rofif
Gold Member
Over the last year, every game released have a graphics mode to be selected and it's getting a bit wild out there.
For higher "quality", It can be Fidelity, Resolution, Ray tracing or graphics mode
For higher "performance", it can be Performance, framerate, fps modes.
Then there are mixes like often ray tracing modes which can be 30 or 60fps. Some games put ray tracing in quality mode, other in both.
The names slightly differ and the goals differ.
Quality mode can aim for 4k30, 4k60, 1800p+checkerboard. It can have ray tracing enabled or not.
Performance can go as laughably low as 1080p (imo a joke in 2021) and sometimes not hold 60fps or go for 120.
Some examples:
Death Stranding Quality mode is 4k60. With some rather rare, unnoticeable drops to 50s. Mostly in cutscenes.
It also had performance mode which is 1800p60 but with no drops... seriously... couldn't they just work better on one of the modes? That is not even including ultrawide modes which are just a nice bonus.
Halo Infinite is even different. 4k mode is targeting 60 and performance mode is 120. Both with dynamic resolution.
So I am finding the whole idea of console gaming not only improved by having options.. but also getting a bit annoying.
There is NO description. Not even a line of text explaining each modes. I have to go to DF or NX to see what mode is which resolution, effects, ray tracing and fps.
And the developers no longer aim for 1 vision. So are they doing a 30 or 60fps game? Are they doing a game that is 4k or 1080p?
If we are to have all these options, there should be an fps counter at least... at which point the whole console experience is gone.
Now - I AM NOT saying to get rid of all modes but keep it under control. There should be max of two modes. Maybe locked, developer mode and unlocked framerate mode... or something like that.
It would be a waste to make the game 30fps only an not have an option on there for future consoles to unlock the framerate. So maybe just name the modes "4k, 1440p" and have a separate fps toggle? What are your ideas?
edit: Playing in either mode I feel like I am missing something. It's a good way to sum it up. Which experience is definitive ? If I pick 4k30, I have to willingly accept 30fps. If I am playing 60fps mode.. the game can be blurry, have worse shadows or some other drawbacks. It feels like a game of compromises. I feel like this grand 4k presentation is the one to aim for "wow the game looks amazing" but then... well I only have this weak ass newest console, so I have to drop to 1440p, low shadows, no ray tracing to make it work". Gladly I am more often than not absolutely fine with 30fps.
For higher "quality", It can be Fidelity, Resolution, Ray tracing or graphics mode
For higher "performance", it can be Performance, framerate, fps modes.
Then there are mixes like often ray tracing modes which can be 30 or 60fps. Some games put ray tracing in quality mode, other in both.
The names slightly differ and the goals differ.
Quality mode can aim for 4k30, 4k60, 1800p+checkerboard. It can have ray tracing enabled or not.
Performance can go as laughably low as 1080p (imo a joke in 2021) and sometimes not hold 60fps or go for 120.
Some examples:
Death Stranding Quality mode is 4k60. With some rather rare, unnoticeable drops to 50s. Mostly in cutscenes.
It also had performance mode which is 1800p60 but with no drops... seriously... couldn't they just work better on one of the modes? That is not even including ultrawide modes which are just a nice bonus.
Halo Infinite is even different. 4k mode is targeting 60 and performance mode is 120. Both with dynamic resolution.
So I am finding the whole idea of console gaming not only improved by having options.. but also getting a bit annoying.
There is NO description. Not even a line of text explaining each modes. I have to go to DF or NX to see what mode is which resolution, effects, ray tracing and fps.
And the developers no longer aim for 1 vision. So are they doing a 30 or 60fps game? Are they doing a game that is 4k or 1080p?
If we are to have all these options, there should be an fps counter at least... at which point the whole console experience is gone.
Now - I AM NOT saying to get rid of all modes but keep it under control. There should be max of two modes. Maybe locked, developer mode and unlocked framerate mode... or something like that.
It would be a waste to make the game 30fps only an not have an option on there for future consoles to unlock the framerate. So maybe just name the modes "4k, 1440p" and have a separate fps toggle? What are your ideas?
edit: Playing in either mode I feel like I am missing something. It's a good way to sum it up. Which experience is definitive ? If I pick 4k30, I have to willingly accept 30fps. If I am playing 60fps mode.. the game can be blurry, have worse shadows or some other drawbacks. It feels like a game of compromises. I feel like this grand 4k presentation is the one to aim for "wow the game looks amazing" but then... well I only have this weak ass newest console, so I have to drop to 1440p, low shadows, no ray tracing to make it work". Gladly I am more often than not absolutely fine with 30fps.
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