RedAssedApe
Banned
the lack of blindfire in this game is baffling.
Playing this right now in 4K on my Pro (looks stunning) and quite enjoying it but fuck me the writing is bad. Most bad vg writing doesn't really bother me but this is on another level. Every time Lara opens her mouth I cringe or shake my head. It's even worse than the first game. It doesn't help that the game takes itself so seriously.
Can you elaborate please? I found the voice acting and writing quite enjoyable personally.
I don't really understand these complaints, either. I mean, the story, dialogue and voice acting seems like anything you'd typically see from a summer blockbuster movie...
I played the first game, and loved it, but the writing was the real weak point in that game [TR2013] too so I knew not to expect anything great with this but it just keeps finding ways to piss me off and make me cringe. You would honestly put this alongside Uncharted in terms of narrative? I really don't know what to tell you then.
...Again, I'll scratch it up to different tastes and standards but it really brings the whole experience down for me. Uncharted isn't more well written and performed because there's more story and narrative elements, it's just straight up better...
...Jeez why are you guys so touchy? I think the game is poorly written and performed just like its predecessor. This isn't a controversial opinion in the slightest. Like I said, I'm glad you all enjoy it but the narrative is hurting the game for me, somewhat. I'm still having a lot of fun with it. There's no need to be so upset by one person's opinion...
...I think the climbing is better in this [than in Uncharted]... I love the exploration and Tombs, i'd spend the whole game doing that... Am I the only person that finds Lara a bad character? ...I could be being harsh but I find her dull, selfish and nonsensical. Apologies for the unscheduled rant lol. If the game wasn't trying to be so earnest maybe I could go along with it easier. I genuinely liked her in the first one so my u-turn was quite unexpected...
I was willing to overlook how uninspired the narrative was in the first game because CD was trying to find the right tone for their new take on the franchise, but the writing in Rise is just aggressively mediocre. Tomb Raider never had great writing but it was pulpy and more or less limited to cutscenes at the beginning and end of levels. In Rise there's so much storytelling between cinematics, audiologs, documents and most of all Lara constantly stating the obvious out loud. The worst is when you rest at a camp fire and she tells you exactly how she feels and why she's doing this when it's been made really obvious numerous times before. It's the opposite of show don't tell: here every characters has to say exactly why they're doing what they're doing at every chance they get... Either go for a for minimalist approach to storytelling or hire some new writers because what we got in Rise has transcended blandness to become cringe-inducing...
I feel the exact same way. I finished TR2013 because of it's core gameplay loop. I found everything else to be pretty fucking awful. Now, I have a PS4Pro and bought this [ROTTR] for obvious reasons, but holy shit, I can't be bothered to even play it
I mean, people have a right to shit on UC4's badly paced (but excellent gameplay/gunplay), but at least it always had you by the nuts as far as characters and narrative. This is the opposite of that for me Damn, nvm, looks like i'm not alone, lol
I'm persevering with this on Pro. I enjoyed the 2013 reboot a lot, but I'm struggling to really get into this one. The whole 'save the villagers' thread is so half baked, it feels so condescending if that's the right word, so sort of Great White Hope. The entirety of the story so far has been irritating more than anything, not helped by the terrible voice acting...
The game is stunning to look at. There is a fantastic sense of exploration and discovery... Having said that, the game is dragged down immensely by the atrocious writing, tepid storyline, and uninteresting characters. Unlike TR 2013, Lara feels very one-note and there's no sense of evolution in the character. The really odd title is made even more awkward by the fact that it doesn't feel relevant or earned. It's fun and addicting gameplay mixed with a really unfortunate story.
TR 2013 was a game I went back and finished 3 different times (PS3 for 100%, again on PS3 for the story, and on PS4 for 100% I THINK? Can't remember) Not sure if I'll be going back to this one. The story just isn't there. The pacing in TR 2013 was even better and the story more compelling...
Yeah I'm with some of the others, I loved Tomb Raider 2013, didn't really understand all the hate the story was getting. Like it wasn't great but it was really effective imo. A desperate struggle for survival, where you had to shadow a group to learn how to get off the island and then discover something else. This game though. Sheesh. Lara has daddy issues (yawn), we're following some nefarious group called Trinity (eyeroll) who's following some other dude (whatevs) for no apparent reason, and then there's some noble savages that we do a mighty whitey on... it does absolutely nothing for me...
Man, the narrative in this game is... awful. The first TR had some issues, but the survival narrative overall was quite compelling...
A great game with an atrocious story. Who wrote this terrible plot and characters? Jesus, this could be the worst videogame story of the last years...
