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ReCore ReView thread

Still getting it day on. Seems like a fun little romp, and I'm always down for something different. Plus female protag is always nice. Think it'll be a nice video gamey adventure.
 
It's disappointing to see the game not do well but can't say I'm too surprised. I was pretty excited for the game when it was unveiled (and still am) but the second footage of the game rolled out it was easy to see it wasn't going to be of the scale that at least I was hoping for. Still looking forward to giving the game a shot though; hopefully it really clicks with me.
 

rhandino

Banned
I wonder if Armature Studio will keep trying to sell themselves as "The Makers of Metroid Prime" after this big mess.

 

blakep267

Member
After watching some streams, the PC version def seems like the way to go. The load times are pretty fast and it looks betrer( well everything looks smoother) at 60fps
 

Lupin3

Targeting terrorists with a D-Pad
Game is a lot of fun, horrible frame rate and atrocious loading times aside. Simplified open world gameplay with responsive controls. Usually don't care much for these types of games, but ReCore feels different. And it's just a blast upgrading your robot dog!

And yeah, it feels really old school, in a good way. To me, at least.
 
These scores should surprise absolutely no one. There's a reason Microsoft showed almost nothing on this game (outside of a small interior demo section) until last week.

Didn't this game have like 30 months of dev time? What did we expect?

Two and a half years is enough to create a good game with proper project scope for that timeframe.
 
did you miss the word "remaster"?

I don't think you know what a remaster is. Maybe you meant remake? But even then, in terms of scope alone this game is above and beyond anything the PS1 could do. It's not a great looking game, but it looks and plays absolutely nothing like a PS1 game.
 
...Metacritic lists 559 XBOX One games... the average score is... The fist quartile of those games ends at... or in other words: only 25% of XBOX One games score lower than...

You know a review thread is going well when people are trying to redefine a centuries-old statistical concept.

Most folks in this thread have focused solely on the mean score for Recore, and the relative position of its mean score within the distribution of mean scores of all reviewed games (“Recore's mean score puts it in the bottom X% of all games”). This puts exclusive emphasis on 'measures of center' (mean and median) for the purposes of characterizing the score distribution of an individual game. Other folks in this thread are effectively suggesting that there should (also) be an attempt to use 'measures of spread' (range and standard deviation) to characterize the score distribution of a game:

Solid 7s and 8s and then a 3/10 coming from nowhere...

Wow reviews are all over the place.

Honestly, those reviews are allover the place: some praising controls, others saying its cumbersome...

This is the oddest batch of reviews ive ever had to deal with. Namely because most of the negatives listed are things I actually would enjoy...

I don't know about other people, but to me, the game was one of a small handful which actually looked interesting to me aesthetically and gameplay-wise across all games revealed at both recent E3s...

Most games that get reviews from the media are 'good' in the sense that they're enjoyable by their target audience. There's plenty of 60s-70s that are totally fine as long as the person purchasing is informed about the game and its potential flaws and how they align with his taste. This game is probably one of them. When a game gets excellent review scores is because: it's a game that will be enjoyed by most players, regardless of their preferences [or] it's a game that is extremely good at what it does, even if its appeal is still limited to the niche that would play it anyway.

Similarly, for review sites like Metacritic to be as informative/helpful as possible, there should also be an attempt to show which (statistically-derived) 'types' of reviewers are at the high end of a score distribution for a particular game, and which reviewers are at the low end. Since certain types of reviewers will tend to agree with me more than other types, I can perhaps give each reviewer's score the proper weight, if I know their type:

Jim Sterling gave it a 7/10 and I usually find his reviews spot-on. I think I will enjoy this game.

Jim Sterling 7/10, nice. Means I should like it decently.

The Sterling review does make me want to give it a shot.

Meh - based on Gerstmann's impressions I'll hang onto my pre-order...

I think from the streams that I saw that I will enjoy the game but I can definitely see why others wouldn't.

I'll still take the chance on it. I typically go against the grain with my game tastes anyways.

Very disappointing, but then again my tastes rarely align with metacritic. The written content of the reviews seem to describe a fun game (in my eyes), so I`m hoping I enjoy the game.

Statistical derivation of reviewer 'types' might be a bit complicated, but one would at least need to start by associating scores with individual reviewers, rather than with whole publications (see Rotten Tomatoes): the tastes of two reviewers employed by GameSpot are not necessarily/likely any more similar to each other than any other two, randomly chosen reviewers. One could also do something more simple along these lines, like display a histogram of the score distribution, and display the name of a reviewer from each segment (high, low, middle) of the histogram.

