A season pass every year is pretty off-putting.
Still possible, but for now SF5 and USF4 are gonna keep being played for years to come, esp. with SF5 coming to arcades in Japan soon.
We should all relive this great thread where people talk about Street Fighter as if it's more popular than Mortal Kombat (which moved over 5 million copies): http://www.neogaf.com/forum/showthread.php?t=1177532
Boy someone sure is salty about that.We should all relive this great thread where people talk about Street Fighter as if it's more popular than Mortal Kombat (which moved over 5 million copies): http://www.neogaf.com/forum/showthread.php?t=1177532
That is really not good. I honestly don't know what Capcom can do to fix things with the casuals at this point.
If it is not adding random sexy stuff that makes "sex sells" be true than it is making something totaly related to sex to make it sell like hotcakes ... like Bayonetta and DoAXBV who sold MILLIONS of copies ?
because "sex sells" or something and how that didn't help a single bit on the selling of the game
Really hoping Capcom learns the right lessons from this.
Did Capcom release sales data or something ? Don't they update that chart only at that time ?
What's wrong with that for a game like this?
There are some games I wish had Year 2, Year 3, etc season passes...
Games that deserve it though. 99% of season passes should not be touched.
I'd be happy with a Black Ops 3 year 2, Driveclub Year 2, etc...
A fighting game feels like a perfect fit. No need to buy the Super / Turbo / etc versions later.
Just give me an Arcade mode, Capcom. That will make everything right for me.
Street Fighter needs to evolve into a Tobol-like game with a large single-player campaign with side-scrolling beat-em-up gameplay (while retaining 1v1 mode as a VS mode). The era of 1v1 fighting games is becoming more and more like the racing genre.
We should all relive this great thread where people talk about Street Fighter as if it's more popular than Mortal Kombat (which moved over 5 million copies): http://www.neogaf.com/forum/showthread.php?t=1177532
We should all relive this great thread where people talk about Street Fighter as if it's more popular than Mortal Kombat (which moved over 5 million copies): http://www.neogaf.com/forum/showthread.php?t=1177532
Again though, what does this have to do with the games sales? The amount of people that bought it for sexy Laura / didn't buy it because of sexy Laura is all but negligible
Yeah they put out their Q2 fiscal report this morning.... but obviously not even worth linking in the OP for people to have some context.
http://www.neogaf.com/forum/showthread.php?t=1301215
We should all relive this great thread where people talk about Street Fighter as if it's more popular than Mortal Kombat (which moved over 5 million copies): http://www.neogaf.com/forum/showthread.php?t=1177532
That the objetification of the game is completly useless and should not have existed because it did not helped the sales
THAT IS EXACTLY WHAT I AM SAYING
That the objetification of the game is completly useless and should not have existed because it did not helped the sales
I give up =P
The problem isn't the DLC or monetization. The problem is the game as it is is a terrible value. Most successful multiplayer games provide a large, meaty single-player experience. They need those to be successful. Evolve and Titanfall suffered from its lack of this component. The reason that games like CS:GO, Overwatch, and MOBAs buck the trend is because they provide a wealth of unlockable content while playing, including seasonal expansionary content.
Street Fighter is now just a 1v1 miniscule sandbox. Old hat. Boring. They need to wrap a complete game around the VS mode.
This, the actual game is fun, i still play it quite often, but it was not a game that should have been released for 60 bucks, 30 at the most. Now? its probalby a 60 dollar game, but it took way long for it to happen.This has almost nothing to due with the state of the games sales.
It bombed because it launched for $60 and wasn't even remotely a finished product
I think these are some of the worst legs in the history of Capcom.
Stuff like Operation Raccoon City was holding up much better than this.
That number is even more crazy considering that it includes the Amazon price error on 4/2 where they were selling it for $10.32.
I guess there's no way to tell how many people took advantage of that, but it had to be quite a few, I would think. Maybe 1000?
And no, the "dead or alive"zation of dlc skins and designs didn't help because once again we are proving that sex does not sell
I prefer a game that sells little but has a robust competitive scene than a game that sells a lot and is dead in half a dozen months.
I can't agree with this at all. It just needed to be handled well, not be something else.
Just seems like a totally random aspect to bring up in a sales thread
Recent data mining suggests Arcade mode is coming.
Game sold what it deserved to sell after its all said and done.