Fuck off, Nintendo. I'll let my Wii U continue to collect dust instead and keep the money.
If it really bothers you, just set your Wii U a week ahead in time.
I think the idea is that everyone will learn the pieces as they go and build content using them, so everyone just doesn't go straight for giant kuribo shoes. Level editors tend to work out better when you introduce parts of them in sequence than throw people in the deep end.
what if you dont have play and skill and is just not good at games? what may take someone 2 days to beat could take another 30 days or more.Because
1. It had a robust single-player adventure mode that supported four players
2. You had a LOT more freedom to create things at all points in the game (like, I would say that a person can do some pretty damned complicated things with just the starting tools)
3. You unlocked things through play and skill, not waiting
Dude, relax. It's 9 days and the whole point is to get you used to how everything works. As others have pointed out, Splatoon had a similar design feature.
It's still dumb, but I get why they are doing it.
what if you dont have play and skill and is just not good at games? what may take someone 2 days to beat could take another 30 days or more.
Do i think mario maker should lock things? no, but things based on a skill lock where i have to beat the single player is even more dumb to me because you really have no idea how long it could take. at least with mario maker, its going to be 9 days no matter what.
personally, i dont like when games lock things in where you either have to wait an amount of time, or have to beat a single player. I didn't want to ave to beat the single in call of duty world at war to get the zombie mode, but i had to(eventually they just updated where you dont have to). Games should be based on at least a tutorial level, not actually having to beat a mode and having to play a certain amount of matches.
And I didn't buy Splatoon because of it either.
And I didn't buy Splatoon because of it either.
I think the idea is that everyone will learn the pieces as they go and build content using them, so everyone just doesn't go straight for giant kuribo shoes. Level editors tend to work out better when you introduce parts of them in sequence than throw people in the deep end.
They probably did this versus you having to go unlock the pieces via the built in levels.
If it really bothers you, just set your Wii U a week ahead in time.
And I didn't buy Splatoon because of it either.
Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
And I didn't buy Splatoon because of it either.
Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
Dude, relax. It's 9 days and the whole point is to get you used to how everything works.
Why should we assume the number of stupid/poorly designed levels will be significantly decreased with a slow rollout?
And I didn't buy Splatoon because of it either.
Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
I already know how everything works, because I've been playing Super Mario Brothers titles since 1985.
So locking out content because you didn't buy six different copies of the same game from different stores is not as bad as all content being in the game but you have to wait to unlock it? Wow.oh my fucking god this is the most ridiculous thing i've ever seen
this replaces the DLC/version spreadsheet at the top level of the bullshit o meter that game publishers push onto consumers
Day 1 is literally like an E3 2014 build of the game. Who the fuck wants to go back to that?
It's existed since games could keep track of the time.I hope reviews crush them for doing this. This is a dumb practice that should be erradicated from the industry as soon as possible.
what feature did Splatoon do that you had to wait?
It just pisses me off that you can't make this:
Slopes...
You have to hit Level 10, but had to wait until a certain number of people hit said level before Ranked Mode would unlock.
Do you also get mad when a game asks you to do certain things to unlock secret characters/stages/features?
How do you expect people to make good courses when they aren't familiar with that game's engine quirks and gameplay?
Do you think you're not going to get a million shitty levels regardless?This is a great idea for a level editor. Glad they're doing it so we don't end up with a million shitty levels in the first month.
Love it!
A game asking me to do something to access content is fine (though, to be honest, I never play any "progression" based multiplayer games and think that's awful design nearly every time), this isn't making you perform any task. "Wait" is not a task to complete, it doesn't make you show any skill or understanding. It's just making you wait.
This is basically the same way Animal Crossing gated features as well. You were supposed to play a bit each day, and they would slowly unlock new features and townspeople as you went, instead of trying to cram everything into your brain at once.
Maybe people only notice gating when it's a bit more up front like this.
I honestly think you're overreacting here.And I didn't buy Splatoon because of it either.
Nintendo needs to start accepting that somehow, against all odds, fully functioning adults like to play their games before I continue to support them.
Do you also get mad when a game asks you to do certain things to unlock secret characters/stages/features?
This is a great idea for a level editor. Glad they're doing it so we don't end up with a million shitty levels in the first month.
Love it!
It will be 9 million shitty levels because the levels will be multiplied by 9.Do you think you're not going to get a million shitty levels regardless?
It's only a problem if you play non-stop.
Do you think you're not going to get a million shitty levels regardless?
:shrugs: it doesn't seem like a game you drop after nine days. just play the on-disc levels in the meantime.
I love Nintendo but lol how could anyone even defend this
I am pretty sure Nintendo could do anything and get a defense force.I love Nintendo but lol how could anyone even defend this
Honestly I would prefer it if it unlocked content based on play-time. 1 hour per set would be fine.The only problem is that it's a bit forced when it's a time-based lock as opposed to a playtime-based lock.
Level editors sound REALLY fun on paper but can be daunting once you actually boot them up. You have all these ideas but just too many options.I love Nintendo but lol how could anyone even defend this
No one defends it, it's stupid (IMO). But to call for the game to tank because of a dumb feature is absurd.