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Far Cry 4 will be released on November 18th (PS4, Xbox One, PC, 360, PS3)

Scrabble

Member
Anyone else worried about the 6 month turnaround from reveal to release?

Gives me a bad vibe that this game will just be a retread of far cry 3.

It probably will be, but I love the idea of a game being announced and not having to wait years for it later. I hope it sets a trend.
 

antitrop

Member
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.
 

AHA-Lambda

Member
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.

iAAZ2MpXTZdEa.gif
 

antitrop

Member
The only thing I think Far Cry 3 had going for it was good gunplay, and I think that was hampered by the open world setting. The pacing of FC3 was so tediously boring and dull, you would have to go through long stretches of doing nothing interesting, before getting to the cool parts.

I do not subscribe to the Ubisoft theory that everything is better in an open world. I think open world games generally suffer from incredibly poor pacing and far too much filler content.
 

AHA-Lambda

Member
The only thing I think Far Cry 3 had going for it was good gunplay, and I think that was hampered by the open world setting. The pacing of FC3 was so tediously boring and dull, you would have to go through long stretches of doing nothing interesting, before getting to the cool parts.

I do not subscribe to the Ubisoft theory that everything is better in an open world. I think open world games generally suffer from incredibly poor pacing and far too much filler content.

Completely agreed and I'm tired of Ubisoft's obsession with it now. Assuming the liklihood that far cry 4 is basically the same as it's predecessor then that series might as well be Assassin's Creed: The FPS. All of their open world games are singing from the same hymn sheet that it popularised.

I truly do believe that Ubi is the most creative of the big 3 AAA publishers but ironically also the worst milkers, even over Activision.
 

antitrop

Member
I truly do believe that Ubi is the most creative of the big 3 AAA publishers but ironically also the worst milkers, even over Activision.

I respect Ubisoft's dedication to the middle market with solid, $15 titles like Call of Juarez: Gunslinger, Blood Dragon, and Child of Light, but their AAA, open-world stuff is just not my cup of tea.

I'm definitely in the minority, though, because gamers are eating this shit up.
 
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.
I always knew that FC4 will be so similar to FC3, but at the very least they will add a couple of things to the gameplay formula, right ?!

I wonder what the story will be like, now that Vaas's insanity is no longer here, cause otherwise it will be like FC3.2
 

Kade

Member
Hopefully I don't get bored of crafting belts and synchronizing outposts and towers in Watch Dogs before this comes out.
 

Nirolak

Mrgrgr
Anyone else worried about the 6 month turnaround from reveal to release?

Gives me a bad vibe that this game will just be a retread of far cry 3.

Is it all that different from the games that "announced" earlier with almost no footage and went "See E3 for a full reveal!"?
 

antitrop

Member
I wonder what the story will be like, now that Vaas's insanity is no longer here, cause otherwise it will be like FC3.2
Has it been confirmed that Jeffrey Yohalem is writing FC4, too? I sure hope not.

I see a lot of potential with this pink-suited villain, though. I'm definitely interested to see what they do with him.

EDIT: I think it's extremely unlikely that we'll see Yohalem return for FC4, because he was busy writing Child of Light.
 

Nugg

Member
I truly do believe that Ubi is the most creative of the big 3 AAA publishers but ironically also the worst milkers, even over Activision.

You're right, and in this case, I don't mind the milking. They have a lot of creative stuff, they have a lot of new IPs, they experiment with a lot of stuff, and when I'm done with a franchise, I can just stop buying those games. They can make 10 Assassin games a year for all I care, as long as there is still stuff like Blood Dragon or Child of Light on the side. I'm sure I'll be bored with Watch Dogs by the time they release Watch Dogs 4, but I'm also sure I'll enjoy the new IP for the first couple of games.

Also, it helps that I'm a sucker for Ubi style open world stuff. Climbing shit to reveal the map? Sorry, but it never gets old for me.
 

mindsale

Member
I'm excited for this even with the last gen tether on it. FC3 was one of the best shooter games in the 3rd generation.

Couldn't agree more. And as a sidenote, I like how Ubisoft is melding all of its titles into one... Ubigenre. Regional checkpoint takedowns, open worlds, craftables... They're very satisfying mechanics.
 

Denton

Member
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.

While I liked FC3 apart from some stupid typical Ubi BS (all those damn collectibles, all that overbearing GUI etc), I am afraid you are right. I would love it if they went back to FC2 when it comes to immersion, gave us normal inworld map, no stupid UI, no blinking everything, no useless collectibles, no repetitive sidequests..
That would be nice :/
 
Has it been confirmed that Jeffrey Yohalem is writing FC4, too? I sure hope not.

