Black-Wind
Member
This.amtentori said:sounds more like she is referring to sequels... or rereleae new versions at least.
This.amtentori said:sounds more like she is referring to sequels... or rereleae new versions at least.
Black-Wind said:This.
Sega Producer to EG said:"I understand our competitors are using... buttons?"
This, his tone implies, is the brave new world of MotionPlus.
Buttons are so last year!.
The EA game uses A and B to modify your swings into lobs and drop shots. This, reckons SEGA, is weak. In VT09 for Wii "To do a lob, you just... do a lob," says my coach, as he generously allows me to be the first journalist to try the game's MotionPlus controls.
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as soon as you've understood that the machine is no longer reading sign-language in your gestures, it's actually following your movements from one microsecond to the next - it clicks. And it's extraordinarily natural.
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you can play MotionPlus Virtua Tennis 2009 with or without the nunchuk. With it, you'll have full control of your player's movement. Without, there's a degree of automation, but you can still use the d-pad for more general movement commands, such as rushing the net.
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Lobs and slams or drop shots are easily executed with, again, slightly exaggerated scooping and slamming motions.
You need to point at your player to re-calibrate the controller between points, but aside from that, it's entirely transparent.
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It would be going too far to say that the veil between player and machine has been lifted but it's definitely a huge step forward
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controls and graphics aside, the Wii version has 100 per cent of the content and modes of the PS3, 360 and PC releases, online included.
It would be going too far to say that the veil between player and machine has been lifted but it's definitely a huge step forward
Eteric Rice said:What does this mean?...
Hell yes. I recently played through those and every time I fought with the mouse to manipulate an object I thought "this would work so much better on the Wii." Apparently the designers considered that as well, although sadly they've never actually pursued it for whatever reason.Easy_D said:Know what would be awesome with the M+? Penumbra
Dreamwriter said:Seems odd and concerning that you have to re-orient the remote after every swing. Isn't the whole point of the device that it can accurately track its position in 3D? You should only have to orient it once
Edit - after every point...still, I don't see why
Eteric Rice said:How long does recalibration usually take?
I mean, can a first person adventure game with sword play have you pointing at the screen when not in battle (exploring), then fight, and then recalibrate while the player is adventuring again?
Dreamwriter said:Seems odd and concerning that you have to re-orient the remote after every swing. Isn't the whole point of the device that it can accurately track its position in 3D? You should only have to orient it once
People move around while playing, especially on the Wii. You need to establish where your "dead zone" is by pointing at your avatar, I presume.Dreamwriter said:Seems odd and concerning that you have to re-orient the remote after every swing. Isn't the whole point of the device that it can accurately track its position in 3D? You should only have to orient it once
Edit - after every point...still, I don't see why
There's also a chunky locking mechanism on the under-side of the device, cunningly hidden by all the glossy publicity photos. Unlocked, a squeeze on the two buttons on the unit's sides will allow its insertion or removal. Locked, this becomes impossible. So the MotionPlus itself, properly used, won't become a deadly projectile with the potential of concussing the cat.
I always took it as "Clone Wars coming out too early for M+? Well your in luck fans! Seeing as they have all the elements down they could make a clone wars sequel with the controls being built for M+ pretty fast! (as in, they already have all the shit in place for the game, they can just make a sequel(s) that focuses on M+ controls. Maybe completely retool the interface or the way you play the game to take full use of M+.)".Kulock said:I'm pretty sure, given the context of the question, she was expecting Sega to release 'Samba de Amigo Wii v2: Fuck You Early Adopters Edition", not a proper sequel.
Black-Wind said:Why would Nintendo want 3rd party devs to make re-releases of Wii games with added M+ over them wanting 3rd party devs to make sequels to those games?
IDk, but I really don't think Cammie was saying "hey, the reg Wiimote sucks soo bad that you can look forward to the M+ release cause 3rd parties can retool their released Wii games and re-release them for M+ in no time!".Vinci said:Since when have Nintendo's dreams been shared by 3rd parties?
later said:Ok, riddle me this. when you're playing tennis or doing sword fights, inevitably, the pointer will point to the screen at some point during the action for a split second or so, is this not enough time to do the recalibration? would be much more seamless..
It's only after every point, not swing.
No biggie.
That is because you character returns in the neutral position after every point (well, it's tennis) and in that transition the remote and M+ aren't tracked anymore, so it's obvious that you'll have to return the remote itself to a neutral ie trackable position to make the motion controls viable. That wouldn't be the case in an action game where your character simultaneously walks and wields his sword or something: if you then, enter a shop and then exits from said shop then you'll probably have to "reset" the remote's motions tracking from a default position.
