So is the only town this boring first town I keep coming back to? I just don't think I get the appeal of this game. Story isn't driving anything, combat difficulty spikes out of nowhere, and nothing really interesting to explore. What am I missing? Surely there is something here? I'm about 3 hours in by the way... just past where the demo ended. Talk me out of trading this in!
There's a lot of areas, and it seems pretty open in what order you tackle areas. Different areas will be easier/harder depending on your build.
Did you like the SaGa series, or one-town dungeon crawlers?
I realize it's intentional but damn I can't help but really really want to be able to use one more character in battle.
One person always defending, one for healing and making a contract, and the third for attacking/whispering shard using was a decent plan up until I got my second singing shard... How do I juggle all this when my enemies have the advantages from contracts plus there's more of them?
I like this game. Whenever I enter a new area it makes me really earn my wins, haha.
That just isn't going to cut it against a lot of enemy groups. I think you'd be better off doing a Support strike to kill the weaker enemies before they get a chance to act. There's a lot going on with the battle system and formation/stance mechanics.
QUESTION: What triggers new maps getting added to the shop? Be vague. I have 4 areas accessible now.