10 transformations? That seems needlessly excessive. The only good Shantae game was the one where there were no transformations anyway. Hope they're not going overboard for the sake of it.
I thought this game got picked up by a publisher and was getting a physical release. Why is it going through Limited Run?
Aw. Thankfully it is releasing on pretty much every other modern platform.So I don't know if this has been mentioned before, but the Vita version of Half-Genie Hero will NOT be PSTV compatible. So those who were planning to play this game on their PSTV, sorry bruh.
Yeah. Although their reasoning is odd. They state that since the PSTV is no longer supported by Sony, it would not make sense for them to put the resources towards it. Which is weird since practically every Vita game released this year is PSTV compatible.Aw. Thankfully it is releasing on pretty much every other modern platform.
Yeah. Although their reasoning is odd. They state that since the PSTV is no longer supported by Sony, it would not make sense for them to put the resources towards it. Which is weird since practically every Vita game released this year is PSTV compatible.
Oh it's not a deal breaker for me. I just got a Vita so it's not gonna affect me negatively. My base version will be the PS4 anyways since I backed it on that platform for the DLC and backer rewards. I just wanted to let people who only had the PSTV know about it before they decide.Maybe there's an undisclosed "secret" touchscreen function in the game? I know you can use a controller to emulate touchscreen controls on the PSTV, but it's really not ideal in most cases.
I know it sucks, but for me, personally, I might eventually get the Vita version at some point, particularly for portability. I've got the PS4 version for console version.
Correct me if Im wrong but wasn't this game promised for PS3 and 360 as well but got those versions canceled before launch?
Im asking because after Igarashi's Bloodstained got a one year delay(to 2018) he's considering dropping the WiiU version in favor of a Switch version but he hasnt made a decision yet. I agree releasing a niche WiiU game in 2018 makes zero business sense other than for the tiny minority of kickstarter backers who will still only have a WiiU in 2018.
If Shantae did drop the PS360 version, how did they handle it? Was there a lot of backlash? How did backers reacted?
Yep, the Kickstarter was run saying that PS360 would be options (along with PS4/Vita/Xbone/WiiU/Steam), and that you could choose which version you wanted later. PS360 was likely going to be a lot of people's first choice at the time.
Several years later, Wayforward sent out a survey asking people to nail down which version they wanted, and since it has been so long, a vast amount of support seemed to have switched from PS360 to PS4/Xbone.
Wayforward sent out an email saying that PS360 are actually kind of difficult/expensive platforms to port to (unlike PS4/Xbone), so they're considering delaying the PS360 versions, that way they're free to make the game and get it launched relatively soon (still very delayed), and then worry about the porting afterward. They also gave people the option of changing their platform.
After the suggestion of a PS360 delay and being given the option to change platforms, apparently about ~1% of backers (or about 200 people) still had an interest in Shantae on PS360, so Wayforward decided to cancel, not delay, the PS360 versions. They asked anyone affected to contact customer support and they probably gave refunds to people who couldn't be convinced to wait until they eventually upgrade their console or PC.
I haven't heard a peep of complaint, but I mostly hang around on NeoGaf. After a quick googling, I saw one guy complaining for the sake of complaining.
Probably going to get more complaints from cancelling a WiiU version, because Nintendo fans are die hard. Also, PS4/Xbone were very real when Wayforward cancelled PS360, but Switch is still something of a mystery.
I didn't back with the intent of PS3 or Xbox 360 versions but...
Being offered anything less than what they promised is absolutely worth "complaining" about.
I saw one person on Siliconera bashing the heck out of Wayforward because of the PS3/360 versions being cancelled.That's exactly what I saw. Somebody making a purely academic argument against cancelling the PS360 versions. Not anybody with actual real concerns.
I don't even know if Wayforward did give anyone any refunds. Maybe some people complained (to Wayforward's customer service line) about not being able to play on PS4/Xbone because they don't intend to get PS4/Xbone until after a few price drops, and Wayforward asked them to consider the potential delay of the PS360 versions, and offered to give them a free Steam key to tide them over until they're ready to jump on the PS4/Xbone train. Maybe Wayforward bribed them into acceptance with Mighty Switch Force keys. I dunno. I just haven't seen anyone upset by the loss of PS360.
