Nochandoog said:So ... was the Snake Eater thing a pre rendered demo too ?
Until someone explains how a 3d game gamera can be moved around in a prerendered scene, I prefer to think the same.Spiegel said:It has to be generated on the 3DS if you can move the camera around, no?
Bufbaf said:Until someone explains how a 3d game gamera can be moved around in a prerendered scene, I prefer to think the same.
Spiegel said:No, read it again. It wasn't a 3D camera.
It was the same as with MGS: PW's cutscenes. You can make zoom and then move up/down/left/right.
No, it had a fully interactive camera. Incidentally, that's one feature I hope doesn't appear in the final game.chandoog said:So ... was the Snake Eater thing a pre rendered demo too ?
Spiegel said:Bad news, this probably means that most third party games have only started development recently. I wouldn't expect this game until late 2011
No, read it again. It wasn't a 3D camera.
It was the same as with MGS: PW's cutscenes. You can make zoom and then move up/down/left/right but you are not moving a camera, only the video.
He's talking about Peace Walker. The MGS demo was real time (right? :lol ).DayShallCome said:Wait, what does that even mean?
Wasn't the 3d effect slider working on the MGS demo? How could that work on a pre-rendered video?
Nakasan said:Update from IGN:
Source
"Oh, and Resident Evil Revelations? It was just video that you could zoom in and out and turn the camera that simply slid the video around. It wasn't being generated on the 3DS in realtime, guaranteed. "
DayShallCome said:Wait, what does that even mean?
Wasn't the 3d effect slider working on the MGS demo? How could that work on a pre-rendered video?
Yes, it had a fully interactive (360 rotation) camera. Definitely realtime.Fantastical said:He's talking about Peace Walker. The MGS demo was real time (right? :lol ).