Dunno if I made myself clear but oh well
tidbits from the hands-on said:The MotionPlus is still incredibly rare the unit we played with was one of only two in the entire SEGA organisation.
The MotionPlus itself is small very small. It's a tiny thing. You can barely feel its weight in your hand, and once it innocuously clips in to the bottom of the Wii Remote, you're hardly aware that it's there.
Yet the MotionPlus makes a difference. The MotionPlus makes the Wii Remote whole. For the Wii controller, as originally implemented, was incomplete. Like a black-and-white TV signal, it needed a little something extra to bring it to life to enter the world of colour.
That something extra is there. It's hard to describe, but it is real. You know it's real, because it immediately demands that you start playing Virtua Tennis 2009 differently to any other Wii game.
MotionPlus makes for a steeper learning curve. You have to follow through flawlessly to get those slices and lobs just right. The payoff is a level of court dominance that just wasnt possible when the Wii Remote could only broadly detect movement.
SEGA is sufficiently concerned that MotionPlus gamers might have an unfair advantage in online matches that theyve added an optional little graphical bar that can appear above each tennis stars head. Like the swing meter in most golf games, this Visual Assist display will allow low-fi Wii owners to better time their shots and perhaps stave off total pwnage.
So yes, there is one-to-one movement. This subtlety is now captured. The problem is: now that you have it, what do you do with it? Virtua Tennis 2009 offers a deeper, more subtle mode of play, but not a true game of tennis. That would be intimidating; unfair.
Wii gamers just want a fun game of tennis.
Ergo, there must by definition be a compromise between the two extremes of accessibility and perfection.
Virtua Tennis 2009 is a fine game, but it does not show off the full potential of the MotionPlus we may have to wait for the next installment of Trauma Center, Wii Sports or Boom Blox for that.
There's a new, elongated rubber Wii Remote sleeve to go with the newer, longer controller, once assembled. This, presumably, will launch Day One with the add-on, to prevent any overlap where once again people find themselves flinging the things straight through their plasmas.
There has been some paranoid speculation on the internet that this new rubber sleeve must be permanently held in place with glue. These reports are false; it works just the same as the old sleeve. No need to panic!
There's also a chunky locking mechanism on the under-side of the device, cunningly hidden by all the glossy publicity photos. Unlocked, a squeeze on the two buttons on the unit's sides will allow its insertion or removal. Locked, this becomes impossible. So the MotionPlus itself, properly used, won't become a deadly projectile with the potential of concussing the cat.
Dash Kappei said:lil' update:
the CONDOM is NOT MANDATORY confirmed, yay!
Also an interesting take on M+ giving and advantage versus player with remote sans the Motion Plus and how it could affect online.
04/17/2009
Hands-on with MotionPlus: Review
pakkit said:I posted that already. -_-
plank said:
I'm dying to just toy around with MotionPlus. When WSR comes out, I'll buy it, and then I'll download one of those MotionPlus demos that you see in Youtube.Vinci said:All the hands-on people are pissing me off. Let me play with the thing too, you creeps.
Rash said:I'm dying to just toy around with MotionPlus. When WSR comes out, I'll buy it, and then I'll download one of those MotionPlus demos that you see in Youtube.
LovingSteam said:I only witnessed one video of Tiger with Motion+ but honestly it didn't look too impressive. I really want this to be all that it's being made to be but from that video it didn't look anymore impressive than the Wiimote by itself. For those who have tried it, is there truly a great delay from the motion of the player to the response on screen?
This has been what 1:1 detractors have been saying for ages but they're usually written off as Wiimote 1.0 apologists. I really wonder though how much fun people will think M+ and its full level of control will be when they realize how uncoordinated they are.So yes, there is one-to-one movement. This subtlety is now captured. The problem is: now that you have it, what do you do with it?
Saint Gregory said:This has been what 1:1 detractors have been saying for ages but they're usually written off as Wiimote 1.0 apologists. I really wonder though how much fun people will think M+ and its full level of control will be when they realize how uncoordinated they are.
Wii Music is $50 and isn't bundled with any peripheral, yet that managed to sell.TheGrayGhost said:I don't think $19.99 is an unfair price for the add-on, but $49.99, from a mainstream point of view, may be asking a bit much. Whereas the value of WiiPlay was quite apparent because of the included Wii Remote, WiiMotion+, as evidenced by it's so-so reception by the mainstream press at E3 (a clear contrast to the enthusiasm at the unveiling of WiiFit), I don't think WiiSports Resort's value will be as obvious. I guess we'll see.