I see a lot of potential with this pink-suited villain, though. I'm definitely interested to see what they do with him.

EDIT: I think it's extremely unlikely that we'll see Yohalem return for FC4, because he was busy writing Child of Light.
I see potential too, but I can't forget how FC3 turned out after
I killed Vaas
, the thing that drove me forward died with him.
 

zlbender

Neo Member
I'm way more excited for the possibility of a Blood Dragon 2. Far Cry 3 was a decent game, but I lost interest very early. It became terribly bland to me; it lacked the mindless fun factor of a game like Just Cause 2 that can keep you playing it.
 

nbthedude

Member
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.

Sure those concepts are very "gamey" but it's the execution that matters. Hunting down various animal types and being rewarded with upgrades is a fun system for an open world game (when the animals are dangerous enough as they are here). Who cares if it is nonsensical?

Similarly the "viewpoint" trope was definitely borrowed from AC, but it is actually handled way better in FC3. At least they actually felt like little puzzles in FC3 where you had to figure out the right approach or often even approach from somewhere else entirely. In AC series they were always little more than busy work since the climbing was automatic. It's all in the execution.

I traditionally prefer more linear experiences as well but FC3 has the right amount of potential strategy and chaos blended with it's open world arenas to make it really interesting. You literally could stealth your way through most of the missions because they were tightly designed; they were just random enemies strewn about. And the gunplay feels far better than any open world game to date. Hell it's pretty much the only game in town when it comes to good open world FPS games so I'll take it. Maybe in a few more sequels I'll tire of the formula it's not like it's been run into the ground like so many other IPs have.
 

Chamber

love on your sleeve
Anyone else worried about the 6 month turnaround from reveal to release?

Gives me a bad vibe that this game will just be a retread of far cry 3.

6 months from announcement to release is the way the industry would work in an ideal world. Much better than the current way of announcing games 2 years in advance with a CG teaser and being completely unwilling to discuss more details.
 

Forkball

Member
On paper, Far Cry 3 should have been amazing, but I got bored of it under the ten hour mark. There was just no diversity in the gameplay and the world just felt the same no matter where I went. Ubi really needs to make the open world something worth exploring.
 
While I liked FC3 apart from some stupid typical Ubi BS (all those damn collectibles, all that overbearing GUI etc), I am afraid you are right. I would love it if they went back to FC2 when it comes to immersion, gave us normal inworld map, no stupid UI, no blinking everything, no useless collectibles, no repetitive sidequests..
That would be nice :/

This is probably my worst gripe with them. Why the hell do they have to make everything glow??? Yes, I know I can loot that guy, throw a freaking icon on the minimap but don't light him up like an electric eel. And stop putting random bullshit crates every two steps. It doesn't make any sense and just rips me out of the game. It's too.....gamey.
 
Getting rid of the obsessive, immersive realism from FC2 was a good thing, but fleshing out sidequests is much needed but the dev time seems too short for that to happen.
 
Getting rid of the obsessive, immersive realism from FC2 was a good thing, but fleshing out sidequests is much needed but the dev time seems too short for that to happen.

I agree. Did anyone actually enjoy getting malaria attacks or jammed guns? Far Cry 3's world travel was light years better than the ridiculous buses that took forever to get to, and it also solved the major immersion breaking infinitely respawning AI that made Far Cry 2 a chore. Vehicles were the main gripe I had with Far Cry 3 that hadn't been fixed from 2, because its honestly like driving a soapbox racer. Non-existent physics (outside of the object physics on the jeeps that were purely aesthetic), bizarre transmissions and unrealistic engine sounds were annoying.
 
I don't see this game mixing up the formula from Far Cry 3, too much. It will probably be the same general gameplay in a different setting. You'll probably still be hunting 3 of a certain animal type to craft some kind of stupid bullshit, you'll probably still be climbing to the top of mountain peaks to reveal all the icons on an area of your map, etc.

Agree, I stopped playing FC3 because of that repetitive crap, I just want nice progress without having to do unnecessary boring side stuff, doubt they can deliver on that.
 
I agree. Did anyone actually enjoy getting malaria attacks or jammed guns? Far Cry 3's world travel was light years better than the ridiculous buses that took forever to get to, and it also solved the major immersion breaking infinitely respawning AI that made Far Cry 2 a chore. Vehicles were the main gripe I had with Far Cry 3 that hadn't been fixed from 2, because its honestly like driving a soapbox racer. Non-existent physics (outside of the object physics on the jeeps that were purely aesthetic), bizarre transmissions and unrealistic engine sounds were annoying.

