Panajev2001a
GAF's Pleasant Genius
I don't have a problem to pay this price, but the game has to back this up with value. Either by being super awesome-amazing or by offering enough unique content.
So replay ability is a non factor, isn't it?
I accept your view, but I have to strongly disagree that $10 is super awesome amazing content and production values through the roof territory. I do not believe it is sustainable, reinforces the loss of value of games in mobile gamers' mind, and constrains game design as you need to recoup your investment after the user has started to play your game... hence micro transactions push in games (fuel in racing games as one easy to make example).