Gunstar Ikari
Unconfirmed Member
Just put in a tutorial instead of forcing this nonsense on everyone.
On the other hand its not that big of a deal and encourages you to hone your skills and stops the first courses online being a gigantic mess.
It's a bit annoying, I would prefer if we had to unluck them ourselves in the game. But its 9 days, not that long. I don't think the ideia of trying to create stages with fewer tools available is that bad.
I wonder if this will impact reviews, though.
Then make an optional tutorial and stop infantilizing your audience by assuming every game is their first experience holding a controller.This is a fairly complicated and robust game and they want people to have time to get the basics down before opening up the entire toolset?
God, Nintendo is so out of touch.
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I dont understand why this is a big deal. So in the first 9 days just get used to making amazing levels with the tools that are available to you. Each day you get something new to add to your levels. Seems like a pointless thing to moan about.
At this point, who the hell is a newcomer to Mario sidescrollers - especially the hardcore Nintendo fans who own a Wii U? God, Nintendo is so out of touch.
Yes.Dumb.
...while they finish the rest of the game in 9 days?
This deserves it's own thread.
Animal Crossing has xmas event ON THE DISC, forces players to wait till Dec 25th to see it. HOW IS THIS OKAY?
Animal Crossing has xmas event ON THE DISC, forces players to wait till Dec 25th to see it. HOW IS THIS OKAY?
Then make an optional tutorial and stop infantilizing your audience by assuming every game is their first experience holding a controller.
It's not impactful in the long run, but it's yet another installment of baffling decisions because Nintendo.
not trying to be disrespectful or anything, please, but this is no big deal, really. the tools are free, you have to unlock it by playing the game. Nobody complains when a game does not have all fighters unlocked right off the bat (you have to play x matches, or finish the game), so why make a big deal about this?
Just to note for the people assuming the material isn't finished, you have to have spent at least five minutes a day constructing courses in order to unlock the additional stuff. You can't just wait for nine days after launch for this stuff to be available. It's a traditional unlock method held back by a daily timer similar to Animal Crossing.
I dont understand why this is a big deal. So in the first 9 days just get used to making amazing levels with the tools that are available to you. Each day you get something new to add to your levels. Seems like a pointless thing to moan about.
Animal Crossing has xmas event ON THE DISC, forces players to wait till Dec 25th to see it. HOW IS THIS OKAY?
Eh, it's only 9 days. It's not the end of the world. It's a bit annoying, sure, but at least they aren't dragging it out by a month.
This is a ridiculous excuse and the other similar game LBP had no problem with everything at once. If they didn't want people overwhelmed just make a simple creation mode or something.
Do we even know what tools will be locked? Seems as though people just like to get riled up without even knowing what they're upset over.
It's nine days, which in the context of your entire lifetime is absolutely nothing. It encourages you to experiment with a few tools each day which means you can learn how to get the most out of them instead of just focussing on a few from the entire line-up as you'd do if you had everything at once. It's less overwhelming for new players than the full screen being available at once would be. It encourages you to play every day and see what people are doing.
Why should it be optional? Obviously I can't make decisions for myself and will miss things. It's great that Nintendo has the acute foresight to realize that I'm a big diaper baby who needs my hand held at all times. I almost wish it was through the course of six months so I can effectively make decent levels instead of experimenting and learning on my own.
Besides, it's nine days. Nine days that could be spent making cool levels but will be missing items because of an arbitrary limit.
Most fighters today actually have the majority, if not all of the cast open and available. People complained about Tekken Tag 2 getting timed releases, people complained about SF4 having dumb requirements, and even Shinnok from MKX got some heat for forcing people through a story mode. Your point is wrong.
I wont have the game until a week later but this is so stupid.
It's nine days, which in the context of your entire lifetime is absolutely nothing. It encourages you to experiment with a few tools each day which means you can learn how to get the most out of them instead of just focussing on a few from the entire line-up as you'd do if you had everything at once. It's less overwhelming for new players than the full screen being available at once would be. It encourages you to play every day and see what people are doing.
Not really understanding why people are defending this. 2D Mario is a basic concept and people just want this toolset to create. But they can't use the full toolset until 9 days after whenever they purchase the game because of some idiotic mobile FTP-esque tutori