The malaria sucked but the weapon jams were awesome. It added a layer of unpredictability to the combat encounters. Too bad the respawning system ruined the whole game.
 
Okay that is a fair point for weapon jamming. I guess it did bring more of an RPG element into combat, but during my time with the game I hated getting a jam in the middle of a firefight.
 

Shengar

Member
Who do you think he could be, honestly? Plus Vaas was the central character in the past cover, and they're probably trying to replicate that.

I never familiar with the series, so I don't know who's that guy. I thought the cover pretty offensive, white man holding others head like that, but of course unless that guys is a villain. Sorry if this is a bother to anyone since I'm not familiar with the series, but I'm glad what I thought to be proven wrong.
 
The environments and scenery were gorgeous once you disabled the over-the-top depth of field effect. The gameplay only really got fun once you began to roam around the open world and started to explore the islands and stumble upon some funny random encounters. I felt like the vast majority of the game was pretty standard and generic in many regards with the only real excitment coming from liberating the pirate camps rather than the actual story missions. The crafting, RPG elements and collectibles all felt very tacked on or largely unnecessary.

The overall story, plot and setting had lots of potential that was largely hit n' miss. It had some crazy moments and reveals but nothing to write home about. As for the characters Vaas, Dr. Earnhardt, Dennis and Willis were pretty well written, acted and realized but the rest were pretty boring and forgettable.

Overall, I just felt like Far Cry 3 was nothing more than a run of the mill generic shooter with a boring story set in an admittedly pretty open world with some RPG elements tossed in for good measure. Luckily for me, I was patient and got it on a steam sale for about $13 so it wasn't a big loss... Still had to force myself to finish it though.

There are so few open world FPSes that it should be impossible for one to be run-of-the-mill and generic, but since most of FC3's missions are linear and separate from the open world they end up being generic anyway. Doing a mission is like starting up some other game that's totally different from the open world one you were enjoying. I prefer FC2 where your missions are goals like "blow up the water pump" and the water pump is something that exists as part of the open world you've been exploring and you can use whatever tactics you can think of to blow it up. That's how an open world mission is an open world mission instead of a linear minigame.
 

RedSwirl

Junior Member
We also had stuff like the Dynasty Warrior series (for sheer number of enemies) and RPGs like DQVIII (with large open-ish worlds) so it's hard to imagine doing anything BIGGER that strictly needs that power. To meet a certain level of graphical fidelity perhaps, PS2 GTAs looked and ran like shit, and DQVIII looked as good as it did half because of Level 5, half because the graphics just weren't really all that busy so you could afford to render a large, sweeping landscape when it's just the main character and maybe a few roaming enemies.

Probably. The largest RPG world of all time still belongs to Elder Scrolls II which came out in 1996. Part of that though is development issues: procedural generation, money, man hours, etc.

I did not enjoy Far Cry 3 at all. Most of my fustration stemmed from just a technical perspective. I don't know what it was but that particular game just didn't perform well at all on my PC. It didn't appear to matter what file tweaks, drivers or option settings I was using the game just never performed very well. Plus the inventory, crafting and upgrading UI systems are perhaps the worst I've had to experience since trying to manage Mass Effect 1's inventory system.

The environments and scenery were gorgeous once you disabled the over-the-top depth of field effect. The gameplay only really got fun once you began to roam around the open world and started to explore the islands and stumble upon some funny random encounters. I felt like the vast majority of the game was pretty standard and generic in many regards with the only real excitment coming from liberating the pirate camps rather than the actual story missions. The crafting, RPG elements and collectibles all felt very tacked on or largely unnecessary.

The overall story, plot and setting had lots of potential that was largely hit n' miss. It had some crazy moments and reveals but nothing to write home about. As for the characters Vaas, Dr. Earnhardt, Dennis and Willis were pretty well written, acted and realized but the rest were pretty boring and forgettable.

Overall, I just felt like Far Cry 3 was nothing more than a run of the mill generic shooter with a boring story set in an admittedly pretty open world with some RPG elements tossed in for good measure. Luckily for me, I was patient and got it on a steam sale for about $13 so it wasn't a big loss... Still had to force myself to finish it though.

I think I'll be far more interested in Far Cry 4: Blood Dragon 2 than Far Cry 4 itself.

I think this is a great description of Far Cry 3. I enjoyed FC3 a lot because I spent most of my time just running around the open world liberating bases and encountering random events. Ubisoft needs to understand that's probably the best part of FC3. The most memorable event in the game for me (I actually still haven't finished it) was hang-gliding and seeing a battle erupt about 200 feet below me on a beach, and swooping down to finish off the enemy.

