Now this is news. Thank you for posting.Serenade said:So, uh, you guys seen this new video of the nintendo ds 3d yet??
http://www.youtube.com/watch?v=pWYgM1RGixM
Dr. Kitty Muffins said:So long as I get a slew of quality JRPG's, I'm happy regardless of specs!
nincompoop said:Underwhelming specs. Isn't the GPU they're using only capable of 15M raw polygons/second at 200MHz? So at 133 it'll only be capable of 10M. That's less than a third of what the 6-year-old PSP is capable of BTW. I don't give a shit about what shaders they're using if everything looks as blocky as a Dreamcast game.
Serenade said:Yeah, it's slowing down for now.
So, uh, you guys seen this new video of the nintendo ds 3d yet??
http://www.youtube.com/watch?v=pWYgM1RGixM
Patriots7 said:If by some chance the PSP2 is more technologically advanced than the 3DS, exactly what would it be comparable to? Developers are already saying that 3DS graphics are comparable to the PS3/360...Or would it be at a point where there's no discernible difference between the two even if the PSP2 comes out much later with better specs?
Blu_LED said:So this basically confirms that the 'saving full-games to HDD' is false, because that HDD is way to small, and I cannot see Nintendo allowing us to save to the SD card
nincompoop said:Underwhelming specs. Isn't the GPU they're using only capable of 15M raw polygons/second at 200MHz? So at 133 it'll only be capable of 10M. That's less than a third of what the 6-year-old PSP is capable of BTW. I don't give a shit about what shaders they're using if everything looks as blocky as a Dreamcast game.
I don't follow. The thing has been described as related to the current 360/PS3. Is that unacceptable? What do you expect for a system that will more than likely retail for around $200? Is that seriously unacceptable even for the next 5-6 years in a portable setting? Did you expect them to exceed comparisons to the current (and extremely high-powered) home console generation?spons said:It's as poor as 4 to almost 5 year old consoles can be. In the least it's just much worse than it could've been. Current MP3 players have better hardware than the 3DS which is supposed to be used for the next 5 years.
It's full of crazies everywhere!_Alkaline_ said:Wait, someone said Nintendo isn't known for pushing their own systems?
Whaaaaa?
Normal mapping can be used to fake polygonal detail on character models (though it's still pretty obvious that the models are poly-starved when you see them up close), but they can't be used to fake geometrically complex enviornments. The 3DS doesn't even have enough raw polygon power to run the original Jak & Daxter in wireframe mode with all textures and effects turned off.Linkup said:What if they could use those shaders and make thingys look all smooth but use fewer polygons? I wish tech like that existed =(
nincompoop said:Underwhelming specs. Isn't the GPU they're using only capable of 15M raw polygons/second at 200MHz? So at 133 it'll only be capable of 10M. That's less than a third of what the 6-year-old PSP is capable of BTW. I don't give a shit about what shaders they're using if everything looks as blocky as a Dreamcast game.
It copies them to the system memory for maximum efficiency..ILikeFeet said:not really. you can stream for an SD card for the Wii. it's not too far-fetched
That Gamecube figure was only an estimate. There were plenty of GC games that far exceeded that number, even at launch (Rogue Leader). Nintendo never released the Gamecube's raw polygon limit but it was probably in line with the PS2's (~66 million).EatChildren said:To put this into a little bit of perspective, I Google'd some supposed stats and;
Sony's PSP: 33 million 'theoretical' polys per second.
Nintendo's GCN: 12 million polys per second peak.
Since its blatantly obvious that the PSP does not push the same amount of triangles as the GameCube, I wouldn't put too weight behind reported PSP vs 3DS numbers.
You bring up a really good point. Until the dawn of the consumer-level lithium ion battery, the capacity of 12V AA batteries and the power draw of the hardware were the limiting factors when it came to handheld devices. Why do you think the Gameboy managed to hold on for so very long despite all the competitors? Battery life rendered the others unusable.antonz said:For the PSP2 to take a major leap over the 3DS they would basically have to kill battery life bigtime and even then the best the PSP2 could really hope to do would be more detailed textures and such.
The 3DS is really at this point probably near the peak hardware for long battery life.
Ranger X said:I wonder what some people here need. You want something that would play portable Crysis maxed out at 120fps? :lol
The 3DS is plenty enough. (although RAM is always underestimated in all console ever released)
As awesome as those days were, they are past us. Technology advances too quickcly, and there are many different parties that could use that to their advantage.ILikeFeet said:With the way this gen is going, I wouldn't be surprised to see decade long handheld gens
Bleh, longer gens would be nice. Although I wouldn't be thinking this last gen or the gen before that. This one felt like it moved way too fast.Boney said:As awesome as those days were, they are past us. Technology advances too quickcly, and there are many different parties that could use that to their advantage.
