toythatkills
Member
Dice XY cut it's price to 80 points. Essential if you like puzzles even a little bit.
Or dice.
Or dice.
toythatkills said:Dice XY cut it's price to 80 points. Essential if you like puzzles even a little bit.
Or dice.
It looked kind of neat, like a slightly janky SSB beat-em up, but yeah, $4.99 USD.Kafel said:I wondered if this one was good and forgot to try it. I will this afternoon.
*
I'll also try Infect ED. The developer was courageous (or crazy ?) enough to price it at 400 points. It will be difficult to convince me to buy this game instead of 5 others but I'll see.
http://catalog.create.msdn.com/en-U...d=9f9d9bef-eb1f-4ba1-875d-8030a3a4ab49&type=2
Intruder_qc said:Also I've seen promotion for other game by devs, like Kohei did that in their Maid san Caving Adventure, where when you lunch the game you will be shown an information screen about his other game. What would be great if the XNA framework would allow us to have clickable link that send you back to the marketplace.
Ohhh and I think it would be great to have devs forms some kind of alliance to do cross promotion, a bit like the Indie Game Winter Uprising but inside the game. This is something that a few iOS devs I know are doing, they have a screen usually called "more games" where they link to their other games and games from other devs that they like.
Dr Zhivago said:Ballistic is beautifully put together, but I'm just so bored of Geometry Wars clones now. Inferno is still my favourite from Radiangames.
KAOS said:
Not really. Score Rush is more of a traditional shmup. What differentiates Ballistic from JoyJoy though?OnPoint said:Yep, they're similar.
Devs, please stop this.
SapientWolf said:Not really. Score Rush is more of a traditional shmup. What differentiates Ballistic from JoyJoy though?
Kafel said:
:/Joshery said:Just got a trailer up for our new game, thanks for the support! With any luck it will be available by the end of the week!
http://www.youtube.com/watch?v=IQ-IslSHp7k
Joshery said:Just got a trailer up for our new game, thanks for the support! With any luck it will be available by the end of the week!
http://www.youtube.com/watch?v=IQ-IslSHp7k
You copied the menu systems as well? dear lord.Joshery said:Just got a trailer up for our new game, thanks for the support! With any luck it will be available by the end of the week!
http://www.youtube.com/watch?v=IQ-IslSHp7k
Santiako said:Very inspired and original.
Diablohead said:You copied the menu systems as well? dear lord.
The physics look like they are on the moon also, all half speed and slow.
You could have at least used a different art style than Angry Birds :/Joshery said:Like many genres and types of games it's difficult to distinguish yourself from the crowd. Space Shooters, Twin-Stick Shooters, and in our case Physics Puzzlers are all very popular in the Indie space.
We hope that once you play the game you will realize we've put our own flavor into the game. One distinct thing is that many puzzles were designed around the fact that multiple fish can be launched nearly simultaneously - which we tried to demonstrate in the trailer.
Thanks for checking it out!
Joshery
Joshery said:Like many genres and types of games it's difficult to distinguish yourself from the crowd. Space Shooters, Twin-Stick Shooters, and in our case Physics Puzzlers are all very popular in the Indie space.
We hope that once you play the game you will realize we've put our own flavor into the game. One distinct thing is that many puzzles were designed around the fact that multiple fish can be launched nearly simultaneously - which we tried to demonstrate in the trailer.
Thanks for checking it out!
Joshery
wwm0nkey said:You could have at least used a different art style than Angry Birds :/
Lyphen said:Maybe a differrent title than (Angry synonym)(Animal).
Or gone wholesale and called it Furious Fowl.
Joshery said:Just got a trailer up for our new game, thanks for the support! With any luck it will be available by the end of the week!
http://www.youtube.com/watch?v=IQ-IslSHp7k
No, not similar AT ALL.Joshery said:I think you'd find that the art style for Pissed! Fish is very similar to all of our XBLIG titles - Dreams of Witchtown, Zombie Sniper HD, and Elite Pinball HD.
We feel our game offers a pretty unique experience on the platforms we're targeting, Xbox 360 and Windows Phone 7 (hopefully a couple months down the road). It's true this type of game has done pretty well on other platforms (e.g. Crush the Castle on PC, and Angry Birds on iOS) and we hope our game will do well on the the Indie platform and WP7 in the future!
OnPoint said:
I'm a huge supporter of Indie devs, but you should get out of here before you make an even greater fool of yourself.Joshery said:We're actually quite flattered that so many of you would even mention our game in the same sentence as games that have done so well. After all we are a team of 2 and we do this as a hobby. For the three games we've developed so far We've gotten a check from MS for about $2,000 - believe us - that does not cover our time, equipment, or much of anything else.
Would it be cool to have a game that had some success? Yeah. Is that the norm for XBLIG's? No. We've put more polish into Pissed! Fish than any other title we've worked on, and we have fun playing it ourselves - at the end of the day that's what we're happy about!
