I believe it's 500 coins in the greed donation machine?"85+" hours on the switch so far
I'm not sure why Greedier Mode is still locked.
The PS4 version just crashes a lot, with the Afterbirth update/DLC.I bought Afterbirth for the PS4 and on the very first daily challenge, the game crashed. Kinda defeats the point of having the mode if it is going to bum out like that. Never had a single crash on the hundreds of hours put into Rebirth. Is this a known bug?
The PS4 version just crashes a lot, with the Afterbirth update/DLC.
And yeah, it's annoying as fuck for daily challenges, since you can't resume those after a crash.
And if that's not fixed eventually, I expect it will make those daily challenge-related Afterbirth + achievements nightmarish.
I bought Afterbirth for the PS4 and on the very first daily challenge, the game crashed. Kinda defeats the point of having the mode if it is going to bum out like that. Never had a single crash on the hundreds of hours put into Rebirth. Is this a known bug?
I used to play the PS4 version and the game would frequently crash when entering a shop.
I still don't get this game. Is this a rogue like game? Do you start from the beginning if you die?
It looks cool and I want to buy it but I hate rogue like games.
It's very much a roguelike. Permanent content unlocks the more you play allowing you to go further, but if you die, you're dead.
Thanks that's a shame. I have no idea how you make any progress in roguelikes.
It's a short game. Your first successful run will probably take no more than 30-45 minutes (not including any failed runs that come before hand). When you beat the game, it actually gets longer on subsequent runs. There's a ton of stuff to unlock (different characters, as well as a ton of items and bosses) which will appear on future runs. Basically the game keeps growing and changing as you play it.
It's not the kind of roguelike that you play for awhile and decide it's impossible to finish. What defines it as a roguelike is that when you die, you start your next game at the beginning. Everything is also completely random (floor layouts, powers you find, resources you find). If you're the kind of person who is turned off by roguelikes because you dislike a lack of progression, there is a lot of stuff in Isaac you can work on that gives you a sense of progression.
To build on this comment, each run will give you a random choice of items which will give you different odds of survival - more health, stronger attacks, bigger bombs, faster speed etc, as you make more attempts you'll be able to discover how those items work and how they combine to give yourself a better chance at beating the game. You'll also learn how to defeat the enemies without being hit as often, and so on.
Thanks that's a shame. I have no idea how you make any progress in roguelikes.
Thanks that's a shame. I have no idea how you make any progress in roguelikes.
so them booster packs
Are there any plans for the Switch edition to get updates? Curious about whether they'll attempt to keep parity with other versions...
Y'all better hope switch gets no content updates. Crooked Penny did nothing wrong to deserve the nerf it received on PC.
I believe it's 500 coins in the greed donation machine?
I just want the glitches to get patched so we can unlock Loki's Horns and so Trites don't get foolishly lodged in the upper-left corner.Y'all better hope switch gets no content updates. Crooked Penny did nothing wrong to deserve the nerf it received on PC.
Ultra Hard sucks. My biggest problem is you can't ever see the map and when combined with being teleported to other rooms thanks to curse of the maze it's just a massive exercise in frustration as you have literally no idea of your bearings at times.So I've been grinding Ultra Hard for a few days. I've learned two things:
- If I get a Book of Revelations / Satanic Bible, I will not get any damage items.
- If I happen to get some damage going, there will be no health items and I suffer a death by thousand cuts.
I've never been stuck like this in Isaac. I've had a few deep runs and some mildly promising ones, which I quit because slogging through the later floors with the basic damage is the opposite of fun. The whole "challenge" is, really. The only good thing about this is that the rest of the stuff (Delirium runs with Judas/Isaac/someone, something else) is going to feel like a cakewalk.
I found Ultra Hard to be a walk in the park compared to SPEED! and BRAINS!.Ultra Hard sucks. My biggest problem is you can't ever see the map and when combined with being teleported to other rooms thanks to curse of the maze it's just a massive exercise in frustration as you have literally no idea of your bearings at times.
Once you beat the first floor, April's Fool is an extremely easy challenge. With all the gold hearts you'll be getting, you're essentially immortal.
By the middle of the run I was killing enemies by face rushing them and letting the Black Hearts kill them because I'd get them right back.
I think the only way April's Fool is ever difficult is if you haven't unlocked gold hearts yet.
I think the only way April's Fool is ever difficult is if you haven't unlocked gold hearts yet.
I found Ultra Hard to be a walk in the park compared to SPEED! and BRAINS!.
I did it in my first try.
I found it easier, man. I hate being under pressure .I've used Speed-run strats for Speed, and it's never taken me more than a couple of real runs. Basically, restart until you find an item speed runners start with:
Mom's Knife
Tech .5
Tech X
Dr Fetus
Epic Fetus
Double Shot
Magic Mushroom
Cricket's Head
Ipecac
Proptosis
Judas Shadow - Polyphemus - Monstro's Lung - Quad Shot - Cricket's Body - Jacob's Ladder if you start getting desperate. Probably a couple more I can't think of. Obviously skipping things like the Knife or Ipecac if you aren't super familiar with them, especially given the speed up.
Comparitively, since you can't see what you are picking up Ultra Hard is always a crapshoot, because even if you get one of those items the next item room may have Isaac's Heart or Strange Attractor.
I found it easier, man. I hate being under pressure .
Anyway, I got all the chevos last week. So now I can enjoy the game to its fullest without worrying about achievements!
You guys have inspired me to try April Fools again. I just got How to Jump in a library on the first floor, which is giving me a random effect everytime I use it. This could be fun.
And suddenly Plan C
Man, how are they gonna call the last achievement now?I think they're adding more achievements with this booster pack
And suddenly Plan C
I wonder if they're gonna support Isaac until theyve done 12 booster packs or until its Janurary, cause its stinging that theyve promised monthly updates and only done almost 2 in 4 months :\
Man, how are they gonna call the last achievement now?
"Infinite% please, stop playing this game. You've wasted a lot of time that could have been used in better ways"