That's exactly what I saw. Somebody making a purely academic argument against cancelling the PS360 versions. Not anybody with actual real concerns.
I don't even know if Wayforward did give anyone any refunds. Maybe some people complained (to Wayforward's customer service line) about not being able to play on PS4/Xbone because they don't intend to get PS4/Xbone until after a few price drops, and Wayforward asked them to consider the potential delay of the PS360 versions, and offered to give them a free Steam key to tide them over until they're ready to jump on the PS4/Xbone train. Maybe Wayforward bribed them into acceptance with Mighty Switch Force keys. I dunno. I just haven't seen anyone upset by the loss of PS360.
You are quite the condescending one. It is an actual concern to me, because I have already backed games and had platforms promised to me, only to later be cancelled.
After months and months (a least once over a year) of waiting only to be told at the finish line that they wouldn't deliver what was promised, but I could have my money back. I took their word and in exchange for it, I was a part of funding their project. It's not an academic reason, it happens constantly, if they can't or won't keep promises they make they shouldn't make them or should overcompensate for those promises they can't fulfill.
I agree with this mentality. Though I also need to give credit where credit is due. If it weren't for the KickStarter backers, this new Shantae game may never have seen the light of the day.The pessimistic/nihilistic/sarcastic part of me, of course, says that backing a Kickstarter is always a bad thing to go as it's a gamble. It seems like a lot of projects simply don't get completed or get delayed, mostly without malicious intent. Others, like MN9, turn out to be fairly terrible and, to some, not worth the money/time.
You are quite the condescending one. It is an actual concern to me, because I have already backed games and had platforms promised to me, only to later be cancelled.
After months and months (a least once over a year) of waiting only to be told at the finish line that they wouldn't deliver what was promised, but I could have my money back. I took their word and in exchange for it, I was a part of funding their project. It's not an academic reason, it happens constantly, if they can't or won't keep promises they make they shouldn't make them or should overcompensate for those promises they can't fulfill.
I agree with this mentality. Though I also need to give credit where credit is due. If it weren't for the KickStarter backers, this new Shantae game may never have seen the light of the day.
Do you guys remember when this had a definitive release date and was coming out in September?
Yeah those were the days.
Good ol days were they.
I mean, they're working on it and everything. Yeah it was long and it has to be delayed but it's better than not having anything ready or just running away with the money.Do you guys remember when this had a definitive release date and was coming out in September?
Yeah those were the days.
Good ol days were they.
Play Owlboy in the meantime, that only took 9 yearsDo you guys remember when this had a definitive release date and was coming out in September?
Yeah those were the days.
Good ol days were they.
How much of a delay is it no?
Is it still scheduled for December? Or January?
I hope everything in the testing process is going well.
How much of a delay is it no?
It's pantsman! Which one is top and which one is bottom, you'll never know!19th Oct Uptdate said:Shantae: Half-Genie Hero is still in testing. We’re clearing out bugs on Wii U, PS4, XB1, Win Steam PC, and Vita, and this is happening quickly and making excellent progress. However, since we haven’t submitted the game to Sony, Nintendo, or Microsoft yet, that means we still don’t have a reliable release date. We’ll submit as soon as we have a clean, polished version for all platforms. For now, we’re telling our partners (Xseed, GameStop, Amazon, etc.) to look for a 4th quarter release. Because of this, you’ll see dates posted “in the wild” that range from November 1 to December 15, but none of these is an official release date. When we pass First Party Submissions, the date will become real and we’ll let you know the moment we do.
Go play Fed Force.Play Owlboy in the meantime, that only took 9 years
Oh oops. Oh well. Don't worry it'll be out. At least we know that the game has been going through some polish before it's release.It's pantsman! Which one is top and which one is bottom, you'll never know!
Go play Fed Force.
