Hoho for breakfast
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Wow looks like it could be good. This game wasn't even on my radar until now. Hopefully those are PS3/360 graphics.
Every trailer seems to show more a Silent Hill-esque otherworld type of environments. August is so far away.
Also watching this trailer again, while trying to avoid feeling sick with those textures, i realized that i kinda like Sebastian's(?) partner. Vest, black leather gloves and glasses, i somehow get a RE vibe from him, more than i do for the protagonist. I really hope he is playable somehow (part of the game, unlock, DLC, whatever).
Very good point about the lack of direct gameplay in this trailer. That probably would have swayed a lot of the comments. I'm just worried that it will get to them, so they keep thinking "yo, our games wont sell if the poly count isn't high enough!"I think developers need to have expectations about people's responses based on media provided.
If the trailer showed minutes of gameplay, people would discuss that more primarily. You can't gauge much more of the story from the trailer than we've seen before. There's really only the art direction and graphics that are readily apparent from the video, and one heavily informs the other.
I know this must be frustrating for developers, they don't even get to control what is and isn't shown anyway, but they need to be reasonable in their expectations I think.
As much as I think the game looks like ass, obviously I'm going to buy it day one, I'm sure it's going to be a great game, and once I do, I'll be able to really discuss the game design in a meaningful way, right now there's really not much beyond the visuals to discuss I think.
It's some of the people working on this game that has me really excited for it. Outside of obviously Mikami and Platinum Games staff, we also have the likes of various people who worked on the older Resident Evil games, a few people who worked on Haunting Ground and Clock Tower 3, some people who worked at Grasshopper Manufacturer and worked on Shadows of the Damned and Michigan: Report From Hell, and the like.
One of the writers for the PS2 horror game Rule of Rose is attached to this project. Of course no idea what role he has, but that's worth noting.
I think the hardest part for me is going to be whenever to keep up with the media or go on a blackout. Part of me knows the blackout is the best option, but graaaahhh four and a half months is so far away, and most likely we'l start getting a lot more media at E3 and after.
For those who are curious, there's a new demo of Evil Within supposed to be shown at PAX East, but behind closed doors. And new demo as in a different demo from the same single demo we've seen over the last year. Here's hoping we get some details/previews/leaked footage from it.
Really? I think four months is really close, it'll be a very easy blackout.
Though this trailer showed so much that it had more spoilers than the entire marketing campaign of a game like Second Son.
I don't think it'll make a big difference.
Really? I think four months is really close, it'll be a very easy blackout.
Though this trailer showed so much that it had more spoilers than the entire marketing campaign of a game like Second Son.
I don't think it'll make a big difference.
If you're coming to PAX, you'll definitely be able to watch gameplay presentations. I believe they're on the hour.
If you're willing to ignore a bunch of archaic design choices that even Alone in the Dark managed to avert in 1992. The item boxes alone are enough to make me put it below RE4.
I actually really like the amount of stuff shown in this trailer. It shows a lot of different and new things, but everything feels so disconnected that it makes me think the game will be massive. Like I'm just seeing the tip of the iceberg.
That could be a lie, but this is really exciting.
If that's the case, it will indeed be exciting. But if the game is short, we may have just watched all the boss fights in the game, which is a bummer.
Isn't that engine locked to 60fps no matter what platform it is running on?
I don't see anything archaic about having to plan your routes and choose what you need to carry.
It does not look very good , but other than that the atmosphere was great.
Im hoping for some good enemies and bosses , i liked them in RE4.
What was the hooded man saying at the end of the tráiler?
The item boxes are blatant game-lengtheners that almost every other horror franchise managed to do without. And yes, it's "archaic" when games like Alone in the Dark let us drop items anywhere in 1992.
What if you dropped your item in a place you can no longer return too. Or a place so far away from where you are that you need to travel a huge chunk of the game to reach it.
It was done so that there are no game breaking elements and all your items are near you at all times. RE0 is partly a mess cause of that.
To its credit, Zero does a pretty good job at making sure no items are dropped in a place you can never access again. But they obviously had to pay attention to some things in the games design to make that work.
What if you dropped your item in a place you can no longer return too.
Or a place so far away from where you are that you need to travel a huge chunk of the game to reach it.
That'd be sloppy design for a game with a persistent map.
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So not behind closed doors. Hope someone can capture some new gameplay footage.
This footage of RE5 looks awesome.
Really anticipating playing this on my ps4.