XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Brain stew arguments are the best arguments.
Drkirby said:I wonder if Nintendo will allow companies at a later date turn up the CPU clock speeds.
Also, its possible these numbers are not set in stone and are still just development kits, though the only thing I see that I would think could change is more internal storage.
Very doubtful.Drkirby said:I wonder if Nintendo will allow companies at a later date turn up the CPU clock speeds.
Boney said:6 days...
If the 3DS doesn't have a game OS, the 3DS Revesion 4 in 2016 will not ether, IMO.Instro said:I imagine the first redesign will come with 128MB RAM to run a nice in game OS.
Same here. :lol :lolInstro said::lol Its been awhile since I've heard a good read on here.
Drkirby said:If the 3DS doesn't have a game OS, the 3DS Revesion 4 in 2016 will not ether, IMO.
nincompoop said:WTF are you talking about? The Xbox had more than enough polygon-crunching power to create games with large, complex enviornments. (In fact its GPU can handle almost twice as many raw polygons as the PS2's.) I'm not debating which graphical approach is better, I'm just skeptical about whether the 3DS will even be capable of running games such as the Jak or PS2 Ratchet games or Transformers Armada or Far Cry Instincts or Oddworld Stranger's Wrath.
Maybe the PS2 doesn't have the shader architecture to reproduce the effects used in Revelations exactly, but it can still use its own effects to come up with something which looks equally impressive. But if the 3DS' GPU is as polygon-deficient as reported, then it won't have any games which even remotely resemble the ones I listed above.
TestOfTide said:But I was hoping that the thing would at least be able to make games that have huge scale and lots of polygons. The kind of scale we saw in Halo 1 would not be possible on the 3DS it seems.
KAL2006 said:another thing that pisses me off is the low quality cameras on the 3DS. The cameras should at least match the resolution of the 3DS screen.
Can't the PSP already run GTA games? Why wouldn't the 3DS be able to do similar?nincompoop said:WTF are you talking about? The Xbox had more than enough polygon-crunching power to create games with large, complex enviornments. (In fact its GPU can handle almost twice as many raw polygons as the PS2's.) I'm not debating which graphical approach is better, I'm just skeptical about whether the 3DS will even be capable of running games such as the Jak or PS2 Ratchet games or Transformers Armada or Far Cry Instincts or Oddworld Stranger's Wrath.
nincompoop said:WTF are you talking about? The Xbox had more than enough polygon-crunching power to create games with large, complex enviornments. (In fact its GPU can handle almost twice as many raw polygons as the PS2's.) I'm not debating which graphical approach is better, I'm just skeptical about whether the 3DS will even be capable of running games such as the Jak or PS2 Ratchet games or Transformers Armada or Far Cry Instincts or Oddworld Stranger's Wrath.
Maybe the PS2 doesn't have the shader architecture to reproduce the effects used in Revelations exactly, but it can still use its own effects to come up with something which looks equally impressive. But if the 3DS' GPU is as polygon-deficient as reported, then it won't have any games which even remotely resemble the ones I listed above.
Actually, it's all a bunch of bull really. PS2's max textured polygon throughput was 10 million poligons per second in a few select games, and Xbox max throughput was 15 million at 30 frames per second in rallisport challenge 2. PS2's maximum 75 million and Xbox 125 million meant nothing.nincompoop said:The Xbox had more than enough polygon-crunching power to create games with large, complex enviornments. (In fact its GPU can handle almost twice as many raw polygons as the PS2's.)
I don't see why it wouldn't, although a lower polygon budget on a portable system certainly wouldn't be ultrageous; truth is most games can be scaled back quite a bit to run on inferior hardware. Look at RE4 GC and how much it was scaled down to run on the PS2 (and there's a mobile phone version for it too) and those games were taking advantage of the systems strenghts. 3DS strenghts might be different, but I don't see why it couldn't run those games and make them better looking in the process. Running them "as is" though is a whole different question.nincompoop said:I'm just skeptical about whether the 3DS will even be capable of running games such as the Jak or PS2 Ratchet games or Transformers Armada or Far Cry Instincts or Oddworld Stranger's Wrath.
sure, wasting all your polygon budget on a high poly character model skinned with low color depth textures knowing the maximum throughput of "that" that the machine can take is two of those characters on-screen at once?nincompoop said:Maybe the PS2 doesn't have the shader architecture to reproduce the effects used in Revelations exactly, but it can still use its own effects to come up with something which looks equally impressive.
