suaveric said:
Not even PL2x? I wonder if that's more up to the programers than the hardware..
I have to imagine so. The alternative would seem to be hardware that detects an attempt at PL2x and blocks it. :lol I have to imagine that considering the minority that would actually be using a PL2-capable system, PL2x-capable 7.1 systems are even more rare. So the developer must ask himself whether it's worth bothering to try and support it when there are already perfectly good PL2 tools left from GameCube.
TheGreatDave said:
I'm totally not an audio guy, so enlighten me: If you can get surround sound this way, why does it matter if it's not "true" surround? What's the major difference between this and any other way of doing it?
It's... less good. In the past I've made a so-so comparison to anamorphic widescreen. In that case, a 16:9 image is output as a 4:3 image, which the television can then stretch back to a 16:9 image. It's widescreen, but certainly not as good as actually being able to use more pixels for width. Similarly, ProLogic II stretches out 5 channels from 2, which can be decent, but can't possibly be as good as actually just having the 5 channels separate to begin with.
I recently got a ProLogic II receiver, an upgrade from a receiver so cheapy it only supported original ProLogic, but without even the official logo. I haven't used it in a great many games, but with the Rogue Leader sound test I can clearly hear the Tie hitting the various speakers, so it's doing something right. As I said, though, my previous setup was so shitty that I'm not exactly accustomed to what truly decent surround sound can really do.
Oblivion said:
So does this mean if you have a 5.1 system, and you play on a Wii, there will be a few unused speakers or something?
More it depends on whether your 5.1 system supports ProLogic II, but I imagine it's been pretty common for the last 5 years or so.
Rhazer Fusion said:
Just to think that the 5 year old XBox has DD 5.1 and the Wii doesn't. Stop being cheap Nintendo and just add it already. You skimped on the graphics big time, at least go all out with the sound.
*quick discussion between Nintendo engineers Ricardo and Keizo*
Ricardo: Let's make the new system not a very big graphics leap. This will make things cheap and easy.
Keizo: Sounds good.
Ricardo: AND allow us to max out the sound capabilities!
Keizo: Brilliant!
Gizmo_Monkey said:
Was it just me or did everyone have a nightmare hooking up the GC to a surround sound receiver? at least in the UK anyway. Basically getting hold of a A/V lead for the GC that actually had a L/R audio input for a audio cable to go into from it to my sound system. There was like one ever made and it took me a while to actually find one well after i had bought my sound system...wonder what the Wii one is like?
You had troubles getting standard left/right audio cables hooked into a sound system? I don't think I understand fully what you're saying.
123rl said:
Pro Logic 2 is ok, but I really wish they had used DD5.1. I've noticed that Pro Logic 2 quality varies a lot, because it's software-based. Some amps work very well with it, and some sound dreadful. Mine is somewhere in the middle. GC PL2 games sounded ok but tbh there is no difference between:
GC set to PL2 and receiver set to auto (which detects it's PL2, and switches automatically)
GC set to stereo sound, and receiver set to PL2
*shrug*
I haven't noticed that, really. Some games, like Rogue Leader, didn't list a separate surround sound mode; Stereo was just ProLogic II by default. The other game I've really tested out with my new setup is Super Mario Sunshine, and I can tell the difference there between the Stereo and Surround choices.