Like I said earlier though, Ubisoft's open world games of recent seem to betray the "open-world" part to some degree. They mostly fall into a pattern of linear main missions with some tiny side activities. Far Cry just so happens to be an open-world first person shooter which is rare on consoles.

There are so few open world FPSes that it should be impossible for one to be run-of-the-mill and generic, but since most of FC3's missions are linear and separate from the open world they end up being generic anyway. Doing a mission is like starting up some other game that's totally different from the open world one you were enjoying. I prefer FC2 where your missions are goals like "blow up the water pump" and the water pump is something that exists as part of the open world you've been exploring and you can use whatever tactics you can think of to blow it up. That's how an open world mission is an open world mission instead of a linear minigame.

This is the main thing I miss from Far Cry 2. FC2 is a tragically flawed gem. It contains most of the elements of my dream FPS but has serious flaws: nothing to do except shoot people, annoying respawning enemies, etc. It represented an alternate direction that I would love to have seen console shooters take but was too flawed to really catch on, even within Ubisoft.

I think I would be satisfied if FC4 ended up being like FC3 but with FC2's mission design. That's about as much as I think I can expect from Ubisoft. The only ray of hope I have right now though is basically one sentence from the press release:

Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.

A little bit after Far Cry 3 came out and got a good reception, and around the time Assassin's Creed IV was first revealed, Jade Raymond talked about how Ubisoft was beginning to realize players wanted to define their own experiences or something like that. I hope they've taken that to heart in FC4.

The shooter we all really want is just FC2 with a bit more structure and variety.
 

Elixist

Member
nobody talkin about the cars in fc3? the driving felt fantstic and fun, driving down a hill was actually intense cause cause all of the trees and foliage, (and the view) handling is fun with just the right amount of squirrelyness and one good wreck and u dead bro.
 

sunnz

Member
The dumbed down stealth, minimap, terrible economy, poor difficulty, removal of weapon degradation and turning it from semi survival to straight up action made FC3 a lot worse for me ( compared to fc2)

Kinda hope some of those stuff are brought back.

Plus I really disliked the location, No variety, boring and just wasn't that good.
The only thing of FC3 I loved was the wildlife and the driving.
 
Anyone else worried about the 6 month turnaround from reveal to release?

Gives me a bad vibe that this game will just be a retread of far cry 3.

What does the timeframe of the reveal have to do with it?

IT could have been in development for years and they just chose to reveal it late in the development cycle.

I wish more developers would do that. I like not having to hear about a game and then realize there will be a prodigous wait time to actually play the game.
 

Tobor

Member
nobody talkin about the cars in fc3? the driving felt fantstic and fun, driving down a hill was actually intense cause cause all of the trees and foliage, (and the view) handling is fun with just the right amount of squirrelyness and one good wreck and u dead bro.

You're not alone. I loved the driving in FC3 for the same reasons you mentioned. I want first person driving in every open world game now.
 

Nuke Soda

Member
Can't wait to see some actual gameplay.Had so much fun screwing around in Farcry 2 and 3.Hope they get a decent story in the game this time.
 

DaciaJC

Gold Member
The dumbed down stealth, minimap, terrible economy, poor difficulty, removal of weapon degradation and turning it from semi survival to straight up action made FC3 a lot worse for me ( compared to fc2)

Kinda hope some of those stuff are brought back.

Plus I really disliked the location, No variety, boring and just wasn't that good.
The only thing of FC3 I loved was the wildlife and the driving.

I agree with all of your points except the stealth and location. Stealth in FC2 was straight-up broken.

And I personally loved the tropical setting in 3. Less varied, to be sure, but Lordy, was it gorgeous. Purely a matter of preference, though. I'd be happy to see another game set in Africa.
 

UrbanRats

Member
I never familiar with the series, so I don't know who's that guy. I thought the cover pretty offensive, white man holding others head like that, but of course unless that guys is a villain. Sorry if this is a bother to anyone since I'm not familiar with the series, but I'm glad what I thought to be proven wrong.

I'm not sure i get what you're saying there.
It's offensive because there's a white man holding who? The only white dude i see in either cover is Jason (or whatever his names was) in the FarCry 3 cover, but he's the one buried in the sand.
Now i found the story to be a pretty stupid Mighty Whitey trope, but the cover itself, i don't have many problems with, infact i think it's kind of interesting in reverting expectations when it comes to videogames covers, putting the protagonist in an humiliating and dominated position.
 
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