible.
We do know that at some point in 2005 (before the August official announcement), Aonuma confirmed Zelda would not be released in 2005. I mean the minute the development team knew that Zelda would not release in 2005, I am sure the Wii was already the answer.
The main point, is that Zelda: Twilight Princess did not go gold in November 2005, and then resurface code for code with Wiimote a year later. The development team had 12-18 months of Wii development where the Wii influenced the development of the game. If this game were a simple port, this would not have been the case.
We as outsiders, how do we know what dungeons, puzzles were changed since just for the Wii in mind?
We are all aware the game is going to have strong GameCube origins because of hardware architecture and the fact that is it crossly developed for
two platforms. But the development time clearly gives it some significance over it being a UBI Soft/Activision/EA/Capcom port in the traditional sense of the word.
the GC version is completed and it has been completed for over a year now, they just didnt want to waste the game on the GC.
Dude that is false. If the game didn't go gold last year, it was never completed.
I dont know if the will control well or no, but why bother with that if I can play the game PERFECTLY on my GC without having to buy a Wii at launch? Amir0x and I disagree on many things but I agree with him on this. Zelda was made for GC and it's meant to be played on GC no matter what bullshit PR Nintendo uses.
When using the nunchuck. The Wii isn't an alien planet compared to the GameCube. You are not playing one game in black and white, and one in color. Most of Zelda Wii (just like Mario Galaxy) is deeply rooted by using many elements of the GameCube controller. That is why there isn't such a big difference IMO. In essence, you are still running, and jumping, talking to people just the same. Instead of pressing A, you now swing a sword. Instead of using the analog stick to aim, you use the pointer.
just looking of videos of people playing at e3 and the NY event, compared to those at e3 '05, i'd say the Cube version plays much better.
There is a learning curve. You could witness people hitting the A button instead of swinging the sword. It is a new control scheme. I mean if you are watching someone learning, versus someone learned, which will look better. It's obvious no. But that isn't a determining factor for the game. Not until you play it on your own.
At this NY event, it was full of a lot of journalist who sucked at Prime and Zelda. Infact, most weren't good at any of the nunchuck games.