It's more than just Superhot.Not really a surprise considering it doesn't require extra hardware, wires, or the dinosaur display that ps4 vr has.
Not to mention the game is ancient and was purchased on all other platforms eons ago. Maybe we should compare it to Samsung phone vr sales too.......
Not really a surprise considering it doesn't require extra hardware, wires, or the dinosaur display that ps4 vr has.
Not to mention the game is ancient and was purchased on all other platforms eons ago. Maybe we should compare it to Samsung phone vr sales too.......
Valve's Index has been on the market for three and a half years. PlayStation VR has been on the market for five and a half years. HTC Vive has been on sale for well over six years. At some point, I think its OK to read something into it Oculus Quest 2 has been on sale for around two years, and as I posted in the Quest thread, it now dominates the PCVR space, blowing everything away with ease, according to Steam's hardware survey.I would not read that much into this until the ecosystems have matured further.
I wish Playstation would just release the new motion controls early. I don't think I'd mind having a spare set..
Sony is going after a different market - the higher end VR games. The price is the cord. But, it should be just one cord with the PSVR 2.0.I think that wireless solution is what people love. Still hoping Sony will offer at least some wireless adapter.
PSVR2 will likely coincide with Meta Quest 3.imo we will go back to 2018 stats after psvr2 premiere
with proper specs, ps5 power and targeting aaa games (gt7 full vr support, rumored horizon) it will be much bigger than psvr1PSVR2 will likely coincide with Meta Quest 3.
I'd say it's doubtful that Sony can recover, especially if PSVR2 requires a PS5, which makes no sense in 2023.
PS5 will have a user base of roughly 25M by the end of this year.with proper specs, ps5 power and targeting aaa games (gt7 full vr support, rumored horizon) it will be much bigger than psvr1
but ps5 will be alive around 2028 and in the end will have more than 100 milion base userPS5 will have a user base of roughly 25M by the end of this year.
Meta Quest will have roughly the same user base.
That means that every PS5 owner needs to buy a PSVR2 asap just to catch to the Quest. It's doubtful that this will happen.
And the PSVR sold like 2 million units to a user base of about 120 million. The PSVR2 isn’t suddenly going to sell 50+ million that the Quests will probably have sold by then.but ps5 will be alive around 2028 and in the end will have more than 100 milion base user
By then Quest 4 will have been released which will be additive to the Quest ecosystem like the Quest 3.but ps5 will be alive around 2028 and in the end will have more than 100 milion base user
psvr1 has too low resolution, lack of proper controls and ps4 was/is too weak for vr, all this was addressed and fixed with psvr2 and ps5And the PSVR sold like 2 million units to a user base of about 120 million. The PSVR2 isn’t suddenly going to sell 50+ million that the Quests will probably have sold by then.
As if stand-alone VR didn't see EXPONENTIAL growth with every improvement, from mobile phone VR to Go to Quest and now Quest 2, nope, Quest 2 doing sort of well with all the Facebook money doing the heavy lifting in both the price/availability and the media attitude towards it is the first, lol.psvr1 has too low resolution, lack of proper controls and ps4 was/is too weak for vr, all this was addressed and fixed with psvr2 and ps5
But if i understood it right you can also use Quest wireless with your Pc to play something like Half-Life ALYX. Just hoping Sony may change their mind or offer at least an additional wireless set. Don't mind paying 100-150 bucks more for wireless.Sony is going after a different market - the higher end VR games. The price is the cord. But, it should be just one cord with the PSVR 2.0.
Who should release their own standalone VR headset similar to the Oculus Quest is Nintendo. Nintendo could do amazing things in VR, and a less powerful set, fully portable, would suit them well.
Always a chance.I am really close into buying oculus quest 2, but I heard amazing things about the next psvr2. Also, is there any chances that oculus quest 3 get announced this year?
Next is project Cambria or whatever which will be a sort of premium type model they tout as a 2nd pillar type of deal that according to FB/Carmack won't replace Quest 2 affording it a long life and I guess isn't likely to have far improved internals but add more high end features like eye tracking.I am really close into buying oculus quest 2, but I heard amazing things about the next psvr2. Also, is there any chances that oculus quest 3 get announced this year?
PSVR had sold 5 Million units about 2 years ago. Where on earth are you getting 2M from? Also good luck selling 50+ million Quests. Very much doubt there would be 50+M Quest sales in a year or so.And the PSVR sold like 2 million units to a user base of about 120 million. The PSVR2 isn’t suddenly going to sell 50+ million that the Quests will probably have sold by then.
Next is project Cambria or whatever which will be a sort of premium type model they tout as a 2nd pillar type of deal that according to FB/Carmack won't replace Quest 2 affording it a long life and I guess isn't likely to have far improved internals but add more high end features like eye tracking.
