StuBurns said:the 'Lord Nomura-sama' meme is a joke
Speak for yourself!
ALL HAIL LORD NOMURA-SAMA!
StuBurns said:the 'Lord Nomura-sama' meme is a joke
I'd be very interested in what these immense drawbacks of yours look like as, logically, one would think such monumental ramifications would prevent S-E from say renaming a game 6 months prior to its release. Granted its lower-profile and there's been no word on whether it'll even get an international release, I'd still go as far as to say that Agito/Type-0 has its own significant share of rabid fan hype.charlequin said:Again, this is exactly the ridiculous "Nintendo will rename the 3DS!!!" argument: pretend that none of the immense drawbacks of renaming a product exist, that people have no memories, and that a new name will cause everyone to give a product a brand-new fresh look as if the last X years of history never happened.
What are these common facets between X, XI, XII, XIII and XIV that makes them all fit for mainline entries but not Versus?charlequin said:
- It's not the same kind of game as mainline FFs and many facets of the game are going to be a poor fit for marketing as such a game
- Literally 100% of Final Fantasy fans who own a PS3 in any territory on Earth already know that this game exists, recognize the "Versus" name, and have a general idea of whether they want to buy it or not
electroshockwave said:What are these common facets between X, XI, XII, XIII and XIV that makes them all fit for mainline entries but not Versus?
.Aaron said:If they can call two MMOs mainline Final Fantasy games, they can do it with a semi-action game.
H_Prestige said:Not to mention we already had FFXII which was a big change for the series. The difference between that battle system and KH isn't huge.
PairOfFilthySocks said:I don't trust Nomura with bromance. This game needs lady party members stat.
PairOfFilthySocks said:I don't trust Nomura with bromance. This game needs lady party members stat.
Didn't Nomura say you can explore everything you see? I get the impression there will be a lot of open environments... and given that the game essentially looks like a FF/KH hybrid in terms of battles (and even exploration, but perhaps on a larger scale), I doubt they would go with an uber-linear approach to exploration a la FFXIII.duckroll said:
I know Nomura draws some model esk characters, but which ones in VS look like females?jett said:Well some of the male characters already look like women so it's half-way there.
Long hair means you are a girl, got it?TruePrime said:I know Nomura draws some model esk characters, but which ones in VS look like females?
the prince. his face is very smooth and lady like. let him grow out his long silky hair and we have a contender for sexy female.TruePrime said:I know Nomura draws some model esk characters, but which ones in VS look like females?
The blonde guy with the gun.TruePrime said:I know Nomura draws some model esk characters, but which ones in VS look like females?
Wait Noctis?DMPrince said:the prince. his face is very smooth and lady like. let him grow out his long silky hair and we have a contender for sexy female.
Shoot, I didn't know Roxas/Ventus was a girl, lolH_Prestige said:The blonde guy with the gun.
Galvanise_ said:I don't think it does. I quite like the 'Prince and his mates' aspect of Versus. What I hope for is for Noctis and one of the other chaps relationships to be like King Henry and Suffolks relationship in the TV series 'The Tudors'. Ultimately they respect each other and they need each other (not admitting it until its too late or until they are in peril) but they disagree about certain things and it puts a wedge between them. Maybe Stella comes between them at some point. Who knows?
Noctis is interesting because he's quite sheepish and nervous. Usually heirs to thrones or Princes in general have an arrogance and brashness about them. We might see one of his friends have a dominant personality instead to cause inter party conflict.
Infinite Justice said:Actually seemed quite the opposite in that last trailer (that's if the lines spoken were really from him) tbh.
StuBurns said:The story of this game is looking quite odd. From some cutscenes it's like he's becoming King and is burdened with his position, in others it's like a bunch of friends bagging on each other in town.
And it seems like the night he meets Stella is the same night shit kicks off, so unless most of the story is told thru flash backs, I have no idea what we'll actually be doing in this game.
H_Prestige said:.
Not to mention we already had FFXII which was a big change for the series. The difference between that battle system and KH isn't huge.
All the "dark, bleak" stuff about Versus can be said about FFVII too. But that was a long time ago before FF became all j-pop, bubblegummy.
And a Dragoon looking chick.duckroll said:It's just Romeo and Juliet. Except with Crystals, and mafia, and robots.
In the latest trailer, you sort of see this disparity between Noctis and the rest of his group. Ignis approaches Noctis on his throne to discuss the matter of enacting revenge on some unspecified third-party, but Noctis walks off, opting to act on his own volition without consulting the others.Galvanise_ said:I quite like the 'Prince and his mates' aspect of Versus. What I hope for is for Noctis and one of the other chaps relationships to be like King Henry and Suffolks relationship in the TV series 'The Tudors'. Ultimately they respect each other and they need each other (not admitting it until its too late or until they are in peril) but they disagree about certain things and it puts a wedge between them. Maybe Stella comes between them at some point. Who knows?
Robots is what Romeo and Juliet always needed.duckroll said:It's just Romeo and Juliet. Except with Crystals, and mafia, and robots.
I'm saying that taking FFXII and removing the charging time and adding the ability to jump, block, and roll isn't some bigass paradigm shift. It's the just next logical step.Skilletor said:Are you saying that FF12 and Kingdom Hearts play similarly?
StuBurns said:Robots is what Romeo and Juliet always needed.
Seriously I don't think it is, the qoute was from Hamlet, I think it's just superficial use of the Bard, probably just an indication of the tonal shift away from the traditional Final Fantasy stories.
They're starcrossed, I just don't think they're lovers.
EDIT: Even though they're crazy old, you might want to remove those scans.
