revolverjgw
Member
Day one, but 30fps? For real? God DAMmit.
I DO NOT UNDERSTAND WHY THEY DIDNT MAKE AN UPREZZED PS4 VERSION OF THIS!?!?!
It seems like such a smart move. Make the graphics look better with a high resolution , some higher poly models and some newer effects and voila! A solid PS4 release.
Just putting it out on PS3 and not PS4 is dumb. If Sony wants to keep supporting PS3, then fine, but AT LEAST put the games out on PS4 too. If even, just a somewhat upscaled version of the same title.
Guys, I can't handle the hypeI really want to play a Ratchet game RIGHT NOW. Don't wanna start ToD or ACiT
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can't Sony made deal with Insomniac and sell the Ratchet IP? if I remember it right, the new Ratchet movie has nothing to do with Sony pictures too.
Not as long as ACIT or TOD, but definitely longer than Q4B, lots more side stuff to do, more / deeper weapons and stuff like challenge mode.
Yes.
They made All4One & FFA.
Hype
And hype is gone
Wonder how long it'll be? Old school Ratchet games were like 6-8 hours iirc.
What are you talking about? They were much longer than that. The first three for PS2 were even longer than the main "Future" duo.
Where did all the FFA hate come from? It's a pretty solid entry in the franchise.
$30, not bad.
I'm expecting a 10 hour campaign with meaty weapons and gadgets.
The first couple entry was amazing games but the series went downhill due to adding stupid and unwanted features/gameplay into the series.
I wouldn't lay the responsibility for a port at Insomniac's feet. I think it really should be put at Sony's doorstep - they should be plowing some of the savings from dropping hardware BC altogether into at least getting some of the late gen 1st/2nd party games ported up to the PS4. Hire another studio to help Insomniac out if they must. Another half dozen exclusives for the PS3 this late in its life won't mean as much as it would to a brand new console that has to start its game library completely from scratch.Sure, have them spend lots of time and money porting/rewriting a 8th generation engine PS3 game to sell a few thousand more copies, just to get a bit of extra fidelity, because porting R&C games goes so well.
That doesn't make FFA a bad game though. And haven't there been enough of the main line R&C games to not begrudge 1 or 2 trying to take a different direction?Byronic Hero said:Tower defense isn't the reason we love Ratchet & Clank.
Why on earth would you think that?
Well, don't think horror. Think creepy / spooky. Perfect for Halloweentime (even if we are a little after Halloween on nov 12th)
That doesn't make FFA a bad game though. And haven't there been enough of the main line R&C games to not begrudge 1 or 2 trying to take a different direction?
Day one, but 30fps? For real? God DAMmit.
Sure, have them spend lots of time and money porting/rewriting a 8th generation engine PS3 game to sell a few thousand more copies, just to get a bit of extra fidelity, because porting R&C games goes so well.
It's just not worth it business wise. There are millions of people with a PS3 and a lot of PS4 owners will still have a PS3. PS4 will get its own R&C game, or at least a multiplatform one designed with PS4 in mind (Movie tie-in game perhaps)
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$1/fps
Where was I laying responsibility on Insomniac for that? Other studios have been hired to port R&C games in the past and they have had issues, they would have to find some more reliable studios like Bluepoint.I wouldn't lay the responsibility for a port at Insomniac's feet. I think it really should be put at Sony's doorstep - they should be plowing some of the savings from dropping hardware BC altogether into at least getting some of the late gen 1st/2nd party games ported up to the PS4. Hire another studio to help Insomniac out if they must. Another half dozen exclusives for the PS3 this late in its life won't mean as much as it would to a brand new console that has to start its game library completely from scratch.
A few thousand? Come on man!
IF it was done right, it would sell way more than that.
Plus upscaling the PS3 version would NOT be that big of a deal. Sure it would require substantial work, but not so much as to make it not worthwhile.
Tower defense isn't the reason we love Ratchet & Clank.
Sorry for the bump, just dropping some impressions from my play time at Community Day:
.....
/bias
Only two more weeksI can't wait to play some classic Ratchet again. I wish it was a full price full length game though. But hey, can't complain. If it's good, i'll probably replay it a couple of times anyway.
How was the frame-rate?
Pretty solid, I didn't really notice any significant drops or anything. 30fps though.
Thanks. 30fps doesn't bother me so long as it's solid.
Oh man, only a couple of weeks left. EXCITED!!!
Okay how is 8byte embargoed?
Despite that $30 price tag it's still being sent to the biggest bomba status of the year.
I have to wait 2 more weeks for this?
Fix this shit Stevenson!
are you in Australia?
some invited community members got to see some more stuff at the studio the day after community day that would be spoilery and we asked them to not share online.
LTTP - Missed your comment earlier. I wasn't suggesting *you* were holding Insom responsible, I was just making a general statement that at a platform transition like this, without any other kind of BC option in sight, Sony themselves should be taking the responsibility for getting ports of some of these games done, rather leaving it in the hands of their 1st/2nd parties to decide on their own.Where was I laying responsibility on Insomniac for that? Other studios have been hired to port R&C games in the past and they have had issues, they would have to find some more reliable studios like Bluepoint.
Depends how you define 'mean as much'? Releasing more games for PS3 means less people will sell them, and the longer they have the console the more likely they are to keep buying more games for it. Of course more games on PS4 would be good, but a port of a medium sized game that could take a lot of time and money to port? I think putting that time and money into new games is more important, Sony already has a ports-a-plenty console.
Yeah. Does that mean I'm waiting longer?
Okay, not spoiling the story is one thing, but putting media embargos on the public is stupid. I can't understand why companies have public events but then try telling people "you're not allowed to take off screen photos or video" etc.
Not 100% sure where this falls since I don't know what 8byte saw but whatever
/rant.
we didn't put any embargoes on the public. anyone who saw the game at Community Day could discuss or talk about whatever.
also - the only reason people don't like on-screen video / photos is because we've all had stuff blown out of proportion if a bug shows up or something weird happens. The perils of early code. If code is final, I don't mind people shooting the screen at all.
when we invite people to the studio, sometimes we want to show more and more behind the scene stuff, we may ask folks then to keep certain things to themselves as to not spoil the experience.
i'm not seeing the issue.
I think a lot of the EU countries are going to actually get it around the same time NA does. a few slipped, but most are back on track.
still trying to get the comprehensive date list together to share.
LTTP - Missed your comment earlier. I wasn't suggesting *you* were holding Insom responsible, I was just making a general statement that at a platform transition like this, without any other kind of BC option in sight, Sony themselves should be taking the responsibility for getting ports of some of these games done, rather leaving it in the hands of their 1st/2nd parties to decide on their own.
Honestly I would think Sony saved enough money by not researching and manufacturing a new console with full hardware BC built in to reinvest a little of that into up-ports to the PS4 at least for PS3 games releasing around its launch window.
You're splitting hairs on what is and isn't an embargo there. I just generally dislike the control of information video games have. You're making a video game, not running for president. You can say something 3 days before the marketing plan says to announce it without your sales tanking.
You spoiled the game for them, you can probably spoil it for anyone who wants to know whatever you showed.