How much is polygon-deficient?nincompoop said:But if the 3DS' GPU is as polygon-deficient as reported, then it won't have any games which even remotely resemble the ones I listed above.
He's talking about huge environments which uses complex geometry. The GPU might not excel at this yet there's probably a way for the dev to succesfully overcome this issue.Serenade said:If Kojima put MGS3 on this system, it must be capable of something.
and if Saints Row: Drive By is third person and open world, open environments shouldn't be a problem.
For some reason he sustains that 3DS has 1/3 of PSP polycount...lostinblue said:That's artistry, not a means to reproduce it as is/do the same thing make no mistake.How much is polygon-deficient?
Lonely1 said:For some reason he sustains that 3DS has 1/3 of PSP polycount...
ILikeFeet said:did they ever do this with the DS?
Once you expect top range hardware instead of a well rounded one meant to be affordable at launch you're always gonna be dissapointed.Eteric Rice said:They seem to be pretty dissapointed on Beyond3D. :|
http://forum.beyond3d.com/showthread.php?p=1474935#post1474935
Boney said:6 days...
I see. Well, PSP is quite a bit polygon starved... everything 3DS we've seen suggests it's way, way better than that.Lonely1 said:For some reason he sustains that 3DS has 1/3 of PSP polycount...
Eteric Rice said:They seem to be pretty dissapointed on Beyond3D. :|
http://forum.beyond3d.com/showthread.php?p=1474935#post1474935
That seems to be the case. The dev kit from filings shows a 2GB chip on the motherboard. With half a gig reserved for the OS etc I imagine Nintendo does have some surprises plannedjamesinclair said:1.5GB sounds like 2GB - space the customer cannot use.
jamesinclair said:1.5GB sounds like 2GB - space the customer cannot use.
antonz said:That seems to be the case. The dev kit from filings shows a 2GB chip on the motherboard. With half a gig reserved for the OS etc I imagine Nintendo does have some surprises planned
*wink wink*ILikeFeet said:what can you even use with half a gig?
ILikeFeet said:what can you even use with half a gig?
Eteric Rice said:They seem to be pretty dissapointed on Beyond3D. :|
http://forum.beyond3d.com/showthread.php?p=1474935#post1474935
Storing the system firmware?ILikeFeet said:what can you even use with half a gig?
lostinblue said:I see. Well, PSP is quite a bit polygon starved... everything 3DS we've seen suggests it's way, way better than that.
Not a third, not worse, not the same. Several times better.
Especially with SD support out of the box. The main problem with the Wii is not the memory, it's the time they needed to enable SD support.richisawesome said:Yep. And 1.5gb will be more than enough to start with IMO. Beats the 512mb on the Wii, doesn't it? :lol
swerve said:When was the last time tech sites weren't disappointed with Nintendo hardware specs? I've (embarrassingly) read threads/magazine articles like this since the N64 days. But I've enjoyed literally hundreds of brilliant games on each of those systems, so...
ILikeFeet said:what can you even use with half a gig?
We can state if it is extraordinary or not only when Nintendo will reveal battery life and price.MrBelmontvedere said:well those specs are pretty much what I expected. in other words nintendo cheaped out!
yes it is more powerful than PSP, but you have to consider that PSP is 5 years old. it's nothing extraordinary to say nintendos *NEW* portable is more powerful than a 5 year old portable.
but I'm not really disappointed because this is in line with my expectations (always expect nintendo to be excruciatingly cheap). the autostereoscopic screen is by itself probably the most expensive component, and at least that made it out from nintendos Scrooge McDuck money bin intact.
I'll go with Metal Gear Solid 3 seeing the polygon models are quite a bit more detailed than it's PS2 counterparts (detailed ears instead of simply being textured) as well as the peace walker PSP models, and the scenarios don't seem to be starved as well.TestOfTide said:Show me which game we have seen has proved the 3DS is capable of a decent polygon count.
antonz said:If anything it could allow nintendo to bring new life to the system in a few years performance wise if they let the chips full potential be unlocked with the caveat that battery life will be impacted
TestOfTide said:Show me which game we have seen has proved the 3DS is capable of a decent polygon count.
I'm assuming you're joking, but it's really big. I've a complete Linux distribution with many many applications on an old 256MB USB key...ILikeFeet said:what can you even use with half a gig?