H_Prestige said:I'm saying that taking FFXII and removing the charging time and adding the ability to jump, block, and roll isn't some bigass paradigm shift. It's the just next logical step.
And even if you don't agree, SE was ok giving an MMO a number, twice. Can't say there is some common theme to the main FF series when you take that into account.
Galvanise_ said:Could be. I'm basing what I said on what Nomura has said in the past. I think he's said that he won't have the Cloud-like personality many people were expecting and that he's shy and nervous. He said he'll have a distinct personality and won't be a silent gloomy guy, but is definitely quite shy.
Who knows? He might come out of his shell around his companions so we might not see much of his shy side.
I don't think the story is about him becoming the king. He's the protector of the last crystal in the world, that's what burdening him. The beginning seems to have their country signing a peace treaty with some former enemy (this is what Noctis is listening to in the radio), there being a party to celebrate that (where Stella goes, possibly being from said ex-enemy country), then there's sudden attack and all hell breaks loose. It seems like the crystal might get stolen and I'm quite sure the story is about Noctis trying to track it down. Nomura has described the story as a "road story" (not a road trip ), where all the events unfold as they journey through the world. I'd guess that all the scenes where Noctis seems to be in the crystal room, or at least in the building (& city) where the crystal room is, are from the beginning of the game. The less eventful looking scenes are from pre-attack (the ones where Noctis is sulking in the car/crystal room), the more dramatic scenes post-attack (where Noctis, the King and others are arguing what to do, Noctis confronting Stella in the streets). The scenes that are completely different to the atmosphere of the city scenes are from some other city, where Noctis's friends are just goofing around a little bit during their travels.StuBurns said:The story of this game is looking quite odd. From some cutscenes it's like he's becoming King and is burdened with his position, in others it's like a bunch of friends bagging on each other in town.
And it seems like the night he meets Stella is the same night shit kicks off, so unless most of the story is told thru flash backs, I have no idea what we'll actually be doing in this game.
I'm pretty sure Nomura has said there would be no love-story in Versus, or at least that it wouldn't be a focus in it.duckroll said:The quote is from Hamlet, but the love story is definitely inspired by Romeo and Juliet.
StuBurns said:ATB has made any line very blurred. Versus still has traditional action combat animations, you have to wait between actions as you do with ATB, you just don't wait as long. It's still actions bottom left, party stats bottom right.
I think it's going to be a lot more traditional a FF experience than some people are expecting.
As for the story, I just watched the translated trailer, Noctis seems very certain of himself. I actually have some concerns about having such a bold personality be the protagonist, it's not something you often see in games. I wonder if they'll tone him down a tad in localization.
All action games have animations that take a specific amount of time to finish before they can be activated again.Bel Marduk said:Uh...since when? Versus is an action RPG. It doesn't use ATB.
That's really stretching it.StuBurns said:All action games have animations that take a specific amount of time to finish before they can be activated again.
StuBurns said:All action games have animations that take a specific amount of time to finish before they can be activated again.
I don't see how it is, exactly how long does it have to be before it stops being ATB?Calcaneus said:That's really stretching it.
First thing that comes to mind is that ATB has waiting time in addition to the animation. The waiting time isn't the animation.StuBurns said:I don't see how it is, exactly how long does it have to be before it stops being ATB?
I think that's really blurred, that's pretty much a natural evolution of the design, to make something more fluid and organic. Although it does make me wonder if Versus will have speed stats, and if they'll actually affect the length of animations.DiipuSurotu said:First thing that comes to mind is that ATB has waiting time in addition to the animation. The waiting time isn't the animation.
FFX was absolutely an attempt to speed up the combat; if anything, it was the first attempt to speed it up since the advent of ATB. You never have to sit and watch bars creep up in that game; I'd argue that, if anything, FF7, 8, and 9 started seriously slowing combat down with the length of the animations.StuBurns said:I think that's really blurred, that's pretty much a natural evolution of the design, to make something more fluid and organic. Although it does make me wonder if Versus will have speed stats, and if they'll actually affect the length of animations.
I think the series has fairly consistently tried to speed up the combat. FFX is kind of the odd one out in that regard.
If you want a good example of a hybrid ATB/ARPG approach, I think the best example to look at is actually Crisis Core (which is being pretty heavily imitated in Type-0, I believe). Parasite Eve is probably the best super-early example. I think Versus looks to *play* more like Kingdom Hearts than those games, but I don't have a problem with it or think that makes it somehow less of a Final Fantasy game; I just don't consider it a turn-based or ATB-based JRPG (Noctis' combat makes this less clear, but when you look at that one character who can use a gun and who plays pretty much like a TPS, along with hitting enemy weak points and hitting/missing based on skill and so on, I think it's pretty clearly an ARPG).StuBurns said:That's true in the sense that it allows you to complete fights quicker, but it doesn't require them to be done as quickly. The point of ATB is to force the user to act at a speed. FFXIII pushed that more than the rest of the series, to the point where it rendered actual character inputs inefficient and put the focus on the battle management.
Until FFX the series over all had attempted to require great time constraint combat decisions, and a larger world to explore. Artistically until 9 the series had been getting closer to depicting the real world.
FFXIII was the continuation of the FFX/X2 direction, to me Versus looks to almost pick up as if last generation didn't happen at all. It could be all misleading, and it might just be KH noir, but as it stands it seems every bit as much of a Final Fantasy as any other mainline entry.
StuBurns said:My point wasn't that Versus wasn't an action game, it was that the line between and ATB system and something like KH is pretty blurred. In fact I think if the only difference was they added ATB bars to Versus, and they lasted as long as the combat animations, people wouldn't even question it's qualification as ATB.