What would psvr2 require if I want to use on PC? Did the psvr1 have good compatibility with PC in the first place?just want to add that quest 2 requires a decent PC to get the most out of the experience. quest people always conveniently neglect to mention that.
question, with chip shortages being a thing, won't PC players have trouble getting the hardware they need just the same as PSVR users will have trouble finding a PS5???
just want to add that quest 2 requires a decent PC to get the most out of the experience. quest people always conveniently neglect to mention that.
question, with chip shortages being a thing, won't PC players have trouble getting the hardware they need just the same as PSVR users will have trouble finding a PS5???
What would psvr2 require if I want to use on PC? Did the psvr1 had good compatibility with PC in the first place?
but you cant get the most out of it without a PC, correct? like you wont be able to play all the latest and greatest without a PC? ive never used a quest but ive always heard thatThe vast majority of quest 2 users use it standalone, hence the sales discrepancies between the quest and PC versions of the same VR games as discussed in the OP.
Where have you even heard that, most places just shill stand alone Quest 2 to hell and back and trash everything else. It's a VR console, it is what it is, has its own games and unless you also think you don't get "the most" of games if you play on consoles instead of the PC version maxed it's fine.but you cant get the most out of it without a PC, correct? like you wont be able to play all the latest and greatest without a PC? ive never used a quest but ive always heard that
uh, everywhere lol? literally always heard the quest was limited without being powered by a PC; that the stand alone cant run everything without it.Where have you even heard that, most places just shill stand alone Quest 2 to hell and back and trash everything else. It's a VR console, it is what it is, has its own games and unless you also think you don't get "the most" of games if you play on consoles instead of the PC version maxed it's fine.
It's simply way cheaper than alternatives. Index is 999$, Quest 2 is 300$. WMR, Vive and Rift S are not sold anymore and there is basically no one else left on market.Valve's Index has been on the market for three and a half years. PlayStation VR has been on the market for five and a half years. HTC Vive has been on sale for well over six years. At some point, I think its OK to read something into it Oculus Quest 2 has been on sale for around two years, and as I posted in the Quest thread, it now dominates the PCVR space, blowing everything away with ease, according to Steam's hardware survey.
It's succeeding for a reason, and it's set the bar for consumer VR hardware.
As for SHVR, VR games can't rely on graphics alone to sell them - which has the side effect of making their visual styles almost timeless. If their gameplay is solid, there's no reason for them to age out at this point. There's a reason RE4 VR is the fastest selling VR game ever - the combination of "good enough" graphics with rock solid gameplay is clearly a good recipe for VR games with incredibly long tails.
but you cant get the most out of it without a PC, correct? like you wont be able to play all the latest and greatest without a PC? ive never used a quest but ive always heard that
That doesn't translate to customers. Highest gaming sold is spiderman on the ps4, and it didn't even hit 30m copies at 120m copies.but ps5 will be alive around 2028 and in the end will have more than 100 milion base
ok gotcha. fair enough.but there are more than enough standalone quest games available to keep most people occupied/satisfied.
ok gotcha. fair enough.
does someone have a list of the stand alone games? i tried google but got a bunch of paid websites with just lists of good VR games.
ok gotcha. fair enough.
does someone have a list of the stand alone games? i tried google but got a bunch of paid websites with just lists of good VR games.
It's a no brainer. Standalone and cheaper than other high ends. How would anyone even consider another plattaform?
imo quest 2 will be good for short aa games as it is now, proper aaa titles will be psvr2 strengthThat doesn't translate to customers. Highest gaming sold is spiderman on the ps4, and it didn't even hit 30m copies at 120m copies.
Plus quest 2 can be made faster than ps5, cheaper than ps5. And also, normal casuals non gamers can get in to quest 2, compared to ps5.
I expect quest 2 to hit higher, but that depends on how they handle it.
VR is fun technology, and it bends your reality. I expect casuals to buy it.
Isn't it the 2nd largest? How are you reading those pie charts and coming up with what you said?The charts suggest that Sony is the biggest loser.
Sony is the blueish color.Isn't it the 2nd largest? How are you reading those pie charts and coming up with what you said?
Which is the 2nd largest...Sony is the blueish color.
Isn't it the 2nd largest? How are you reading those pie charts and coming up with what you said?
so no half life alyx without a PC. how many other big games on VR cant be run on quest without a PC? thats kind of my point. quest people forget to mention that part until someone comes in and mentions that.List of Meta Quest games - Wikipedia
en.m.wikipedia.org
And:
Shop Meta Quest VR Games, Apps, Deals and More | Meta Quest
Shop VR games, apps, and entertainment available on the Meta Quest headsets. Download hundreds of action, sports, and multiplayer VR games on Meta Quest.www.oculus.com
But they lost the most market share over the past few years.Which is the 2nd largest...
Yeah, there was 5M in 2020, did we get an updated number since?Their share of the pie is shrinking at an alarming rate.
Because the headset isn't selling 10+ million like the Quest. Biggest loser is Rift.But they lost the most market share over the past few years.