I've actually reverted to what I had before. I did the lagom thing perfectly, but when I put on DQ XI again, the completely black screens between loading areas weren't pure black anymore (I have an Oled). So I'm not sure this website's settings are correct.
I think those tests for some reason doesnt work with oled¿?
The laptop at my office crushes it also, while displaying everything else corretly.
Maybe brightness settings on oled doesnt work like on LCDs, dunno.
EDIT
I solved it decreasing the contrast and increasing the brightness.
try increasing the brightness until you see all of them and then decreasing the contrast to normal and comfortable levels.
I wanted to show what I mean by Limited producing less banding. If you have a 10 bit panel setting your console to limited will give you less banding in SDR. this is using Dissidia FFNT a game that has TERRIBLE HDR support so you want to play it in SDR.
*pics*
It might be hard to tell for some but it should be easy to spot if you know what banding is. On the One X a game that I really noticed the same level of banding with RGB full is Mafia 3, and that game has the same terrible HDR as Dissidia. So maybe those games that have HDR support might have problems when you convert them to full range RGB, because others like DQ11 that dont have HDR support at all look basically the same in full or limited. Ultimately its best to leave it in limited to ensure that everything looks correct always.
I've been doing some more testing yesterday, with a Samsung j6300.
As long as you align reference black with the minimum black the TV can output, the image seems to be almost identical.
And while I quite liked the limited with its black at TVs 16 level, because at that brightness colors seemed more natural and less saturated, I dont think that's how the game is suposed to look, IMO.
Other than that, I need some more time to check if the details in shadows and lights are also the same in both, and also a good method for capturing the pics to show it.
I will also check for banding. I will not do any mental gymnastics to explain it right now, but I doubt it's full RGB's fault.
I reserve my right to be wrong tho.