It's nice to know there's something we agree on. Games that have a very simple rendering strategy that doesn't tax the hardware may opt for 4K just because it's an easy talking point, but given infinite time and budget I think the sweet spot is going to use checkerboard rendering with more sophisticated materials shading and effects. You almost certainly gain more than you lose in terms of visual appeal this way.
Well I ended up right in most of the cases that you disagreed with me so I don't know if this is a good thing lol . (Joking)
Hopefully devs don't get punked by the hive minds yelling for "True 4K" & only go for native 4K when it's the best choice.