RedAssedApe
Banned
looks about gtaiv level graphics. don't see the fuss.
What the hell does this even mean?
Jeeez does every conversation about this game have to be about its graphics???
Not exactly what I mean, for example Watchdog 2 could have a big jump in graphics and run perfectly on PS4/Xbone and the 680.I'm not sure how you reached that conclusion. The Disrupt engine, like any modern engine, will undoubtedly support advanced depth of field, tessellation, motion blur and an advanced AA solution. Turn all these options up, and there's every reason to think that it'll bring even a 680 to its knees.
Note that this isn't to suggest that the IQ gains would justify the attendant performance loss but c'mon, the Ubisoft engine team isn't going to build a new engine that isn't fully extensible.
What the FUCK is this? There's like 2 seconds of new footage in here amidst the barrage of useless E3 "best of" shit.
What the hell are you doing, Ubi?
"Woah, who the fuck released this Aisha Tyler trailer?! The internet is losing their minds at how awful the game looks now! Quick, collect a list of all the awards received by media outlets at E3 and throw that in a trailer with plenty of rain so people are reassured!"
I'm thinking it's something like that.
If the game doesn't look like the trailer that was originally release why not redo it and explain in the new trailer the previous trailer was a mistake. Putting this trailer out makes it look like they are hiding something.
I find it funny how people are complaining about game budgets escalating and that development should keep them in check, yet this thread has everyone complaining about graphics which is one of the primary reasons budgets are growing....
I find it funny how people are complaining about game budgets escalating and that development should keep them in check, yet this thread has everyone complaining about graphics which is one of the primary reasons budgets are growing....
I find it funny how people are complaining about game budgets escalating and that development should keep them in check, yet this thread has everyone complaining about graphics which is one of the primary reasons budgets are growing....
I think Morin means that when you want to create a trailer in their game engine, you have to tick certain boxes to make sure all of the created assets / fx are included in that render.. in this case, somebody not familiar with the engine ticked [check] the wrong boxes and so the render shows a stripped down version and not how the game should really look..
This makes zero sense, but whatever. This thread is about the trailer in the OP compared to the reveal from last year's E3.
Development budgets are irrelevant to this discussion.
If Watch_Dogs had been presented with the graphics shown in that trailer up front, people might not have been pleased, but you wouldn't see a backlash. If the final product ends up closer to this terrible looking "aisha" trailer, rather than the E3 demo, everyone would have reason to believe they'd been lied to all along about what to expect from the game.
If Ubi doesn't have the budget to make Watch_Dogs look good, or had made the decision to scale back graphics to meet a smaller sales expectation, there would be nothing wrong with that. The problem is advertising the game as something it is not. This is about bullshot and "target renders" not meeting with the reality of the product. It has nothing to do with game budgets.