I've been told by various posters that, as a single player fighting game enthusiast, I'm statistically insignificant and my tastes aren't worth catering to with a story mode, an arcade mode or even a standard versus CPU mode. I wonder if this game is suffering for completely shutting out people like me.
For all the changes CAPCOM made to the game to try and capture the largest audience possible (3-frame links, censorship, etc), they really do make us feel like second-class citizens.
I can only speak for myself, but the best way I like to enjoy FGs is to run the gamut of all the SP content with my favorite char(s) (main), before even exploring the online competitive aspect. This at least lets you feel competent in some level. I know human opponents are very different than AI, but learning the fundamentals is what matters here, and throwing a casual SP to the wolves of the online can cause one to jump right out as quickly and never return.
I understand their immediate focus on the FGC and CPT, but for the rest of us, they really need to show how invested they are by listening and responding to feedback. Challenges and Story Campaign incoming is good, but I think the initial first impression is so important; they screwed up did real damage on themselves.
An Arcade Mode with progressive difficulty (complete with character specific ending) is such a great way to learn a character's moveset. A story campaign is a big bonus. MKX has fun little side things like exploring the Krypt, or destroying progressively denser objects (Test Your Might). SF used to have fun little stuff like this (destroy cars, kicking barrels). Minor in the grand scheme of things but effective distractions that add variety and at least showed some effort. Not saying these things will sell a game to a casual, but it's addition is not unwelcomed.
CAPCOM has a lot of ground to make up; I think they get a second chance with an immersive story campaign, add in Arcade, good Challenges/tutorial, and things might start to look greener by the end of the year if not sooner.
The alternative future is that it stagnants (or dwindles) in popularity, despite a new DLC character being released every month. SFV is not the only game out there for the rest of 2016, and not sure how effective daily challenges will be to keep an audience.