PixyJunket
Member
I wouldn't describe Celceta's writing as "good" even if you give it a free pass for its combat.
I wouldn't describe Celceta's writing as "good" even if you give it a free pass for its combat.
Lots of stuff being announced for Vita lately.
Many things in the UI is in english already. Hopefully this means a quick localization.
No confirmation on if its F2P or not?
My only questions, will it be localized? Will it be compatible with PSTV?
duckroll was just trolling. Nothing is pointing towards this being F2P to begin with...
It will be compatible with PSTV. Even Ys Celceta is compatible with VitaTV in Japan. It's just XSEED who can't get the patch out.
Xseed please ?
duckroll pls...That's a very serious accusation. If you have no evidence to back that up, I suggest you retract that claim or the Bureau of F2P Services will send Nirolak as a representative to have a word with your parents!
Superficially it looks different, but Xanadu installments reflect the state of the company's products and internal composition on a by-decade basis. I wouldn't say there's an overarching visual style for the series, as it started as one man's project and has become a banner Falcom's teams return to periodically between games. Besides, Xanadu Next played much different from its predecessors, though not entirely (structure allows for players to retreat from dungeons when necessary)...so why is this a break in sequence?I wonder if they have a good reason to call this Xanadu if it's so different, or if they'll give the typical PR stuff (I have no idea how interviews with Falcom tends to go).
I wouldn't describe Celceta's writing as "good" even if you give it a free pass for its combat. Granted they were still working within the confines of someone else's scenario but it was still pretty ropey overall.
Superficially it looks different, but Xanadu installments reflect the state of the company's products and internal composition on a by-decade basis. I wouldn't say there's an overarching visual style for the series, as it started as one man's project and has become a banner Falcom's teams return to periodically between games. Besides, Xanadu Next played much different from its predecessors, though not entirely (structure allows for players to retreat from dungeons when necessary)...so why is this a break in sequence?
Superficially it looks different, but Xanadu installments reflect the state of the company's products and internal composition on a by-decade basis. I wouldn't say there's an overarching visual style for the series, as it started as one man's project and has become a banner Falcom's teams return to periodically between games. Besides, Xanadu Next played much different from its predecessors, though not entirely (structure allows for players to retreat from dungeons when necessary)...so why is this a break in sequence?
Prologue
17 year-old Kou Tokisaka is your everyday high schooler who lives in Morimiya on the outskirts of Tokyo. One his way back from work one late night, though, in an old part of town, he finds himself caught up in a certain incident .
Meanwhile, having returned from overseas and transferred into school in April, Asuka Hiiragi is an attractive girl with an affable, friendly personality whos made for a popular class president. That doesnt stop her from getting caught up dealing with a group of brash delinquents who try to take her somewhere, though.
Catching sight of this, Kou follows them off to a back alley. Its there that hes met with the sight of a beautiful, yet horrifying space, as well as that of the delinquents practically eaten by an indescribable monster known as a Greed.
And then from thin air emerges her pulling out a blade that shines a blue light .
New information via Gematsu .
There's more in the link, but this prologue sounds so generic and boring.
It will be compatible with PSTV. Even Ys Celceta is compatible with VitaTV in Japan. It's just XSEED who can't get the patch out.
Pretty blatant Persona rip off. Only here we have trite anime character archetypes, eh.
Hey, don't blame us! We've been trying, believe me.
-Tom
So did Xseed stop trying? My Ys Celceta copy is still on shrinkwrap, waiting for the patch.
Hey, don't blame us! We've been trying, believe me.
-Tom
Say what's XSEED's next release gonna be?
http://i.imgur.com/Tb5oIT1.jpg
[img]http://i.imgur.com/0S5IdHq.jpg
[img]http://i.imgur.com/s7aGuQD.jpg[/QUOTE]
Falcom need to learn how to add some AA in their Vita games.
Hey, don't blame us! We've been trying, believe me.
-Tom