TheDude108
Member
Christ almighty Aiden has poor eyesight.
Can the console parity conspiracy be true?
Here are a few videos with the new settings..
http://a.pomf.se/amkeaz.webm
http://a.pomf.se/jbwyci.webm
Everything at Ultra (including textures) on a GTX 690 (sli disabled so basically a 680 2GB card, that's right....2gb with ULTRA textures) 1920x1080 res with TXAA 2 capped at 30fps using NVCP...
Now it does dip below 30 using Ultra textures but I can say for sure right now that if they manage to fix SLI on this game the 690 would handle this game with 30+ fps using Ultra textures for sure using these tweaks.
What this MOD/patch proves is that this game does NOT need 2gb+ VRAM for ultra textures and I hope UBI are rectifying that with an official patch.
The stuttering is gone for me, especially when using high textures, its non existent now (with SLI disabled)
GTX 660 2gb, 2500k @ 4.5ghz. Pre-patch i had an inconsistent framerate at lower settings and i also had bad stuttering. After theworsemod, i can put everything on high, except textures, and my frames are consistent AND the stuttering is gone. Jesus christ ubisoft, youre trash. Happy i didn't play through this game before someone fixed it.
wow, is the game playable like this? or is it a slideshow?
It is on my rig: gtx 670/3570k/16gb ram, barely around 30-40fps in high/ultra. One of Ubi people on twitter said pc version sold 1m copies of FC3 and a press release before that had FC3 total sales at 6m. It's no secret AAA games sell a multitude more on consoles.
Q: Far Cry 3: Mix between consoles and PCs?
A: 1mil units on PC, 3.5mil on console.
The rain hitting Aiden with that white coat looks unnatural. I wonder if that is part of the reason they cut the lighting in the final build.
Here are a few videos with the new settings..
http://a.pomf.se/amkeaz.webm
http://a.pomf.se/jbwyci.webm
Everything at Ultra (including textures) on a GTX 690 (sli disabled so basically a 680 2GB card, that's right....2gb with ULTRA textures) 1920x1080 res with TXAA 2 capped at 30fps using NVCP...
Now it does dip below 30 using Ultra textures but I can say for sure right now that if they manage to fix SLI on this game the 690 would handle this game with 30+ fps using Ultra textures for sure using these tweaks.
What this MOD/patch proves is that this game does NOT need 2gb+ VRAM for ultra textures and I hope UBI are rectifying that with an official patch.
The stuttering is gone for me, especially when using high textures, its non existent now (with SLI disabled)
wow, is the game playable like this? or is it a slideshow?
Just tested it now. Looks significantly better, and it runs smoother.
Ubsioft... What the hell?
Rain, night, dusk, dawn scenes are easy.
Post some daylight scenes. That's the real test.
The DOF is a bit much there, it's clear why it was removed.
I agree with the hidden 'fuck this company' quote though. Trials Fusion is even worse. It looks like a mobile game and in the mid to later levels runs at stop motion frame rates.
what!, hahaha... sounds ridiculous, wtf is Ubi doing?It makes the game run better, apparently, lmao Ubisoft,
The DOF is a bit much there, it's clear why it was removed.
So you copy and paste the patch.dat and .fat files, then what do you do with your gamerprofile?
so does this mod still allow you to play online or must i have uplay/steam in offline mode first?
will dabble in this after work.
Those are arifacts caused from headlight shadows I think you're seeing. It's supposedly been fixed in the upcoming release of this mod, v0.7
The DOF is a bit much there, it's clear why it was removed.
The 2012 implementation was just basically during the focus mode bits. It was removed for no real reason.
Have you tried it? That's not how the actual focusing works in this implementation, it basically makes it unplayable on any mission that requires you to stalk someone from a distance. The irony would be all the people shitting on this DOF if it were in the game to begin with.
The DOF is too strong and it adapts too slow/awkward.
The shadow from car headlights are bugged.
I can see why they couldn't release the game like that but you can't tell me they couldn't have fixed it if they cared.
Are you serious...
Someone mentioned you can tweak the focus speed, distance, etc. in the files, and the modder claims he's fixed the headlight shadows in the next release. Here's hoping.
Will they be able to put back in the parallax occlusion mapping from the 2012 demo? If they do that I think I'll bite.
well that doesnt look that bad for PC if you count consoles separately t have proper comparision (aka for 2 platforms is easier to sell more than one platform) - expected quite bigger difference, while seing all those claims that consoles sells majority and PC almost nothing4.5 million, actually(took me ~10secs to google this).
Q: Far Cry 3: Mix between consoles and PCs?
A: 1mil units on PC, 3.5mil on console.
http://www.neogaf.com/forum/showthread.php?t=512154