Tenbatsu said:I finally know who the artist is, its the same artist who did the art for Far East of Eden (天外魔境. Thanks to Insert Credit!
Awesome I fucking need this game now...
Tenbatsu said:I finally know who the artist is, its the same artist who did the art for Far East of Eden (天外魔境. Thanks to Insert Credit!
Gunloc said:A Tecmo rep just mentioned in an interview with Gamasutra that they have no plans to bring this over to North America, but they might change their minds. So, now is the time to start emailing.
Tecmo seems to have some very strange ideas about the current state of the DS market in North America though. Reading some of their answers was a bit puzzling.
Here's a link to the interview:
http://www.gamasutra.com/php-bin/news_index.php?story=21081
The Wind of Nostalgio question is at the very bottom.
Well, it seems Tecmo certainly isn't touching it:Hero of Legend said:It's got to be Atlus.
Gamasutra: Something I'm just curious about is Matrix's DS RPG Nostalgeo no Kaze; are there any plans to put that out in America? Or is that still under revision? Or do you think it's not appropriate? Because it wasn't announced for the western market.
JI: Well, as far as if it's going to be published in North America or not, right now we have no plan. We reviewed the game, and we decided that it was not the right game to bring to North America. We might change our mind...
Ignition and Tecmo Present NOSTALGIA for Nintendo DS
Glendale, CA April 28, 2009 Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS - launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, youll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.
Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.
According to Nostalgia producer, Keisuke Kikuchi, I knew this game had such potential when I saw Mr. Moritas project book. It is an adventure game set in another Earth, offering an enjoyable story that involves various different cultures in many diverse locations. The key element that brings the game together is the airship, the conveyance which fits its game system and world-view. I wanted to make this idea into a product for everyone to play.
We feel deeply honored for the opportunity to bring Tecmos esteemed Japanese Nintendo DS role-playing game Nostalgeo no Kaze to an entirely new audience as Nostalgia, said Shane Bettenhausen, New Business Development Director of Ignition Entertainment. Amid a sea of remakes and rehashes, this endearing adventure blazes its own unique path with deeply engrossing gameplay systems, but it also hearkens back to the classic RPGs of yesteryear with its unforgettable characters and universal narrative themes.
Key Game Features:
Ambitious, fully 3D polygonal graphical engine offers dramatic, sweeping camera angles and impressive vistas rarely seen in a DS title.
Cohesive, anime-inspired art direction that effectively captures the games turn-of-the-century charm.
Travel to incredibly unique, non-traditional RPG locales via airship including London, New York, Cairo, Africa, and Russia.
Features two distinct combat engines: One is a brisk, turn-based close-quarters melee between your party members and monsters; while the other offers thrilling, large-scale airship battles. In addition, your battle skills are scored at the conclusion of each conflict, inspiring strategic mastery.
Handy in-game notebook feature keeps track of people, monsters, airships and items youve run across.
Plenty of user-defined customization, allowing the player to trick out his or her airship with various weapons, armor types, and special skill attacks. The player can also choose character-specific skills from a branching tree for a more personalized experience.
Explore a variety of diverse, engaging dungeons that include brain bending puzzles and tricky Indiana Jones-style traps.
Optional quest system inspires players to approach the adventure from a less linear perspective, extending the life of the gameplay experience.
For more information, visit www.nostalgiads.com
PR email
cw_sasuke said:ManGod delivers Again !!!
Hive said:wow, that's such great news!
I'm really surprised this was picked up, to be honest, and it gives me a little hope for something like Soma Bringer down the line~
thx sasuke! ^^
Away was a Majesco release.ivysaur12 said:Hmm... well, we'll see how they do with their localization with Muramasa. Didn't they mess up the distribution of Away: Shuffle Dungeon as well?
Majesco put that out.ivysaur12 said:Away: Shuffle Dungeon as well?
jj984jj said:Away was a Majesco release.
cw_sasuke said:ManGod delivers Again !!!
Arte Piazza is an art studio. They've done very little development. Even the coding on the DS Dragon Quest remakes is done primarily by TOSE.Aru said:W00t
So it's a NA release or NA/EU ?
And by the way, I thought that DQ5 PS2 was made by Arte Piazza, not Matrix
Aeana said:Arte Piazza is an art studio. They've done very little development. Even the coding on the DS Dragon Quest remakes is done primarily by TOSE.
Tiktaalik said:MANGOD you know what you must do
I know you're reading this.
Tiktaalik said:MANGOD you know what you must do
I know you're reading this.
Aru said:I wish that game could come over here but it bombed so hard in Japan, I have little hope :/
TOSE was involved as well? They got 3 developers to do coding?Aeana said:Arte Piazza is an art studio. They've done very little development. Even the coding on the DS Dragon Quest remakes is done primarily by TOSE.
3? It's honestly the same situation as DQ6, DQ3r, DQ7, DQ4r and DQ5 PS2... someone handling coding, and Arte Piazza doing the artwork.jj984jj said:TOSE was involved as well? They got 3 developers to do coding?
cooljeanius said:So earlier in this thread a bunch of people were like "This game + Avalon Code!!!" and now no one's talking about Avalon Code anymore. Did everyone just forget about it once it was released over here or something? Should we continue to expect this game to turn out well based on how Avalon Code turned out?
Well I remember you confirmed Matrix, then Cattle Call added DQIV DS to the bottom of their website for games they were partially involved with so I checked the credits and it did have people from both companies responsible for the programming, and... you just said TOSE people were involved too? Did they just do sound programming like they have on many DQ games?Aeana said:3? It's honestly the same situation as DQ6, DQ3r, DQ7, DQ4r and DQ5 PS2... someone handling coding, and Arte Piazza doing the artwork.
Ohhhh, you're right, I'm sorry. For some reason, I had it in my head that it was TOSE, but no, it was people from Matrix. I had forgotten.jj984jj said:Well I remember you confirmed Matrix, then Cattle Call added DQIV DS to the bottom of their website for games they were partially involved with so I checked the credits and it did have people from both companies responsible for the programming, and... you just said TOSE people were involved too? Did they just do sound programming like they have on many DQ games?
Oh ok, I was confused for a moment there. :lolAeana said:Ohhhh, you're right, I'm sorry. For some reason, I had it in my head that it was TOSE, but no, it was people from Matrix. I had forgotten.