And yes his post is presented as if it is a factual list of complaints
No it wasn't, don't know why you keep saying this.
Overreaction much? MGS4 did not have the worst boss fights in a MGS game, that title for me goes to MGS2 and PW... I enjoyed immensely the Crying Wolf, Raven and Octopus fights (hated the Mantis one) as well as the Ray vs Rex battle and the final bout between Snake and Ocelot. And I cant even imagine those who criticize Snake vs Ocelot fights and yet praise the Liquid vs Snake final fight in MGS.... talk about double standards...
Saying MGS2 has the worst boss fights is pretty damn silly. Fighting with Olga on Extreme or European Extreme is intense as fuck. One hit kill on European Extreme, 1-2 hit kill on Extreme. It feels like a real firefight, and you're stuck with a tranq gun, you don't have the advantage, you must have excellent reflexes, excellent memory for where to pre-aim, and excellent timing to hit Olga right at the exact moment. The fight is fun on normal difficulty, but easy as hell, just like every other MGS boss fight on medium difficulty.
The Fatman fight is pretty damn similar to the Ocelot boss fight in MGS1 when it comes to the mechanics and techniques used. You must run and shoot to get the opportunity to damage him, not mention the chasing involved. If you dislike this bossfight, you pretty much dislike the Ocelot fight from MGS1.
The Fortune fight is stressful on higher difficulties, cause she shoots more, more stuff falls and breaks around you, and you die in 1-2 hits. Fun game of keep-a-way.
The Harrier fight is leagues better than the helicopter fight from MGS1. Tons of more attacks and attack patterns with the harrier, its a lot faster, you have to hide and dodge attacks in a number of ways, it'll kick in your shit. The helicopter fight in MGS1 is pretty damn slow and tame in comparison.
The Vamp fight is pretty stressful, it ranges from slow and methodical to fast and chaotic. Dodging his attacks requires attention and memory skills, you can also shot his projectiles, at the cost of wasting ammo.
The Metal Gear Ray fight is probably the hardest boss fight in the entire series on its highest difficulty. You have to be play perfectly for 15-25 minutes, you fuck up once, sorry. Tons of tension and tons of effort required by the player.
The Solidus fight is personal like the liquid fight, pretty simple pretty fun.
Now, there's a pattern here. MGS2 requires the player to remember things, patterns, attacks, attack patterns, what they can counter something with, how to move, where to move. Guess how all the Beauty and the Best bosses are beaten? You fucking shoot them until they die. They shoot a bunch of shit at you, you hide behind something, and then unload on them. Very few attack patterns, very few attacks, incredibly simple design that doesn't require the player to bust their ass at all on the highest difficulty.
MGS4 on Extreme is the easiest/tied with Snake Eater when it comes to difficulty. MGS2 takes huge balls to beat it on European Extreme, and gigantic balls to beat it getting the Big Boss rank. Seriously, saying MGS2 has the worst bosses is like admitting you only played MGS2 on medium a couple of times and called it a day. When it comes to well designed boss encounters, MGS2 mops the floor with MGS4. Every boss in MGS2 on european Extreme is a 1-2 hit kill.
MGS2 on higher difficulties leads to satisfying victories. MGS4 on its highest difficulty means you play the same but a bit better. Play MGS2 on something other than medium and get back to me.
The game had the most gameplay variety of any other MGS4 up to that date. Sure cutscenes were long but people tend to forget MGS and especially MGS2 that had sections where you played for 5 seconds and then you had a forced codec call, and the you open a door and then another forced codec call...
double standards yet again.
Never said MGS2 doesn't have pacing issues, every MGS has pacing issues. The pacing in MGS4 is abysmal. Sorry, but 5 minutes of gameplay after a cutscene that lasted 45 minutes too long isn't good pacing. Also, thanks for bringing up MGS2 again. When it comes to area design, overall design and enemy AI, MGS2 is a lot more challenging and fun to mess around with than MGS4. Specific limb damage, smarter enemies, areas designed for very specific tricks. MGS4 isn't bad in the gameplay department, but variety doesn't always mean quality.
Hmm ok, this more than anything clearly shows that you probably dont follow/care much on MGS history and Solid Snake's portrayal... but from these comments it looks like you wanted Solid Snake to become Big Boss... when in fact it is because Solid Snake is a depressing aged piece of jerky that made the DIFFERENCE between him and Big Boss and thats what the whole point of MGS4 was. Big Boss was angry and because of this he FAILED to understand The Boss's idea. Solid Snake without even ever meeting The Boss was more true to her interpretation than any other. And that is finally realized by Big Boss himself at the end of MGS4. It was Solid Snake, the "inferior" clone, who was the true heir of the Boss's will. Yes because he is a depressed sack of jerky and not an angry fool like BB.
Da fuck are you talking about. Solid Snake in MGS1 is cold hearted and gets pissed at the Colonel constantly for keeping him out of the loop. Angry doesn't mean start my own nation of mercenaries and start killing dudes. Solid Snake shoud've been zestier, more energetic when it came to his speech and what he said. Solid Snake is a smartass, hes a joker and a smoker, Solid Snake in MGS4 was a dude that craved naps.
Solid Snake should've been angry that this is the fate he received. Instead of being a apathetic and boring dude.
What a generalized statement... I am surprised that I have to contribute my opinion when generalized complaints like "fucking lame" go by unnoticed.
It was fucking lame. It was really fucking lame. You didn't even counter that, so I guess you sorta agree.
Because MGS3 where BB appears like he has the equivalent IQ of Peter from Family Guy, was pure gold comedy and not forced... or MGS2 had us laughing out loud by the exquisite humor quality it had, with a Fat Guy on roller skates placing bombs, and Raiden walking Naked in Arsenal Gear with areas named after the human colon... come on now...
You know that robust Codec team from MGS4? Otacon? Wow, what an awesome codec team full of interesting and fun conversations. Raiden tripping on bird shit is funnier than anything in MGS4. Raiden getting pissed on and then the Colonel and Rose laughing at him is funny. Snake masturbating to a poster in a locker is funny, tapping on that poster's vagina is funny. Where were these moments in MGS4?
Shit, where were the easter eggs? MGS4 has like 10% of the easter eggs that MGS2 and MGS3 have. Don't understand your comment about Big Boss in MGS3.
As was Raiden's character in MGS2 a lame Solid Snake attempt and so... so many other examples really...
Don't think you know what a character arc is. Also Raiden is his own character in MGS2, as much as MGS2 haters want to think otherwise. Because of the MGS2 haters we got Neo Shit Fox 2.0 in MGS4.
It depends. The Whole Jhonny Meryl and Drebin thing is ugly I agree. But everything revolving around EVA, Big Boss, Brothers and Patriots is nothing but flat or drwan out.
Yeah, that other stuff was round and fucked up. EVA coming back the way she did was completely unnecessary. Big Boss coming back the way he did was completely unnecessary. The Patriots amounted to being a really awesome and mysterious entity in past games, in MGS4 the Patriots amounted to Zero doing something Zero wouldn't do.
Errr what? I dont even have to explain this... the themes are pretty hard to miss, i cant even understand why someone would question something like this.
Because MGS4 is a bloated mess.