mckmas8808
Mckmaster uses MasterCard to buy Slave drives
But this is exactly why I'm disagreeing on this. Having a very consistent target in x86 arc should signficantly speed things up.
Example: Lets say ps5/X2 launch in 2019/2020. This becomes developers new and future baseline with the understanding that these systems are compatible with tools and APIs that can be applied to the PC versions as well.
They can consolidate their coding team and their target window becomes much MUCH smaller. Instead of having to release the same game targeting hardware 5-8 years old while also supporting the latest hardware and tools they have a smaller and reliable 3 year windows which they can increment. The end result would be faster game development using more recent tools because they are coding for such a wide install base. Think about it, Crysis 3 released in 2013 with these system requirements:
CPU:
Intel Core2 Duo 2.4 Ghz (E6600) / AMD Athlon64 X2 2.7 Ghz (5200+)
RAM:
2GB Memory (3GB on Vista)
GPU:
DirectX 11 graphics card with 1Gb Video RAM
Nvidia GTS 450 / AMD Radeon HD5770
Meanwhile developers also have to target Xbox 360 and PS3, systems where they have 512MB RAM total to share between them. Attempting to make the best PC game and scale down or starting at a low baseline and scaling up is hurting the industry and artificially holding back gaming. So many resources are devoted to supporting such a wide range of architectures and products that it really has little benefit to overall gaming. The idea of "coding to the metal" for exotic hardware is the same mindset which holds the industry back.
Yeah that's just not going to work. Have literal new generations every 3 years is too much of a shock to the system of every gamers like myself. It will only piss people off and it's not smart at all.