It'll be interesting to see exactly how something like that will be implemented while still retaining the feeling of full control. I guess in a tennis game they could give you full movement with the racket until the ball gets within a certain radius of the player and then switch to a canned animation but how would something like that work in a sword fighting game?Vinci said:That's the issue they're dealing with, yeah. Which is why one of the devs said they actually had to weaken its sensitivity in order to make sure the game remained playable and fun.
Saint Gregory said:This has been what 1:1 detractors have been saying for ages but they're usually written off as Wiimote 1.0 apologists. I really wonder though how much fun people will think M+ and its full level of control will be when they realize how uncoordinated they are.
Saint Gregory said:It'll be interesting to see exactly how something like that will be implemented while still retaining the feeling of full control. I guess in a tennis game they could give you full movement with the racket until the ball gets within a certain radius of the player and then switch to a canned animation but how would something like that work in a sword fighting game?
Hm, I actually never realized that what they do when developing FPSs. I wonder how many people think that they're master marksmen because of COD4 :lolVinci said:I have no idea. Likely it has some sort of motion assist in place, similar to what FPS games on consoles do - to help make the experience smoother and yet provide the same feeling of 'I'm doing it!'
In other words: Lots and LOTS of playtesting. Which they should be doing anyway on Wii games.
I could just be having a revisionist memory about this but I swear in an interview that's exactly what one of the Nintendo execs gave as their explaination to going low-fi with the Wii.Vinci said:EDIT: Seriously, people complain about the Wii's lack of HD so often, and yet if developers were having to both provide HD visuals and create a whole new lexicon for gameplay simultaneously with every release, they'd be broke or hopelessly frustrated.
Where were you when we needed an SSX Blur defense forcebeef3483 said:People were just as uncoordinated the first time they picked up a standard controller. I like being challenged. It's one of the reasons I was so on the Wii bandwagon from the start. Learning new controller mechanics is fun.
I don't think thats the case. From what I remember the press was loving the out-of-no-where M+ reveal but soon after it all turned to crap cause people just bitched about Nintendo's E3 showing.TheGrayGhost said:I don't think $19.99 is an unfair price for the add-on, but $49.99, from a mainstream point of view, may be asking a bit much. Whereas the value of WiiPlay was quite apparent because of the included Wii Remote, WiiMotion+, as evidenced by it's so-so reception by the mainstream press at E3 (a clear contrast to the enthusiasm at the unveiling of WiiFit), I don't think WiiSports Resort's value will be as obvious. I guess we'll see.
Saint Gregory said:Hm, I actually never realized that what they do when developing FPSs. I wonder how many people think that they're master marksmen because of COD4 :lol
I could just be having a revisionist memory about this but I swear in an interview that's exactly what one of the Nintendo execs gave as their explaination to going low-fi with the Wii.
Im not against it. Hell, Im more upset that after all this time someone is finally trying to really one-up Wii Tennis . . . took em long enuff!jrricky said:Im so confused. Why did EA and Sega decide to flood the market with two tennis games at the same time? I know they want to capitalize on the release but why didnt EA just launch GST with the other versions that are coming in the fall. I dont know which one to buy cause they both look sweet and no I wont buy both. One of these games are going to get cannibalized in sales sadly. :-/
TheGrayGhost said:I don't think $19.99 is an unfair price for the add-on, but $49.99, from a mainstream point of view, may be asking a bit much. Whereas the value of WiiPlay was quite apparent because of the included Wii Remote, WiiMotion+, as evidenced by it's so-so reception by the mainstream press at E3 (a clear contrast to the enthusiasm at the unveiling of WiiFit), I don't think WiiSports Resort's value will be as obvious. I guess we'll see.
Dash Kappei said:I honestly think the M+ being or not a smashing success and thus proving viable for exclusive/highly enhanced games will be entirely dependent on Wii Sports Resorts.
Any other bundle won't matter or have the kind of impact to actually make a difference.
The balance board is a success because of Wii Fit and it wouldn't be the same in any other way.
A fantastic Wii Balance Board experience like Shaun White would've moved only few hypothetical bundles, it's the same for EA GST and any others which will or will not come in the future.
Exactly.Somnid said:This is very important and something that Nintendo has realized while others haven't. You need software targeted at the lowest common denominator to show people why they should be interested.
Dash Kappei said:I honestly think the M+ being or not a smashing success and thus proving viable for exclusive/highly enhanced games will be entirely dependent on Wii Sports Resorts.
Any other bundle won't matter or have the kind of impact to actually make a difference.
The balance board is a success because of Wii Fit and it wouldn't be the same in any other way.
A fantastic Wii Balance Board experience like Shaun White would've moved only few hypothetical bundles, it's the same for EA GST and any others which will or will not come in the future.
DefectiveReject said:WTF £24.99 RRP