Man-is-Obsolete
Member
This is definitely a 2015 release at the earliest. They were very earnest in saying they were showing it at GDC to get developer feedback and generate developer interest in the VR platform.
MS has a huge warchest, it is certainly possible, heck they can easily buy Sony and Nintendo
I meant in reference to this thing:
I mean I don't really buy the "it was just designed for it". The obviously saw how much attention the Rift was getting and wanted to get there first. No problem, just not very convinced about how determined Sony is to give this a real chance.
I'm not going to get into arguments with people who can't accept certain realities.
A. The hardware is a first attempt. After many iterations and a product launched there will still be room for improvement and PlayStation 5 will reap those benefits.
B. There is a reason it's 90 degrees FOV, anything more, and guess what? You run the risk of people screaming SDE. It sounds like a decision based around the best possible results.
C. The foolish inclination to ask for anything beyond 1080p is hilarious. Do you want this device to cost more than the PS4?
Because a lot of people already have one.
No way will Sony force developers into supporting this.Issue is whether they will make it compatible with all games. IE fps games your head takes over for the camera stick.
Valve's VR prototype, apparently "mindblowing" and far better than Crystal cove.
Its not like traditional gaming, where even new console hardware after 8 years doesn't seem to wow anyone.
No I wouldn't. Humans can do tons of stuff and relatively high speed without motion sickness. Skiing, diving etc... Not a problem.
I wouldn't rule Microsoft out so easily. If they are shooting for AR, that shouldn't be underestimated. Of they do it right AR can be extremely compelling, and moving it to mobile and out door environments is a massive step that is easier with ARJust because MS as a whole has the money, doesn't mean the Xbox division is going to drop that kind of cash on something like this.
Yeah, AR is actually a much bigger deal long term, but it's not going to be a VR rival for gaming this generation.I wouldn't rule Microsoft out so easily. If they are shooting for AR, that shouldn't be underestimated. Of they do it right AR can be extremely compelling, and moving it to mobile and out door environments is a massive step that is easier with AR
I wouldn't rule Microsoft out so easily. If they are shooting for AR, that shouldn't be underestimated. Of they do it right AR can be extremely compelling, and moving it to mobile and out door environments is a massive step that is easier with AR
No no no, that quote was comparing Valve's VR prototype to the original Dev Kit, NOT crystal cove. Vortex and Crystal Cove are supposedly very comparable, the main difference being that Vortex lets you walk around a whole room.
I wouldn't rule Microsoft out so easily. If they are shooting for AR, that shouldn't be underestimated. Of they do it right AR can be extremely compelling, and moving it to mobile and out door environments is a massive step that is easier with AR
Valve's VR prototype, apparently "mindblowing" and far better than Crystal cove.
Its not like traditional gaming, where even new console hardware after 8 years doesn't seem to wow anyone.
Even though they said it is still a prototype, I feel like it has a good chance of being released this year. Whenever this thing launches you gotta figure its gonna launch in the fall, or as sony calls it "holiday". I dont think sony would reveal something like 20 odd months away from release. Hell, the ps4 was announce in February and was for sale 9 months later.
Yeah, AR is actually a much bigger deal long term, but it's not going to be a VR rival for gaming this generation.
High speed isn't everything though. It's the constant turning around, strafing, sudden stops, etc. And in real life, you're actually physically moving. Your inner ear doesn't get any signal in VR.
Yes, TV is a medium, and gaming is a medium too, can you play any game on your PS4? No.
The Morpheus is Sony's VR unit, designed for the PS4.
I want it inside of me.
Yeah totally agree. I don't have anywhere near as much faith in them as I do with Sony oculus and valve. Microsoft have had a lot of missteps and business oriented disccisions that really make me sceptical. But AR like VR is something that is abysmal if you implement it wrongHonestly, after seeing the the Surface, Zune, and Kinect, they're going to have to do a lot to before I don't rule out their ventures into emerging technologies.
Physically moving? We can do that!!
sorta...
No no no, that quote was comparing Valve's VR prototype to the original Dev Kit, NOT crystal cove. Vortex and Crystal Cove are supposedly very comparable, the main difference being that Vortex lets you walk around a whole room.
I wouldn't rule Microsoft out so easily. If they are shooting for AR, that shouldn't be underestimated. Of they do it right AR can be extremely compelling, and moving it to mobile and out door environments is a massive step that is easier with AR
Isn't vortex valve AR contact lens and unrelated to their VR prototype?
