Gah, everything looks so low res/low poly.
I validate that answer
For the animation i don't know, this could be the difference between a choregraphed scene where the dragon was always moving and doing stuff, versus gameplay where he is "waiting" for the player to play. But i mean maybe at some point he's doing the exact same thing you know.
This is only based on what I can make out so forgive me if I'm wrong. Models, lighting, and motion blur seem exactly the same, fire is similar but not quite at the level of the trailer, and animation isn't in the same league. I had always expected the animation to not be reflective of the game so they seem to have gotten pretty close on a technical level. I'm also impressed that the framerate seems smooth in the higher quality video, which hasn't been the case from Capcom games in a long time. AA is likely post process since the high contrast edges are where it gives out. Normal edges seem relatively smooth. Maybe MLAA?
The real downgrade is in the IQ of the later trailers. The February reveal footage was crystal clear. This is a blurry mess.
TGS
February Reveal
There always has to be that guy....
this is the first time i'm hearing about this, so let me get this straigth: you knew it was another memory-bs story from seeing the teaser?
Lighting looks worse in scenes with lights going into the cave and fire doesnt lit up environments as good as in reveal.
Shadowing is much lower res than in reveal.
Dragon has worse textures and shaders than in reveal.
Lack of per object motion blur.
Environment geometry in dragon scene is much worse, also textures are worse.
Dragon's fire is much lower res, is much lower density and precision and has less sparks flying around the main fire than in reveal.
Bokeh seems to be lower res, especially in scenes from future seem to have quite low resolution bokeh.
We need more high quality footage to really judge everything, especially character models and geometry.
But let's wait for a direct feed.
What is with this strange thought process that good graphics equates to high technical skill?Nice to see japanese devs being technically competent again!
Pretty sure thats because we're looking at a Youtube video. But what do I know about the internetz right?
Nobody ever says this when early judgments are positive.The game is still in fucking development. You guys seriously need to chill with judging the game based off early footage.
I disagree on some points but like I said, it's just from what I can tell from a quick look over the Youtube footage we have. I'm not exactly confident that my observations are accurate. I couldn't even make out DoF in this footage.
They go hand in hand usually.What is with this strange thought process that good graphics equates to high technical skill?
TGS
February Reveal
Wouldn't according to that logic the reveal footage have to look worse and not better?The game is still in fucking development. You guys seriously need to chill with judging the game based off early footage.
Pretty sure thats because we're looking at a Youtube video. But what do I know about the internetz right?
Wouldn't according to that logic the reveal footage have to look the worst?
There's very little reason for us to expect that.Can't wait to see people's reaction here when the next gen soul's game is online only.
Lighting looks worse in scenes with lights going into the cave and fire doesnt lit up environments as good as in reveal.
Shadowing is much lower res than in reveal.
Dragon has worse textures and shaders than in reveal.
Lack of per object motion blur.
Environment geometry in dragon scene is much worse, also textures are worse.
Dragon's fire is much lower res, is much lower density and precision and has less sparks flying around the main fire than in reveal.
Bokeh seems to be lower res, especially in scenes from future seem to have quite low resolution bokeh.
We need more high quality footage to really judge everything, especially character models and geometry.
Unlike the original reveal trailer, this now looks like what I can imagine a game you can play looking like.
Dark Souls (and Demon's Souls) greatest strength is its level design.
I have nothing against a random dungeon crawler, but it can never be a Souls game (or vice versa).
Well, look at player's reactions from getting an offline-capable Diablo 3. The console version is now king.Can't wait to see people's reaction here when the next gen soul's game is online only.
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The reveal footage was running on an high end PC (Capcom released their tech documentations about that one). But I still think the final game won't look as good as the inital trailer.
Yeah, I still think it's fair to make the comparison, after all did Capcom sell it us as something that we can expect on the PS4.The reveal footage was running on an high end PC (Capcom released their tech documentations about that one). But I still think the final game won't look as good as the inital trailer.
February reveal was running in a GTX 570 + Core i7... Capcom confirmed that.From the comparisons posted above I see a very clear downgrade in visuals. Still looks great if you ask me, but nowhere close to the February unveil. Like someone said... it was probably running on high end PCs with a GTX680 or equivalent.
No, they still maintain to this day AFAIK that it was PS4.The reveal footage was running on an high end PC (Capcom released their tech documentations about that one). But I still think the final game won't look as good as the inital trailer.
February reveal was running in a GTX 570 + Core i7... Capcom confirmed that.
The demo can run on a PC with an NVIDIA Geforce GTX 570, 8 GB of RAM, and an Intel Core i7 CPU. The development machines used at Capcom have Geforce GTX 680 and GTX 590 GPUs.