Stunning looking game but good grief the writing is terribad. Every scene is exposition central, and every exchange is overly dramatic in a way that feels completely unrealistic and unearned. The underlying plot is both incredibly generic and completely silly, which makes it all be more laughable how seriously this game takes itself. Most cringe inducing cut scenes in a game since Mirror's Edge Catalyst (and very similar writing and performance issues in both cases). It's a testament to how low reviewers' standards are for plot and writing that "Rise" didn't receive a widespread drubbing for this.
Yeah, Blood Ties was great, some easy trophies too.
The combat mode was called Lara's Nightmare and I agree, it's not great, which is strange for me to admit because I thought it'd be the mode I preferred. It's just infinite zombies, essentially. The main game's combat is a lot better and more interesting.
When should I play the Baba Yoga dlc? I just unlocked it now but should I play it now or wait until I finish the game?
Mega quote post...
Was a bit darker and more violent (think of the river of blood) at the same time, giving an almost survival horror tinge that was rather refreshing but not overbearing.
That was so stupid, it had no reason for being there, was just put in so could steal more imagery from The Descent movies.
I think you guys are exaggerating a bit about the game's story being awful. Surely it isn't anything to write home about and it lacked originalitybut I wouldn't describe it as awful, especially after the latter half of the game when you realize exactly what is happening.(Lara being obsessive about her dad's work; also a theme in the movie adaptation)
I think you guys are exaggerating a bit about the game's story being awful. Surely it isn't anything to write home about and it lacked originalitybut I wouldn't describe it as awful, especially after the latter half of the game when you realize exactly what is happening.(Lara being obsessive about her dad's work; also a theme in the movie adaptation)
Granted I'm looking at those images on my phone but I don't see much difference between the Remastered and RotTR face. RotTR looks a bit older and fuller which makes sense given the factor of time. I dunno, she looks more human in Rise.
The remaster face from 2014 has higher cheekbones, slightly lighter, upturned eyes, and no sloping forehead. She actually looks the most like her voice actress of the three cause of the eyes.
The rest might be explained by age, but really, it's the second of three distinct Lara Crofts since the reboot. The first one was perfect in CG and the remaster's was great too.
Maybe they thought the first one was too pale? Not every British person tans in sunlight. Her eye colour looks to have changed from turquoise blue (though impossible to tell on PS360 in-game) to brown in the remaster I think too.
I played a bit more today. I spent more time looking for collectables and challenge tombs than progressing the story. I am enjoying it, more so becauase I'm slowly coming to terms with what it is.
Still,I rolled my eyes when I met Drebin offering to sell me weapons. I can't recall exactly how news weapons were inroduced in Tr2013, but I don't remember the process being so lazy and out of place as this.
no one complained about this in RE4
Your point? Looking at google withing 5 minutes i find just as many people who really liked her VA. Tastes seem to differ it seems.Would just like to note that CrayToes is definitely not alone:
To avoid repeating myself, I think there are a number of posts that are very much worth highlighting, from within this thread alone:
no one complained about this in RE4
She was also a bit more attractive and what I'd have imagine a re-imagined Lara Croft to look like, at least in CG (as the PS3 and 360 model had to deal with limitations)
What went wrong?
I played a bit more today. I spent more time looking for collectables and challenge tombs than progressing the story. I am enjoying it, more so becauase I'm slowly coming to terms with what it is.
Still,I rolled my eyes when I met Drebin offering to sell me weapons. I can't recall exactly how news weapons were inroduced in Tr2013, but I don't remember the process being so lazy and out of place as this.
What put me off at first is that the RottR Artworks show her face as more similar to the TR2013 one, rather than the one she got.Yep. My first thought playing Rise and witnessing the opening cutscene was wondering why Lara seemingly looked so different. Granted she was exceptionally gorgeous in TR2013, but it has been distracting given she looks very off from how I recall her before.
Your point?
I'm persevering with this on Pro. I enjoyed the 2013 reboot a lot, but I'm struggling to really get into this one. The whole 'save the villagers' thread is so half baked, it feels so condescending if that's the right word, so sort of Great White Hope. The entirety of the story so far has been irritating more than anything, not helped by the terrible voice acting...
And this (the parallel to Metroid: Other M, mentioned earlier):It gets an extra layer of awful precisely when you realize exactly what is happening. I've gone through TR2013 4 times, and the story is just as bad, but at least it's a bit of silly fun and harmless. Rise has a White Savior story with the very worst aspects of the trope. It actively harms the game, unlike TR2013 IMO.