Thanks
Joshery
When are you guys gonna make a good game?Joshery said:I think you'd find that the art style for Pissed! Fish is very similar to all of our XBLIG titles - Dreams of Witchtown, Zombie Sniper HD, and Elite Pinball HD.
We feel our game offers a pretty unique experience on the platforms we're targeting, Xbox 360 and Windows Phone 7 (hopefully a couple months down the road). It's true this type of game has done pretty well on other platforms (e.g. Crush the Castle on PC, and Angry Birds on iOS) and we hope our game will do well on the the Indie platform and WP7 in the future!
Feep said:I'm a huge supporter of Indie devs, but you should get out of here before you make an even greater fool of yourself.
This isn't "in the same genre". This is a nearly exact clone, with existing differences only made so as to avoid copyright infringement, though you only barely succeed in that regard. You copy not only gameplay elements but graphical style, user interface, and game structure. You attempt to entice users in with a name specifically designed to conjure memories of the more polished original.
Adding one very slight difference (you can fire slightly quicker) does not change the game. This is a shameless ripoff, and regardless of your sales, I hope you sleep uneasily at night. It's an embarrassment to yourself and your team.
Parallax Scroll said:When are you guys gonna make a good game?
Feep said:I'm a huge supporter of Indie devs, but you should get out of here before you make an even greater fool of yourself.
This isn't "in the same genre". This is a nearly exact clone, with existing differences only made so as to avoid copyright infringement, though you only barely succeed in that regard. You copy not only gameplay elements but graphical style, user interface, and game structure. You attempt to entice users in with a name specifically designed to conjure memories of the more polished original.
Adding one very slight difference (you can fire slightly quicker) does not change the game. This is a shameless ripoff, and regardless of your sales, I hope you sleep uneasily at night. It's an embarrassment to yourself and your team.
Parallax Scroll said:When are you guys gonna make a good game?
Doesn't excuse it.LocoMrPollock said:The "original" was a knockoff as well. Just sayin'.
As a matter of fact, you can certainly tell all that from the trailer...gameplay and game structure are clearly evident, as are the overwhelming similarities.Joshery said:You've surmised this all from a youtube trailer? Without actually playing the game we find it hard to believe you are a good judge of these things. We hope you do give it a try when it is released! In fact if you send me a pm, I'll give you a code to unlock the game for free when it is released!
Regards
Joshery
Feep said:Doesn't excuse it.
As a matter of fact, you can certainly tell all that from the trailer...gameplay and game structure are clearly evident, as are the overwhelming similarities.
I won't need a code, as I'm an XNA dev myself, and have access to playtesting and peer review. Luckily, we're not allowed to fail games for being ripoffs.
(shrug)Joshery said:That's true, in fact you can get banned from being an XNA developer for discussing legal issues in regards to other indie games.
We wish you the best of luck with all of your original games and ideas!
Joshery
LocoMrPollock said:I finished Dreams of Witchtown.. it was alright.
Anyway, stop the hate guys. Geesh.
SmallCaveGames said:Eh, the game will live or die depending on the execution. And the constant comparisons will be like getting stoned as it is.
Sometimes a good clone isn't pure evil if done right, however. And in fact a good parody is in many ways a clone, just using the original material, copying the foundation, and then poking fun. The difference there though is that the parody aspect holds the originality.
What spins me around, is why anyone would want to spend time developing/creating an obvious clone. Nearly my entire motivation for dev'ing is to create something original. As most have found, money (aka, a "living") can't logicially be too high on that list. But to each there own I suppose.
bubnbob said:So... can I claim that free code
SmallCaveGames said:Eh, the game will live or die depending on the execution. And the constant comparisons will be like getting stoned as it is.
Sometimes a good clone isn't pure evil if done right, however. And in fact a good parody is in many ways a clone, just using the original material, copying the foundation, and then poking fun. The difference there though is that the parody aspect holds the originality.
What spins me around, is why anyone would want to spend time developing/creating an obvious clone. Nearly my entire motivation for dev'ing is to create something original. As most have found, money (aka, a "living") can't logicially be too high on that list. But to each there own I suppose.
Joshery said:Just got a trailer up for our new game, thanks for the support! With any luck it will be available by the end of the week!
http://www.youtube.com/watch?v=IQ-IslSHp7k
PIMPBYBLUD said:Do you or have you ever worked for Gameloft?
Joshery said:No, neither of us have ever worked for a professional game development company.
PepsimanVsJoe said:Bioerosion - SHIT
Incident at Dreamy Vale Church - SHIT
Make all the excuses you want indie-devs. I've played games on the XBL indie service that more than rival major releases. It blows my mind when absolute garbage is put out but people white-knight it with "oh come on it's two or three guys, what do you expect?" and "making games is hard". It'd be one thing if these bad games had a couple major issues that if resolved would have led to something decent. However 90% of the time they're beyond help and shouldn't have been made.
NeoNess said:I'll demo the game when it comes out and give it a fair chance.
Only if you cut back on your usage of !'s.