Other folks in this thread who have made similar points:

http://www.neogaf.com/forum/showpost.php?p=216681009&postcount=685

http://www.neogaf.com/forum/showpost.php?p=216664210&postcount=475

http://www.neogaf.com/forum/showpost.php?p=216667107&postcount=554

http://www.neogaf.com/forum/showpost.php?p=216656892&postcount=190

http://www.neogaf.com/forum/showpost.php?p=216675345&postcount=649

http://www.neogaf.com/forum/showpost.php?p=216668466&postcount=565

http://www.neogaf.com/forum/showpost.php?p=216665721&postcount=513

http://www.neogaf.com/forum/showpost.php?p=216662941&postcount=424

There are separate, but related problems with the use of scores in general, related to inconsistency (as discussed by Fdkn, above) in the basis used for the scores (e.g., how much the reviewer thinks the general public will like it, how much the reviewer thinks the target/niche audience will like it, how much the reviewer him/herself liked it, how much value it represents to the general public given its price and known technical deficiencies, and so on). From just this thread:

http://www.neogaf.com/forum/showpost.php?p=216692160&postcount=728

http://www.neogaf.com/forum/showpost.php?p=216664933&postcount=494

http://www.neogaf.com/forum/showpost.php?p=216665619&postcount=511

http://www.neogaf.com/forum/showpost.php?p=216663516&postcount=439

http://www.neogaf.com/forum/showpost.php?p=216666187&postcount=528
 

Yukinari

Member
I wonder if Armature Studio will keep trying to sell themselves as "The Makers of Metroid Prime" after this big mess.


Who are the few guys on this forum who were even investing high hopes into Armature and Inafune to begin with?

They need to re-evaluate their value to the industry. "From the makers of Arkham Blackgate and some Vita ports" The talent obviously doesnt exist when Miyamoto isnt slapping them on the wrist.
 
Most folks in this thread have focused solely on the mean score for Recore, and the relative position of its mean score within the distribution of mean scores of all reviewed games (“Recore's mean score puts it in the bottom X% of all games”). This puts exclusive emphasis on 'measures of center' (mean and median) for the purposes of characterizing the score distribution of an individual game. Other folks in this thread are effectively suggesting that there should (also) be an attempt to use 'measures of spread' (range and standard deviation) to characterize the score distribution of a game.

As far as I know Metacritic scores are also weighted for each contributor. As we don't know the individual weight of each reviewer this makes in-deep analyses quite hard. To negate the effect of outliers (e.g. a 1/10 score) they use the median, not the average (again, as far as I know).
The measure of spread doesn't really reflect the quality of a game itself. It just indicates if there is a consens on a game's quality, bot not the quality itself.

The question I wanted to answer was: Can we consider ReCore as an "average game for XBOX One", and at least the Metacritics score of currently 64 suggests it's not. Now, as I said on another current thread I am a huge fan of the Farming Simulator series and its bad reviews didn't stop me of having a lot of fun with it.
 

Vic_Viper

Member
What is the loop of the game. What are you doing throughout the game? Just shooting Robots and doing the dungeons? Not trying to sound pessimistic, truly curious after watching the GB stream.

It kinda looks like a Metroid/Zelda game with a Diablo style loop. Although im not a big fan of how the loot system is stat based only and doesnt change your armor. Atleast it does change the pets. Not sold on it just yet but I might just get it anyway.

When can downloading begin on PC and it doesnt go live till 12 pm (PST) right?

Edit: Also any word on length?
 

Ridley327

Member
What is the loop of the game. What are you doing throughout the game? Just shooting Robots and doing the dungeons? Not trying to sound pessimistic, truly curious after watching the GB stream.

It kinda looks like a Metroid/Zelda game with a Diablo style loop. Although im not a big fan of how the loot system is stat based only and doesnt change your armor. Atleast it does change the pets. Not sold on it just yet but I might just get it anyway.

When can downloading begin on PC and it doesnt go live till 12 pm (PST) right?

Edit: Also any word on length?

Seems like it's clocking in around 10 hours for most people, though it's a padded 10 hours due to how they gate the endgame.
 
At least they were smart in realizing this was not a game that could justify a $60 price tag.

Also, the press and the marketing team have to let those Metroid Prime roots die. Armature has had its time to outgrow that shadow and they have failed. It really shouldn't be brought up again.
 

Justinh

Member
I wonder if anyone will have the nerve to write "From the legendary creator Keiji Inafune" in a game's video description after this big mess.



The post office either lost or mis-delivered an Amazon package today (or fucked up with their shipping numbers again), hopefully they don't tomorrow too so I can play they game on time.
I fucking wish I could just choose UPS or FedEx at checkout even if it costs a couple more bucks. I'm seriously getting sick of this shit.
 
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