Without further ado, let me break down the updates in this version:
1. Fixed a majority of dropping issues in the online play caused by a couple of issues not discovered until after release.
2. We have fixed the invite system which was placing most players into the main menu rather than the game itself.
3. Online players were spawning in odd areas during multiplayer games. We have fixed the formation code so that players spawn next to the host player.
4. In Arena mode, if the host was the first player to die, the game would become un-synced online where the clients may receive a black screen until the host disconnects.
5. There was a dialogue event which was replayable. This is fixed.
6. Tweaked the balance of enemies. I kept their positions the same for now.
7. Health pack drop rates are slightly increased.
8. Some of the level collisions have been tweaked. I will need to get more feedback if there are others that need work.
9. We have added a "death rattle". Your controller will begin to vibrate when your health is below 20%. That will add an additional indicator instead of just the flashing character portrait.
10. Normal health packs have increased from 25% to 40% recovery. Survival packs are still the same.
11. By pressing the "Back" button, you can bring up a transparent armory in heated situations.
12. We received a number of complaints about the UI which could be an eye sore for small screens. Until we can reposition a smaller design, we have a "No UI" option to turn it off completely. This is simply a stop-gap measure.
13. We have added an auto-save after each level. So even if you are disconnected for some reason and forgot to save, you will still be saved to your last completed level.
14. A small suggestion came in to change the colors of the game saves. Now the color of the game saves is the color you have set for the exit.
15. People hated the "Storm Trooper" fire and wanted bullets that could be dodged. We have slowed the bullets down to where you can dodge them.
16. The overworld map now not only lights up the portraits of characters that are logged in, but also shows the name of the gamertag who is logged in. Now you can see the name of the player that is logged in before entering into a level.