Life moves so fast now :*(ILikeFeet said:Bleh, longer gens would be nice. Although I wouldn't be thinking this last gen or the gen before that. This one felt like it moved way too fast.
Battery tech doesn't. It is very difficult to store energy efficiently.Boney said:As awesome as those days were, they are past us. Technology advances too quickcly, and there are many different parties that could use that to their advantage.
Slow down andBoney said:Life moves so fast now :*(
ILikeFeet said:Bleh, longer gens would be nice. Although I wouldn't be thinking this last gen or the gen before that. This one felt like it moved way too fast.
Blu_LED said:So this basically confirms that the 'saving full-games to HDD' is false, because that HDD is way to small, and I cannot see Nintendo allowing us to save to the SD card
Not fast enough. The 29th is still 7 days away! How are nerds supposed to pass time until then? I can only sleep so much and ask mom to buy me cheesy poofs for so long!Boney said:Life moves so fast now :*(
Maybe... if 3DS can have a DSi batery life, I can see something similar like that on a few years, although I don't know what the hell I'm talking about. What about the iPhones and iPods.. don't those have really crappy battery lifes for movies and games?viciouskillersquirrel said:Battery tech doesn't. It is very difficult to store energy efficiently.
I feel like I'm losing my mind here!Serenade said:Not fast enough. The 29th is still 7 days away! How are nerds supposed to pass time until then? I can only sleep so much and ask mom to buy me cheesy poofs for so long!
nincompoop said:Underwhelming specs. Isn't the GPU they're using only capable of 15M raw polygons/second at 200MHz? So at 133 it'll only be capable of 10M. That's less than a third of what the 6-year-old PSP is capable of BTW. I don't give a shit about what shaders they're using if everything looks as blocky as a Dreamcast game.
Dude I'm 18.Chet Rippo said:No, you're just getting older.
Jon of the Wired said:Curiously, if this rumour is true, then the one that stated that the 3DS was using a Marvell ARMADA based SoC isn't, since Marvell has its own custom ARM core and doesn't license the ARM11. But if that's the case, then who the hell is the Marvell partner that's buying up all those ARMADA chips to launch a new gaming device?
Boney said:What about the iPhones and iPods.. don't those have really crappy battery lifes for movies and games?
you're just a toddler.ILikeFeet said:Dude I'm 18.
Also, the wait for the 3DS reveals is painfully slow
riceandbeans said:http://img818.imageshack.us/img818/127/2132425047view.jpg[IMG]
[IMG]http://img718.imageshack.us/img718/8058/soulcaliburbrokendestin.jpg[IMG]
No dude... just no. Have you even seen screenshots for any of the 3DS games? If you haven't, check them out and you'll see this is above the PSP in every way.
First-gen 3DS fighter already outclasses a late-gen PSP fighter in both shaders, textures, and poly count.[/QUOTE]
Jesus, I forgot how good SC psp looked. But now I remember how much the shadows in that game sucked :lol
[quote=Boney]
I feel like I'm losing my mind here![/quote]I lost my mind long ago.
MS with Kinect.Jon of the Wired said:Curiously, if this rumour is true, then the one that stated that the 3DS was using a Marvell ARMADA based SoC isn't, since Marvell has its own custom ARM core and doesn't license the ARM11. But if that's the case, then who the hell is the Marvell partner that's buying up all those ARMADA chips to launch a new gaming device?
What's so perverted about me you wrinkled, old whoreBoney said:you're just a toddler.
a perverted toddler
Segata Sanshiro said:In all honesty, after seeing the games, I was worried about two things: the retail price and the battery life. After seeing the specs, I'm not worried anymore, and I'm not sure why I ever was. Nintendo are ignorant about a lot of things, but designing a portable game machine is something they do exceptionally intelligently.
Yeah, you've hit the point now where the years are going to slip away from you. Summers will pass and birthdays will pass and you'll hit the New Year and go "Where the fuck did the year go?"ILikeFeet said:Dude I'm 18.
Also, the wait for the 3DS reveals is painfully slow
Really isnt a portable machine since it required sitting at a table etc for the unit to rest on.jufonuk said:we dont talk about the Virtualboy, it doesn't exist , lah lah i can't hear you !!