Socreges said:
Doesn't matter that it was designed for the GB. I forgive Nintendo, but it doesn't make their game any less tedious. And the fact that EVERY TIME I come into contact with an object that I can't move, I'm subjected to slow-moving lines of text about how I can't move it? That's easily the most frustrating part of the game and is a design mistake, not a hardware limitation. Thankfully this will happen less often as I acquire the necessary items!
I'm going to continue playing. As a massive Zelda fan, I feel I'm obligated to. And I'm sure I'll continue to have fun (for the most part). But after hearing the unchecked praise for this game in a previous thread, and being told that it's "not at all unplayable", I felt I had to share my frustrations.
Yeah, I was also disappointed when I played it the first time after hearing so much good things about it. It has some great items, like the Roc's feather, and it works good, but I think it has some flaws. It is quite an easy game, getting through it without dying once is no real problem. Most bosses are pathetically easy, especially in the later levels and the dungeons are quite short. Not to forget the worst part of the whole game and my definition of filler: You have to do the trading quest to finish the game. A perfectly good sidequest wasted. I also don't like most characters, some of them are extremely childish. It is quite a pain to travel through the overworld, lots of item switching to move from north to south. And no, the teleporters barely help.
It still has some great parts. Storming the castle for reaching Level 3, discovering this tomb to learn about the Windfish (I think before level 6), the entrance of Level 8 ,the Tal Tal Heights Track and the final boss (although he is just suddenly "there") are all absolutely great. But yes, I would also say that this is my least favorite Zelda, although it is quite a good Zelda. I vastly prefer Oracle Of Ages.