The ๖ۜBronx;252597870 said:
Playing the original at the end would have been a shell of what others found when playing, and there's no reason to think that's going to change with D2.
You've posted something similar in other Destiny 2 threads and I'm going to call you out on your bullshit again.
In the back half of Destiny 1 Year 3, they put all of the raids back into rotation and people who weren't around in 2014 got to experience - and obtain meaningful rewards from - ALL of the prior raids. Many people who weren't around for year one got to see VoG and Crota and experience everything those raids had to offer for the first time just as they would have if they had bought in early. To say they got a "shell" of an experience is an outright lie: They actually got the polished, most complete experience because Bungie made minor fixes and QoL changes we could have only
wished for back in 2014.
Now, there's no guarantee they'll do the same with Destiny 2, this is true. But considering the uproar by people during D1 about having ALL of the raids viable as end game, and given the way they've altered how enemies scale in D2 compared to D1, it seems HIGHLY LIKELY they're planning on keeping raids relevant over the course of the game's life.
E: Also, all the strikes were put in rotation, all the PVP maps were put in rotation. By the back half of year 3, someone waiting until then to buy the game had access to every single piece of content the game ever had and relevant light level rewards from them.