I asked and they said no plans for Switch at this time.Seems like something that could do well on the Switch if they could get it on that platform. Looks fun though. I would buy it on PC.
Gametrust is releasing Has-Been Heroes on the Switch, so I don't think that's an issue. Not sure what the story is there.Maybe because Game Stop is the publisher?
Yup!does this have splitscreen on ps4? seems like a good party game
Game actually looks pretty decent. Gonna wait for impressions, but I'm definitely interested. Would love a Switch version
Editing this post with what @deformersgame DMed me on Twitter:Will it have any form of Singleplayer or botmatches ???
The posts are related to offline/bots, neither of which Deformers supports at this time. Deformers is an online multiplayer experience that supports 2, 3, and 4-player splitscreen in a variety of combinations. For example, you could have 4 players on the same PC, XB1, or PS4 playing split-screen, but set it up so 3 players are on one team and the remaining player is on another team with 2 players found online. Depending on the game mode, you could technically play Deathmatch in a 1v1v1v1 setup with only the splitscreen players competing against one another -- or matchmake with up to 4 additional players for 8-way chaos and mayhem!
Regardless of game mode you're playing (there will be 3 available at launch: Deathmatch, Team Deathmatch, and Form Ball), please note that you'll need to be connected to the internet to play. Deformers is completely physics-based, and all the physics in the game are simulated on our dedicated servers.
Please also note that at this time we don't necessarily have "AI" support in Deformers, so you won't be able to compete against AI/bot enemies or alongside AI/bot teammates; all games will be teamed up with and against other players (whether they're sitting right next to you on the couch, or found through matchmaking).
Perhaps no Switch version due to it seeming to require two analogue sticks? No "Sharing the Joy", as it were?
Looks quite fun, I'm getting some Super Monkey Ball Monkey Battle vibes.
WorryingOfficially delayed.. No new release date yet, but it's apparently a short delay. Surprised to have this happen just a week and a half from launch, though.
No not really..very common for small delays.Worrying
Any recent examples?No not really..very common for small delays.
Arms uses two Joycons for each player. This is probably even more online focused.Perhaps no Switch version due to it seeming to require two analogue sticks? No "Sharing the Joy", as it were?
Arms uses two Joycons for each player. This is probably even more online focused.
FFXV, The order 1886. The last guardian from recent memory.Any recent examples?
Hello everyone! The delay will be short, we just need some more time to properly stress-test the game. We will announce the actual and final ) release date soon. We are ramping up to do an open beta on Steam, that way we get to test our infrastructure and everyone that wishes to will be able to try it out and discover why we love this game so much.
In the meantime, if you want to know more, our designers have been making Defomers University videos that explain various mechanics of the game, starting from the fundamentals and eventually covering advanced topics.
Three episodes so far:
Basic/core mechanics: https://www.youtube.com/watch?v=cveZdRefMyc
Disasters: https://www.youtube.com/watch?v=QGbgLwQEHRM
Powers (just uploaded!): https://www.youtube.com/watch?v=LjHufxtNvLk
Coming up videos will cover Classes, Modes, and much more... stay tuned!
So is this still Feb or delayed till March?
Awesome! Hey, I know the Switch isn't getting a version, and this is kind of off topic, but do you have dev kits? How's the dev environment and support? It'd be nice to hear the inside scoop from a big dev, if possible (and you aren't NDA'd)
I love it! Ha! I'm sure it's 1080p guys don't worry
Basic/core mechanics: https://www.youtube.com/watch?v=cveZdRefMyc
Disasters: https://www.youtube.com/watch?v=QGbgLwQEHRM
Powers (just uploaded!): https://www.youtube.com/watch?v=LjHufxtNvLk
!
We will announce the new date soon - it should not be a big delay, but given it's Feb 9 already I would assume release will not be this month.
Switch version when?
Hello everyone! The delay will be short, we just need some more time to properly stress-test the game. We will announce the actual and final ) release date soon. We are ramping up to do an open beta on Steam, that way we get to test our infrastructure and everyone that wishes to will be able to try it out and discover why we love this game so much.
In the meantime, if you want to know more, our designers have been making Defomers University videos that explain various mechanics of the game, starting from the fundamentals and eventually covering advanced topics.
Three episodes so far:
Basic/core mechanics: https://www.youtube.com/watch?v=cveZdRefMyc
Disasters: https://www.youtube.com/watch?v=QGbgLwQEHRM
Powers (just uploaded!): https://www.youtube.com/watch?v=LjHufxtNvLk
Coming up videos will cover Classes, Modes, and much more... stay tuned!
On PC we give you every rendering and fidelity option we can (of course), here's a look at those currently:
https://twitter.com/AndreaPessino/status/820413850533044224/photo/1
On consoles, the game runs at 60+ FPS on all platforms. Target resolution is 1080p on PS4 and 900p on XB1 - a dynamic resolution system is used if/when needed to ensure the framerate is maintained. Notice that on XB1 the rendering resolution is 900p, which is then upscaled to 1080p for output.
On regular PS4 it gets 60FPS up to 3 player splitscreen, dips into the 50s in 4 player splitscreen. On PS4 Pro it runs at 60 even in 4 player splitscreen, and with extra graphics quality options automatically enabled.
EDIT: please note that this is how things are right now - I would assume it can only get better, but if something changes please don't yell at me.
To be fair, they arrived at the "cinematic third person" thing about 5 years too late with The Order... at least they are more on trend looking for a more e-sporty type title.
Really great to have this information so "readily" available before launch and I commend that.On PC we give you every rendering and fidelity option we can (of course), here's a look at those currently:
https://twitter.com/AndreaPessino/status/820413850533044224/photo/1
On consoles, the game runs at 60+ FPS on all platforms. Target resolution is 1080p on PS4 and 900p on XB1 - a dynamic resolution system is used if/when needed to ensure the framerate is maintained. Notice that on XB1 the rendering resolution is 900p, which is then upscaled to 1080p for output.
On regular PS4 it gets 60FPS up to 3 player splitscreen, dips into the 50s in 4 player splitscreen. On PS4 Pro it runs at 60 even in 4 player splitscreen, and with extra graphics quality options automatically enabled.
EDIT: please note that this is how things are right now - I would assume it can only get better, but if something changes please don't yell at me.
On PC we give you every rendering and fidelity option we can (of course), here's a look at those currently:
https://twitter.com/AndreaPessino/status/820413850533044224/photo/1
On consoles, the game runs at 60+ FPS on all platforms. Target resolution is 1080p on PS4 and 900p on XB1 - a dynamic resolution system is used if/when needed to ensure the framerate is maintained. Notice that on XB1 the rendering resolution is 900p, which is then upscaled to 1080p for output.
On regular PS4 it gets 60FPS up to 3 player splitscreen, dips into the 50s in 4 player splitscreen. On PS4 Pro it runs at 60 even in 4 player splitscreen, and with extra graphics quality options automatically enabled.
EDIT: please note that this is how things are right now - I would assume it can only get better, but if something changes please don't yell at me.
They had a shot at AAA glory.
They blew it.
Guess they've learned where their place is