well there you go
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Shit, you were right.
Is that determined by pageviews or sales?well there you go
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An invisible indie game that looks like shit releasing alongside a ton of other games, or a indie game hyped up as a so bad it's good purchase. I'd take the second option any day.
So, can we keep the tally for Greenlight/Steam disasters where devs lost their shit or made fake reviews and all kinds of weird practices?
War Z/Infestation: Survivor Stories
Day One: Garry's Incident
Paranautical Activity
The Slaughtering Grounds
Guise of the Wolf
Earth Year 2066
Air Control....and yes..its jim ..again!
http://www.escapistmagazine.com/videos/view/jimquisition/9281-Air-Control-A-Steam-Abuse-Story
Didn't know there were so many of these cases, esp related to Jim lol
Jim sure loves low-hanging fruit, gives him plenty of attention every time.hes the only one insane enough to sit through some of this steam crap with his squirty plays
Any publicity is good publicity.
Any publicity is good publicity.
Jim sure loves low-hanging fruit, gives him plenty of attention every time.
There's a billion games out, why else would you put time into something that makes clear within 5min that's not worth it?
Hey Jim, imagine if all the bedroom codies in the Speccy/C64 days had the Internet and YouTube to spew their emotional diarrhea and resultant butthurt over other people's opinions of their GREAT ARTISTIC OPUSES.
I mean, can you imagine Jeff Minter doing one of these videos about a bad review of Attack Of The Mutant Camels? No, I'd think he'd have more self-respect and maturity than to stoop so low.
Which is why we need such paragons of virtue like you, Jim, to keep shaming bad devs in public, whether they're big AAA superstars or indie scam artists like the producer of this garbage. Who knows, maybe they'll learn something from the experience. Keep up the good work, mate.
I dunno about that. I don't tend to pay attention to newly released games that I think are going to be shite, so I'm grateful to Jim and those like him who serve the community by confirming whether or not these games are actually shite or not, so I don't end up wasting my sheckels on shite games during a Steam sale or 75% off Daily Deal.Easy pickings by Jim... such a low cost for easy page views as you KNEW the game was fucking terrible.
Still though, bless him for doing it.. because this shit is hilarious.. and the dev's response video.. Jim Fucking Sterling SON.
I told my brother about this and his response was, "guy probably didn't know how to code the ammo any other way. Or he's lazy as shit. Either way, bad game design"I think the ammo is generic and fills whatever gun you happen to be holding. Based on Jim only finding pistol ammo as he held the pistol the whole time and the dev comments, that's the only thing I can think of. Jim NEVER found shotgun ammo but he also never held the empty shotgun again.
What a weird design decision though to have one size fits all ammo that once picked up, it becomes sized only for the gun you're actually holding.
Jim sure loves low-hanging fruit, gives him plenty of attention every time.
There's a billion games out, why else would you put time into something that makes clear within 5min that's not worth it?
Thanks for the laughs, I'm loving it.
Oh wow. Wow. Seriously? How do you screw up a countdown timer? It's dead simple not to. All you do is take the total seconds and run it through a function that formats it correctly. You'd have to actually be trying super hard to program it incorrectly like that.I am not sure why, but the thing which bothers me the most about that game is the countdown timer.
First, it goes from "15:10" to "15:9" instead of "15:09", like any proper time display would. Then, when it's at "15:0" (instead of "15:00"), the next tick it goes to... "14:60". Yes, 60 seconds. And no, it is certainly not a leap second.
Is it just a byproduct of the lower barrier to entry in terms of developing a game (more games just means more crazy devs as well)?
.
So, any bets on how long it will be before the video goes down due to copyright claim?
You know, I get accused of going for "low hanging fruit" and "easy targets" when I criticize indie games....Jim sure loves low-hanging fruit, gives him plenty of attention every time.
There's a billion games out, why else would you put time into something that makes clear within 5min that's not worth it?
The idea behind my YouTube channel in particular is that it's a Russian roulette. I blindly pick the latest interesting looking games on Steam and jump in to see what my first impression is. Sometimes it's good, sometimes it's bad. Thanks to Steam's terrible lack of quality assurance lately, it's been more bad than good.I'm guessing the crux is that you criticise the low-hanging fruit of many a game. I personally don't know if this is true or not as I haven't seen the vast majority of your work, I was simply aghast at the strange situation of a developer meltdown.
Perhaps I should watch more of your videos though - are your critiques fair? Is there a weighted discussion between good and bad points? Or do they focus mainly on the bad?
Do feel free to share here. I'm documenting all the fun incrimination for Monday.Huh... my post on their Steam forum was removed but they didn't ban me.
Probably because my post was too incriminating for them and they didn't want Valve to ever see it if they actually banned me and I contacted support.
Do feel free to share here. I'm documenting all the fun incrimination for Monday.![]()