Justice - Crosstha_con said:Anyone have any suggestions for custom tunes? I've just been jamming out to DJ Shadow lately.
ChryZ said:My current custom soundtrack rotation:
Mega-awesomeness
shidoshi said:My one hesitation is after Pac-man CE, I'm much more into the "short burst" games. I wish there were like 5-minute and 10-minute modes where you see what score you can get in that time period. (Is there such a thing? Maybe I just haven't found it yet.)
shidoshi said:I'm really late to this game - just bought it yesterday. My high score in the main arcade mode was like 3.7 million (which I know is tiny, but hey, I was just starting), then I started getting the hang of a few things, and also figured out the "countdown" asteroid. Just got done playing and ended up around 10.7 million.
This is one of those games where I have no clue how I did what I did after I did it. *laughs* I know things will only get more insane from here, but man, things are just utter chaos at times. Shit flying everywhere, those stupid robotic worm things are chasing after me, and somehow I'd dodging everything and staying alive. Awesome.
My one hesitation is after Pac-man CE, I'm much more into the "short burst" games. I wish there were like 5-minute and 10-minute modes where you see what score you can get in that time period. (Is there such a thing? Maybe I just haven't found it yet.)
Planet mode is what you're looking for, try to beat highscores and times of people on your friends list. Single Player add-on is something you'll also want for more short burst fun modes, and it's well worth the price of admission.shidoshi said:My one hesitation is after Pac-man CE, I'm much more into the "short burst" games. I wish there were like 5-minute and 10-minute modes where you see what score you can get in that time period. (Is there such a thing? Maybe I just haven't found it yet.)
This was my big beef with SSHD. Before the expansion.shidoshi said:My one hesitation is after Pac-man CE, I'm much more into the "short burst" games. I wish there were like 5-minute and 10-minute modes where you see what score you can get in that time period. (Is there such a thing? Maybe I just haven't found it yet.)
joelseph said:Will the tanker with the bombs eventually disappear if not blown up in a set time?
joelseph said:Is there a benefit to knocking the tanks off the tanker and not exploding them?
joelseph said:If you leave a piece to degrade will it eventuallly degrade into points?
joelseph said:Can points disappear or will they float around until you pick them up?
joelseph said:Is there a trick to getting shields besides harvesting with the right gun and getting lucky and being quick?
g35twinturbo said:yeah, I was on a roll then they sent 4 waves the of red triangles.
BeeDog said:You Sir have awesome musical taste.
Hm, never tried rock/metal.Beatbox said:Ghosts IIV
That's all I've had on rotation since the expansion.
MP mode said:Soon even more people will be able enjoy the spectacular Super Stardust HD when a new multiplayer expansion is released in May 2008, allowing split screen co-operative play, versus matches for up to four players on the same screen, a music attack mode which generates different levels from your own music, a ship editor, trophy support and more.
Planet mode was always about high score / time attack, not about difficulty of finishing it. I think you'll find it extremely difficult to get close to the high scores on planet mode though.epmode said:And no, Planet Mode isn't as good. The difficulty level just isn't there.
Oh dear God... This could end up being the best music visualizer world has ever seen.Wollan said:a music attack mode which generates different levels from your own music
Wollan said:
Wollan said:
holishit, can't way wait to see this.a music attack mode which generates different levels from your own music
Marconelly said:Oh dear God... This could end up being the best music visualizer world has ever seen.
Home is awesome.kaching said:I don't understand why anyone would care about trophy support when it's all about leaderboards in this game.
Wollan said:
That doesn't mean trophies are, in this game, like I said. What's awesome in this game is the stuff you didn't bother to bold.Wollan said:Home is awesome.
kaching said:I don't understand why anyone would care about trophy support when it's all about leaderboards in this game.
Raist said:Well I hope "more" = online coop
On the other hand, some of the challenges in the game are so big that you deserve a real life trophy for them. It would be nice to have a trophy of some kind that you can put into the Home room that tells you've scored over 100M for example.kaching said:I don't understand why anyone would care about trophy support when it's all about leaderboards in this game.
Wollan said:
kaching said:I don't understand why anyone would care about trophy support when it's all about leaderboards in this game.
Yeah, it's called a high score.DrXym said:Don't you think a trophy is in order for beating all the planets, or completing all of the planets in single sitting?
andIlari Kuittinen, co-founder Housemarque: We probably draw about twice the number of objects compared to the original game. We are pretty close to maxing out the RSX, but in our next game we will still push the chip more. Currently we do not use SPUs to pre-process the geometry for RSX that will make a major difference. I estimate that we can further boost the graphics performance by 50%.
Kuittinen: We have been thinking of new and innovative gameplay modes to expand gamers SSHD experience. We have been experimenting with a game mode we call Twin gun mode (not disclosing specifics at the moment, maybe you can guess?) and how to make music generated levels, etc. Some ideas need to be saved for later use, so that we can experiment with these concepts more fully rather than put out half-baked versions. Maybe well have these in for the sequel, who knows?
I didn't mean to suggest otherwise. I'm just more interested in playing a stupidly difficult SSHD very quickly, rather than having to play through until the second loop. Endless mode does exactly that and I LOVE it.Marconelly said:Planet mode was always about high score / time attack, not about difficulty of finishing it.
how to make music generated levels