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The Evil Within - PAX East In-Game Trailer

Barakov

Member
Every trailer seems to show more a Silent Hill-esque otherworld type of environments. August is so far away.
 

Arklite

Member
Feels traditional, and also like Mikami is getting everything he really wanted to put into RE4 off his chest, adding in the psychological elements/hallucinations.
 

Lernaean

Banned
Also watching this trailer again, while trying to avoid feeling sick with those textures, i realized that i kinda like Sebastian's(?) partner. Vest, black leather gloves and glasses, i somehow get a RE vibe from him, more than i do for the protagonist. I really hope he is playable somehow (part of the game, unlock, DLC, whatever).
 

Dusk Golem

A 21st Century Rockefeller
Also watching this trailer again, while trying to avoid feeling sick with those textures, i realized that i kinda like Sebastian's(?) partner. Vest, black leather gloves and glasses, i somehow get a RE vibe from him, more than i do for the protagonist. I really hope he is playable somehow (part of the game, unlock, DLC, whatever).

I've got my suspicions about him. Unfortunately we see two zombies taking him to the guillotine to be executed in the trailer, but then we also don't see him die so maybe he's saved? And on that note, this is a psychological sort of horror game, so there's a chance even if he did die, he might just keep coming back, or haunt Sebastian, or something.
 

KoopaTheCasual

Junior Member
I think developers need to have expectations about people's responses based on media provided.

If the trailer showed minutes of gameplay, people would discuss that more primarily. You can't gauge much more of the story from the trailer than we've seen before. There's really only the art direction and graphics that are readily apparent from the video, and one heavily informs the other.

I know this must be frustrating for developers, they don't even get to control what is and isn't shown anyway, but they need to be reasonable in their expectations I think.

As much as I think the game looks like ass, obviously I'm going to buy it day one, I'm sure it's going to be a great game, and once I do, I'll be able to really discuss the game design in a meaningful way, right now there's really not much beyond the visuals to discuss I think.
Very good point about the lack of direct gameplay in this trailer. That probably would have swayed a lot of the comments. I'm just worried that it will get to them, so they keep thinking "yo, our games wont sell if the poly count isn't high enough!"

I apologize for offending anyone with my first coarse comment. It's not an issue primarily about the game or about these specific comments, just a growing concern that I've been mulling over that got the best of me.
 

Dusk Golem

A 21st Century Rockefeller
I think the hardest part for me is going to be whenever to keep up with the media or go on a blackout. Part of me knows the blackout is the best option, but graaaahhh four and a half months is so far away, and most likely we'l start getting a lot more media at E3 and after.
 

kodecraft

Member
It's some of the people working on this game that has me really excited for it. Outside of obviously Mikami and Platinum Games staff, we also have the likes of various people who worked on the older Resident Evil games, a few people who worked on Haunting Ground and Clock Tower 3, some people who worked at Grasshopper Manufacturer and worked on Shadows of the Damned and Michigan: Report From Hell, and the like.



One of the writers for the PS2 horror game Rule of Rose is attached to this project. Of course no idea what role he has, but that's worth noting.

Yes sir, it's a diverse group of talent at Tango. Tango should become another studio with Platinum's pedigree of games coming out of it.
 

Gbraga

Member
I think the hardest part for me is going to be whenever to keep up with the media or go on a blackout. Part of me knows the blackout is the best option, but graaaahhh four and a half months is so far away, and most likely we'l start getting a lot more media at E3 and after.

Really? I think four months is really close, it'll be a very easy blackout.

Though this trailer showed so much that it had more spoilers than the entire marketing campaign of a game like Second Son.

I don't think it'll make a big difference.
 

gstaff

Member
For those who are curious, there's a new demo of Evil Within supposed to be shown at PAX East, but behind closed doors. And new demo as in a different demo from the same single demo we've seen over the last year. Here's hoping we get some details/previews/leaked footage from it.

If you're coming to PAX, you'll definitely be able to watch gameplay presentations. I believe they're on the hour.
 

hey_it's_that_dog

benevolent sexism
Really? I think four months is really close, it'll be a very easy blackout.

Though this trailer showed so much that it had more spoilers than the entire marketing campaign of a game like Second Son.

I don't think it'll make a big difference.

Second Son barely had any content to spoil. I think their whole "we want don't want to spoil anything" was a cover story for lack of unique content.
 
this looks fantastic. I have complete faith in Mikami.

Also, I have no problems with the graphics. IMO the gross looking textures on some of the walls, for example, is what a survival horror game is supposed to look like.
 

Guri

Member
Will play that on PC. Hopefully they'll make a good version. By the way, does anybody know if there's mod support in id Tech 5? If so, the modding community could do great things to The Evil Within.
 

sonicmj1

Member
Really? I think four months is really close, it'll be a very easy blackout.

Though this trailer showed so much that it had more spoilers than the entire marketing campaign of a game like Second Son.

I don't think it'll make a big difference.

I actually really like the amount of stuff shown in this trailer. It shows a lot of different and new things, but everything feels so disconnected that it makes me think the game will be massive. Like I'm just seeing the tip of the iceberg.