...When Crystal Dynamics took over [with Legend in 2006, long before the reboot], for whatever reason, they decided Lara couldn't just WANT to be an adventurer. She needed something forcing her to do all this stuff. They changed her backstory so that her father was a famous adventurer, too, so she's just following in daddy's footsteps. And her reason for going on these adventures is because her mommy disappeared in the plane crash in the Himalayas and she wants to find her...
http://www.tombraiderchronicles.com/lara/old_bio.html
CORE DESIGN BIO: "...He remembered Lara from his lecture - her incessant yet insightful questions had made quite an impression upon him... Her Himalayan odyssey was both miraculous and enlightening, as the young woman not only survived, but gained a perspective on herself and the world that made her past appear shallow and naive. Out of the darkness of her ordeal, she saw her future reflected in a different light. She felt profoundly that there was more for her in this life than the coddled existence that had become her numbing habit. She realized that she was only truly alive when she was travelling alone. Over the eight following years she acquired an intimate knowledge of ancient civilizations across the globe. Her family soon disowned their prodigal daughter, hoping she would wed The Earl of Farrington. She turned to writing to fund her trips. Famed for discovering several ancient sites of profound archaeological interest and gaining some notoriety for having slain an actual Bigfoot in North America, she made a name for herself by publishing travel books & detailed journals of her exploits. Lara Croft became the seeker of truths, both large and small, and in that pursuit she continues to this day."
Are perhaps the biggest problems for me, personally. Described at greater length here and here.http://www.tombraiderchronicles.com/lara/info.html
CRYSTAL DYNAMICS BIO: "...At the age of nine she survived a plane crash in the Himalayas that took the life of her mother. In perhaps the first story of her prodigious indomitability, she somehow survived a solo ten-day trek across the Himalayan mountains, one of the most hostile environments on the planet. The story goes that when she arrived in Katmandu she went to the nearest bar and made a polite telephone call to her father asking if it would be convenient for him to come and pick her up. For six years following the plane crash, Lara rarely left her father's side, traveling around the world from one archeological dig site to another. During this period she was ostensibly given a standard education from private tutors, but it would probably be more accurate to say she was her father's full time apprentice..."
I think this:
And this (the parallel to Metroid: Other M, mentioned earlier):
Are perhaps the biggest problems for me, personally. Described at greater length here and here.
Messofanego also had a great thread a while back (Take Rhianna Pratchett off and bring in Cara Ellison). Unfortunate that Crystal Dynamics quite clearly did not take Cara Ellison's advice, when they made Rise of the Tomb Raider.
It's true that I loved the original TR, but I also quite enjoyed TR2013. As Y2Kev put it recently:As I said earier, there are jaut as many people (actually there must be many more due to the rating and popularity) who really liked it.
What I'm always wondering about posts like your is how much effort you guys put in trying to slander a game in it's own OT.
It leaves the question if many heavy complainers are not just salty because of the way Tomb Raider developed, rather than staying the way they are used to from the PSOne/PS2 times.
I for my part liked the VA, and found the story enjoyable. Obvioulsy we are not talking of high quality literature writing here. But it tured out as i expected: entertaining Hollywood action adventure writing.
Rise of the Tomb Raider, on the other hand, was disappointing for me, after TR2013, and I think for a few others as well. Many of us have expressed our views on how the franchise can improve, and I think that's a reasonable discussion to have....It is a very fun and immersing title. I've played it a few times. I really enjoy it even if I am a huge fan of the old Tomb Raiders and consider this...well, basically sacrilege. It's hard to hate on games that play so smoothly even if they are derivative...
Edit: Is there a patch coming regarding the input lag? I'll propably stop playing for now if there is.
I bought the 20 years celebration DLC for the PC. My understanding was, and as I read at several pages, that every released DLC is included. I cannot find the endurance mode and the Baba Yaga story in-game. And at the in-game marketplace it doesn't show that I own those DLC. Only the 20 years celebration DLC with the Croft's Manor mission and the latest story DLC. Any advice?
Yea a lot of people echo my sentiments when I played it back on XB1 when it came out. Very fun gameplay but the input lag and the story/dialogue really pull you away from the experience. Oh and the collectibles, its just too much. I love love love a good audio log or text log don't get me wrong, but when you include a HUNDRED of them and each one you have to sit and wait at the screen instead of continuing to play gets old very very fast. They pulled that shit with Halo 5 too where you had to stand in place while the audio logs play, fuck that, let me continue to progress like in Dead Space. There was just too many collectibles. Crystal Dynamics, please hear me! less is more. I will be fully on board a Tomb Raider game once they fire the writer.
Yeah, I'm with the guys who are saying the story, writing and characters in this game are downright awful. Not only that but even the gameplay loop and gunplay was a lot better in TR2013.
Rise is still a good game overall but a disappointing one after TR2013.
I hope the rumors are true that another studio is doing the next Tomb Raider. I love the genre and it would be interesting to see what they do with the franchise. I'm looking forward to seeing what's next for the Tomb Raider franchise.