The tech is there and is proven. My only issue is how Sony plans to roll this out.
Do they include it with every console? Will it be a peripheral sold separately? Does every PS3 owner need this? If not, and it is optional, how many developers will actually support it?
Another concern is that every single PS3 controller supports motion controls already. Yet over the last 2+ years we didn't see much support for it. The few that did, did a great job IMO (WO, Warhawk), but the great majority of games didn't make much of an effort to use a feature that was standard among all controllers. Heck, it was more of a standard than rumble.
We didn't see too many new experiences either. PSN would have been a great outlet for simple motion controlled games. WO was the only solid use of it...that Toy Racer and Rubber Duck game were very bland titles. I thought that they should have used the Sixaxis for some gesture controls for home, that would have been very cool. Shake the controller to dance, or lower it quick to sit down, or quickly raise it to stand up. Wave it to wave "Hi". Every single PS3 owner has this motion capability but it wasn't used.
So to me, as it stands, it's a peripheral just like the EyeToy, a Guitar Hero Guitar, Dance Dance Revolution mat, etc. These peripherals enjoy limited game support and limited uses. I can't see Sony including these with every PS3, and if they did, we aren't guaranteed much use of it, just as we saw with the Sixaxis.
I like the tech, and I liked the demo...but ultimately it may very well end up like the EyeToy (which is impressive as well, has a few great uses, but is not supported by every game and isn't highly adopted among the userbase).
Do they include it with every console? Will it be a peripheral sold separately? Does every PS3 owner need this? If not, and it is optional, how many developers will actually support it?
Another concern is that every single PS3 controller supports motion controls already. Yet over the last 2+ years we didn't see much support for it. The few that did, did a great job IMO (WO, Warhawk), but the great majority of games didn't make much of an effort to use a feature that was standard among all controllers. Heck, it was more of a standard than rumble.
We didn't see too many new experiences either. PSN would have been a great outlet for simple motion controlled games. WO was the only solid use of it...that Toy Racer and Rubber Duck game were very bland titles. I thought that they should have used the Sixaxis for some gesture controls for home, that would have been very cool. Shake the controller to dance, or lower it quick to sit down, or quickly raise it to stand up. Wave it to wave "Hi". Every single PS3 owner has this motion capability but it wasn't used.
So to me, as it stands, it's a peripheral just like the EyeToy, a Guitar Hero Guitar, Dance Dance Revolution mat, etc. These peripherals enjoy limited game support and limited uses. I can't see Sony including these with every PS3, and if they did, we aren't guaranteed much use of it, just as we saw with the Sixaxis.
I like the tech, and I liked the demo...but ultimately it may very well end up like the EyeToy (which is impressive as well, has a few great uses, but is not supported by every game and isn't highly adopted among the userbase).