Bad_Boy said:
Models wise/environments, I don't see that out of the question (of course not CG polycounts, but it should look close if bryan fury is any idea of whats to come). Though textures and lighting might be a bit difficult...
isn't that kind of a contradiction? first you're saying models/environments; yes,
but then you're saying, CG polycounts: no
doesn't make sense to me.
Keesie said:
who says it won't exceed that CG in tekken 4? it's still early in development.
the in-game graphics we saw in the trailer are not going to be drastically changed. improved/optimized, yeah, but not upto CG-ish levels.
you know though, with the lack of any announcement of a new arcade board, you know a PLAYSTATION3-based arcade board, I would not be shocked if Tekken 6 is running on their System 256 board used for T5 and T5: DR, or System Super 256 (still PS2-based) used for Time Crisis 4.
I honestly don't see anything really that indicates PS3-visuals or animation. it all looks very....souped-up-PS2-ish to me.
I don't see shaders. I don't see super high-polygon models. it's way below VF5 level.
anyone else agree?