Sorry to be a party pooper guys but I think it's looking more and more like the Rift and Morpheus are both 2015 releases. Not even because the hardware won't be ready, the software just isn't there yet. Developers are going to need time to test and figure out what works best. There has been absolutely no dedicated VR software (even EVE Valkyrie) that looks like it would be ready for release by end of year. I just don't see it happening.
Can't feel g forces, you need the thing from lawnmower man
Valve made an AR contact lens set called vortex. Apparently its extremely compelling as it completely conforms to reality. Its a different experience though. Building virtual worlds is something that has more possibilitiesAR without VR becomes many, many times less compelling.
Yeah, it's a spec thing. You can't set a standard until the technology has settled a little. For example, let's say PS4 can handle 1080p VR right, but the XBO can only do 900p efficiently they need a different unit, and on PC where you can handle 1440p, you don't want to be limited by Sony or MS.Sorry I have been saying it wrong. I can certainly play any PS4 game on any TV meeting the standard. I don't know why I was comparing a HMD to a computer when one is a viewer and another is used to send the content.
TV is a device we use to primary experience video and any TV will play any video content meeting the standards.
HMD is a device we use to primary experience VR content, but not every HMD will let you experience any VR content because right now there is no standard. Maybe it's because all of this is new, but at some point you don't want people downloading VR content that only works on certain devices though they all fall under the category of VR. Guess it's going to be a format war if one company decides 90 fps and 1080p is standard while another says only 80 degree field of view is standard and fps/res is up to you.
Sony has announced its VR headset, called Project Morpheus, at the Game Developers Conference in San Francisco, but one of the larger surprises in the evening was the fact that the CCP-developed, and Oculus co-published title EVE Valkyrie would be playable on the hardware.
It's rare to see a game published by one platform holder be used in the marketing of another, but it seems as if Oculus' publishing deal was only for the PC.
"We partnered with Oculus VR to bring EVE: Valkyrie exclusively to the Oculus Rift on PC and we are thrilled to be working with Sony to bring EVE: Valkyrie to the PS4 with Project Morpheus," a CCP spokesperson told Polygon. We reached out to Oculus for comment, and have yet to hear back.
EVE: Valkyrie is a multiplayer action game that exists in the universe of EVE Online. It was designed specifically for virtual reality, and has often been shown on different versions of the Oculus Rift hardware. Sony's confirmation of Project Morpheus follows months of rumors, and the company announced that the hardware will be playable at GDC
Yeah, it's a spec thing. You can't set a standard until the technology has settled a little. For example, let's say PS4 can handle 1080p VR right, but the XBO can only do 900p efficiently they need a different unit, and on PC where you can handle 1440p, you don't want to be limited by Sony or MS.
I think standardisation is inevitable, but it's a long way off.
Guess it's going to be a format war if one company decides 90 fps and 1080p is standard while another says only 80 degree field of view is standard and fps/res is up to you.
Maybe they renamed it. They have given up on AR for now. I think much of what you need to solve AR comes from doing VR. There are pictures and impressions of vortex somewhere. Its like an orange coil in a contact lens. If I recall correctly, a monster appeared behind a person that was in the room with him. It was quite scaryThere were rumors last year that Vortex was a contact lense thing but I swear I heard people from Dev Days referring to the VR prototype as Vortex.
You really want per-pixel mapping in VR, scaling artifacts an inch from your eye would be a horror even SOMA on Rift won't provide.You don't need a new standard for every resolution bump. The game just needs to know things like what kind of distortion the target headset needs.
Valve made an AR contact lens set called vortex. Apparently its extremely compelling as it completely conforms to reality. Its a different experience though. Building virtual worlds is something that has more possibilities
That's a perfect game for vr with the exception of being flung around trying to hold on... that sort of thing in VR would be nauseating. The valve vr demo had a giant robot from portal 2. People apparenly found it so compelling they got their phones out to try and take a picture! That could definitely happen with collossusOh, and this was brought up by someone elsewhere, but I think its the most awesome things ever...
Shadow of the Colossus VR.
You really want per-pixel mapping in VR, scaling artifacts an inch from your eye would be a horror even SOMA on Rift won't provide.
Not the article I remember but it seems to have the same details http://www.valvetime.net/threads/is-this-valves-secret-vortex-project.243251/I can only imagine the resolution needed for an image on a contact lens. I'm going to go ahead and be skeptical of the existence of this, since the technology doesn't seem like it'd be in place to do something like that. Feel free to cite otherwise (though I'm headed off to dreamland, so it won't be for my sake).
So where are the release dates for VR devices? Have those Oculus conferences given any estimates?
They haven't even happened yet.