That could be a lie, but this is really exciting.
 

Darkangel

Member
If you're willing to ignore a bunch of archaic design choices that even Alone in the Dark managed to avert in 1992. The item boxes alone are enough to make me put it below RE4.

I don't see anything archaic about having to plan your routes and choose what you need to carry.
 

Gbraga

Member
I actually really like the amount of stuff shown in this trailer. It shows a lot of different and new things, but everything feels so disconnected that it makes me think the game will be massive. Like I'm just seeing the tip of the iceberg.

That could be a lie, but this is really exciting.

If that's the case, it will indeed be exciting. But if the game is short, we may have just watched all the boss fights in the game, which is a bummer.
 

Dusk Golem

A 21st Century Rockefeller
If that's the case, it will indeed be exciting. But if the game is short, we may have just watched all the boss fights in the game, which is a bummer.

I have no idea how this game is content-wise, obviously, but Evil Within has been in at least conceptual development since 2010. Concept art shows a lot of it was completed in 2011. So the game's at least been worked on for two and a half years at this point, if not more.
 

MarkusRJR

Member
Please tell me the trailers are using the 360/PS3 versions. I don't understand how the frame rate would be chugging like that on an Xbox One or PS4.
 

Nemmy

Member
I think I need to go on a media blackout from now on. Watching half the game through trailers is bound to spoil the experience.

Day 1 on PC, I hope the port is good.
 

Astral Dog

Member
It does not look very good , but other than that the atmosphere was great.
Im hoping for some good enemies and bosses , i liked them in RE4.
What was the hooded man saying at the end of the tráiler?
 
I don't see anything archaic about having to plan your routes and choose what you need to carry.

The item boxes are blatant game-lengtheners that almost every other horror franchise managed to do without. And yes, it's "archaic" when games like Alone in the Dark let us drop items anywhere in 1992; not only did RE do little to advance the genre, but it somehow managed to take it backwards.
 

Dusk Golem

A 21st Century Rockefeller
It does not look very good , but other than that the atmosphere was great.
Im hoping for some good enemies and bosses , i liked them in RE4.
What was the hooded man saying at the end of the tráiler?

"Will you be able to live with yourself knowing what I'm gonna' make you do?"

I also just noticed that hooded man has his brain in a jar.

vlcsnap_2014_04_09_09h40m06s175.png
 
The item boxes are blatant game-lengtheners that almost every other horror franchise managed to do without. And yes, it's "archaic" when games like Alone in the Dark let us drop items anywhere in 1992.

What if you dropped your item in a place you can no longer return too. Or a place so far away from where you are that you need to travel a huge chunk of the game to reach it.

It was done so that there are no game breaking elements and all your items are near you at all times. RE0 is partly a mess cause of that.
 

Dusk Golem

A 21st Century Rockefeller
What if you dropped your item in a place you can no longer return too. Or a place so far away from where you are that you need to travel a huge chunk of the game to reach it.

It was done so that there are no game breaking elements and all your items are near you at all times. RE0 is partly a mess cause of that.

To its credit, Zero does a pretty good job at making sure no items are dropped in a place you can never access again. But they obviously had to pay attention to some things in the games design to make that work.
 
To its credit, Zero does a pretty good job at making sure no items are dropped in a place you can never access again. But they obviously had to pay attention to some things in the games design to make that work.

Yeah they did, everything had to connect. Still all it did was lead me to leave all items in the main hall since that was the "central hub" of the game. It was far more annoying than an item box.
 

Vire

Member
Looks like the textures are going to be the scariest part of this game.

Good god that id engine needs to die.
 
What if you dropped your item in a place you can no longer return too.

That'd be sloppy design for a game with a persistent map.

Or a place so far away from where you are that you need to travel a huge chunk of the game to reach it.

Ah, so the item boxes eliminate planning?

There were three Alone in the Dark games before 1996 that allowed you to drop items on the floor without breaking the games. A number of other games with persistent maps - like System Shock - let you drop items on the floor without breaking the game. RE is unique in forcing you to use magical boxes, with the express purpose of lengthening the game by increasing the amount of backtracking you have to do.
 
That'd be sloppy design for a game with a persistent map.



.

Going to new locations makes for bad design. So you saw we should have never left the police station in RE2? Never jumped to Antarctica in CV?

You think having to find a random item you dropped in some random spot in the game world is better than having a set locations where everything is kept for you. How is that better design. It makes for insane amounts of backtracking, which is terrible game design. Obviously they could make it where the items mean nothing and you always find whatever "key" you need near the location but that is not RE. RE was about anticipating what you needed and managing those items.
 

DirtyLarry

Member
That looks absolutely fantastic to me. Sure the visuals from a technical standpoint are not the most impressive, but everything else about it looks fan-fucking-tastic. Very psyched for this one.
 

Strike

Member
Not a great trailer, but I'm still looking forward to it. I need my fix now that RE and Dead Space fell off.
 

AlterOdin

Member
Has there been any info on the controls scheme?

Was wondering (and hoping) if it's tank-controls ala RE4? In the video, when shooting on safe-head, it kinda looked like it. (But can also be the player just not moving)
 
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