That sounds very reasonable to me. I'm not a backer for Shantae but after reading how shit went down I'm confident Wayforward did the right thing here. Making a port for two decade old consoles that a couple hundred people want makes zero fucking sense. As long as those who can't make the jump are offered a refund I don't see any trespassing. You mention a good example with MN9 where many wished they could've gotten a refund.In this case, it's academic. You're arguing in defense of people who may or may not even exist, because something similar happened to you somewhere else.
Plans change. When Shantae was announced in 2013 it was targeting "HD systems", which in the language of the day meant PS360, usually also Steam, specifically not Wii, but it did support that new-fangled Wii U system (or is it a controller add-on?), and they included support for the almost-launched PS4 and Xbone because why not.
I don't believe Wayforward anticipated how much support would have fallen away from PS360 and towards PS4/Xbone (in part because they didn't anticipate that the game would take this long). If you had asked me in 2013 which console I wanted it on, I would've said Wii U and would have said that anyone predicting I would get it on PS4 was crazy, and yet I went for digital-Steam and physical-PS4.
The Wii U crashed and burned four months after Shantae's kickstarter launched, but Wayforward stuck to their pro-Nintendo guns and pushed on for the people who bought a Wii U, and as a result my finger was hovering over the "buy physical Wii U version" on Amazon.
I said that cancelling the Wii U version of Bloodstained would be a harder sell than cancelling the PS360 versions of Shantae, because there seems to be very little attachment to PS360 at this point, and a very simple upgrade path to PS4/Xbone (and the Wii U is somewhat different on both counts). Everybody's doing it, with a few variations (hello Japan). And if the PS360 ports add a few more months to Shantae's timeline, that just edges more and more people closer to PS4/Xbone.
It's not as if Wayforward can't make PS360 versions, it's that they've become a bad idea (plans change because the world changes). Porting to PS360 for only 200 people (roughly 100 people per-port) is a terrible financial decision. And money doesn't grow on trees. Wayforward has promised to fold those savings into making more free DLC for the game. You don't need to be self-centered to see that's a much better use of the money, it's a case so extreme that it should be obvious to anyone (expect for people who are arguing the issue on principle).
A refund for these people (the worst case scenario) is not a bad fate by Kickstarter standards. Every project has risks. There were plenty of people in the Mighty No 9 thread who wished they could have refunds.
Am I the only one who thinks the art style looked better in the previous game?
It doesn't look bad in this, just not as good somehow.
Am I the only one who thinks the art style looked better in the previous game?
It doesn't look bad in this, just not as good somehow.
I was just thinking about this game and how much I'm looking forward to it. Was hoping to be able to play it around now. Has it been radio silence since the October KS update? Do we have a definitive release date yet or has one not been announced?
Surely this is releasing soon for the holiday season? Anyone have any info?
Nothing since the Kickstarter update, which isn't really long enough to qualify as radio silence.
- They're fixing the last bugs and will be finished when they're finished.
- Once they're finished they get to submit the final version of the game to Sony/MS/Nintendo/Valve, and as soon as they do that they're going to have an exact date for the release, which they'll announce right away.
- They told their retail partners "Probably October/November/December?" and anything anyone says that's more specific than that is just a made-up placeholder date.
I love the oldschool pixel art, but the new high-def animations are beautiful. It's all good.
I think the character art hit it's peak with the third game (Pirate's Curse), but for this one (Half Genie Hero) the sprite art is the character art. I think (as character art) it loses to Pirate's Curse, but it was built first-and-foremost to work as sprite art, so it's kind of an unfair comparison.
Pirare curse art was anime, so it depends if you like anime aesthetics.
I like Half Genie more, more cutesy.
Am I the only one who thinks the art style looked better in the previous game?
It doesn't look bad in this, just not as good somehow.
You can thank Inti-creates' Kou for those "anime" leanings.
And then thank them again because they'll be providing promotional artwork for Half-Genie Hero as well.
Do you mean the key art or the actual in-game sprites and backgrounds?
I think this is the best the series has looked to-date. Not that the pixel art in the last game wasn't fantastic.
The only thing that bugs me having seen the E3 demo is that the character art in the cut scenes is small and limited to the corners of the screen unlike Pirates Curse where they were huge and as tall as the screen.
If you've got great looking vector art, make that stuff huge and flaunt it!